View Full Version : Rust Game
ICantSpellDawg
01-22-2014, 02:00
Totally awesome alpha. Any players want to add me?
A few friends have this game, and all want me to get it also. I have heard various things, mostly comparative statements to DayZ and Minecraft. Both of which I've played. But, I need more convincing before I sink another $20 on a game. So anybody have Rust and have some honest opinions and impressions to share?
By what I've read in various reviews and seen on Youtube, it is either kill or be killed. It seems lot of people are cheating and the most common way of game progression is to be a jerk and loot others who are weaker or eventually be mugged yourself. I feel that would get very frustrating very fast.
ICantSpellDawg
01-27-2014, 14:54
I don't cheat and I have a metal fortress with tacticalgamer.com members. So. Much. Fun.
I don't cheat and I have a metal fortress with tacticalgamer.com members. So. Much. Fun.
I did not mean to say that you did. I meant it in a general sense.
Of course having a metal fortress with a clan must have its advantages.
Gregoshi
01-28-2014, 00:41
Of course having a metal fortress with a clan must have its advantages.
In a game called Rust? :inquisitive:
easytarget
01-31-2014, 03:07
It, like many of the recent zombie apoc early access beta forever pay for it before it's done which it will never be survival games could instead of this rather long name just all be called the following:
Griefer Paradise 1
Griefer Paradise 2
etc
phonicsmonkey
02-04-2014, 22:25
It, like many of the recent zombie apoc early access beta forever pay for it before it's done which it will never be survival games could instead of this rather long name just all be called the following:
Griefer Paradise 1
Griefer Paradise 2
etc
Is it as bad as this? I like the concept of the game and was thinking of getting it but I can't be bothered if all I'm in for is being repeatedly killed near my spawn point
Are the problems with Rust the kind of thing that a well-moderated server could solve? As in... if I hosted one specifically for interested Orgahs, would that provide a better gameplay experience?
From what I have understood besides the fact that some people are using loopholes in the game to cheat, at the moment the gameplay consists of large groups monopolizing the resources and mugging anyone who encroaches on their land.
Don't get me wrong the concept of the game is amazing, it's just that since the game is early in the development there are a few problems that need to be ironed out, which is natural. Specially since IIRC they're a company of less than a dozen people and they have their hands full trying to cope with the overwhelming response.
Personally I intend to wait and watch how successful they are in handling the cheating problem before I try it.
DayZ has more in terms of surrender mechanics and such, but Rust does have that more 'craft them up' element.
From what I have understood besides the fact that some people are using loopholes in the game to cheat, at the moment the gameplay consists of large groups monopolizing the resources and mugging anyone who encroaches on their land.
This is where Private Servers are good, as you can set up a friendly/sporting community on such, with the public servers, there is high chance of running into such groupings.
ICantSpellDawg
02-13-2014, 15:21
From what I have understood besides the fact that some people are using loopholes in the game to cheat, at the moment the gameplay consists of large groups monopolizing the resources and mugging anyone who encroaches on their land.
Don't get me wrong the concept of the game is amazing, it's just that since the game is early in the development there are a few problems that need to be ironed out, which is natural. Specially since IIRC they're a company of less than a dozen people and they have their hands full trying to cope with the overwhelming response.
Personally I intend to wait and watch how successful they are in handling the cheating problem before I try it.
Raj, I wish that you wouldn't. The lawlessness is incredible and, coupled with the early build makes for a really intense experience. I have lost everything countless times is absolutely infuriating attacks on basic decency. I have sheriffed, outlawed, used cunning and attempted to set up a marketplace, only to be blown up and have my based ruined beyond repair.
ICantSpellDawg
02-13-2014, 15:23
Is it as bad as this? I like the concept of the game and was thinking of getting it but I can't be bothered if all I'm in for is being repeatedly killed near my spawn point
The experience really varies. You need to hide - people who build in open fields are begging to be destroyed. Live like a squirrel, frantically harvesting and building all over the map, just in case you are demolished. Find your own way. It is a blank sandbox which encourages illicit action and/or teamwork.
easytarget
02-14-2014, 04:55
Or as I described earlier, it's a psychology experiment run by a major university masquerading as a game and all the players mere lab rats tested to see how many times they can be shocked repeatedly and still come back for the cheese. <Insert picture here of Homer repeatedly reaching for a beer and getting shocked>
That you call games in beta games at all is laughable enough, which is probably the first sure sign of gullibility, but that you then pick games like this and DayZ to admire and even go so far as to hand money to the developers for, well, honestly, it's just priceless to witness.
ICantSpellDawg
02-23-2014, 05:28
stuff
Your response is inane. I've spent 19 bucks on the game and enjoyed it for nearly 80 hours at this point. The purpose of the development and the fact that it has not yet been fully released are irrelevant to the enjoyment receptors in my brain.
easytarget
02-23-2014, 15:18
Thanks for stopping by, I particularly like the use of the word inane where silly would work just as well. Silly btw was what I was going for, thanks for confirming you "got it" The second sentence needs a bit of work, it appears to be trying too hard at the end w/ the receptors bit.
That you spent 19 bucks on a unfinished game for griefers tells me more about you than the game and merely indicates you'd be a perfect candidate for the experiment, haha.
Why DayZ and Rust do get a lot of bad press for being a glorified game version of the Zimbardo (http://en.wikipedia.org/wiki/Stanford_prison_experiment) experiment, the reason people are investing in such games as they want to take the next level of Zombie games over the single player kind of State of Decay, Project Zomboid and the fact-pace multiplayer such as Left4Dead series and combine them together so they live in an immersion zombie apocolypse world.
Unfortunately, there are people with questionable morals given the fact it is only a 'game'. By this, death doesn't mean anything. If it was the realworld and your death meant it all, you will quickly find people being a lot more co-operative, unless resources got scarce, then they would rip eachothers throats out.
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