View Full Version : Creative Assembly Campaign Lenth
Niccolomachiavelli
11-09-2002, 06:46
I was on the verge of a breakthrough on the previous board but the switch derailed it all. So let me get this straight: All I have to do is find the Medieval executeable, open properties and add, without quotes, "-SetGameEndDate::" and type the year I want the campaign to end?
Niccolomachiavelli
11-11-2002, 17:24
This seems like it would be a relatively important issue. Can anyone offer any advice?
hmm, id like to know this as well.. then all we need to fix is the events
GilJaysmith
11-11-2002, 17:57
Quote[/b] (Alrowan @ Nov. 11 2002,10:27)]hmm, id like to know this as well.. then all we need to fix is the events
If you put a line such as
SetGameEndDate:: 2000
into one of the startpos files, you can play using that startpos file up to the specified year, e.g. 2000.
This is in the patch only.
Gil ~ CA
Niccolomachiavelli
11-11-2002, 21:03
So do we stick that line anywhere in the startpos file?
And will this effect campaigns already in progress, or do I have to start a new one? And finally, events wont be a problem I assume?
Niccolomachiavelli
11-12-2002, 18:13
Come on, lets just answer this one last question so we can all go home
eat cold steel
11-12-2002, 21:58
Yes, put it in a startpos file. It'll only affect new campaign.
Fearless
11-13-2002, 11:49
Though Eat Cold Steel wasn't quite specific I would gather that the line: SetGameEndDate:: 2000 can be placed anywhere
within the startpos file. I personally would put it under the start game dates
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