Katasaki Hirojima
11-15-2002, 03:14
I'v never liked how you can only get 1000 of the engines possible 5000 of your troops on the field at any given time. I thought awhile about a good way to handle this in SP and decided that it would be nice to have "subordinate Generals" That being AI generals whom have control of the rest of my units, while I control the vangaurd.
Thus my 12 units, plus two other 12 army units under my banner come onto the field, while the ther two are controlled by AI generals. They have the independant honour bonus from that armys general. War strategy can be organized by giveing the AI general commands, like "take that hill" and "hold this ground" "Skirmish"...baisicly, you click on one of your armies and bring up a list of strategys, click a strategy, then direct the general to where he should bring his army to fight and hold. He'll do the rest, like wheeling, flanking, ect.
As a fail safe, incase you need to you can switch your current army to an AI general, and take over command of a diffrent army if the AI gets them in to much trouble.
Also, deployment should be avalible to attacker and defender.
I'd like this, it'd be very realistic and fun to play. You didn't have just one general on the field, you had several, each controlling their own forces. Thus two factions can have for example 6 armies on the field at once, AI generals manuvering and fighting for control against one another while you and your army play Center Vangaurd. Or, if need be, any of the armys.
I think it would be plausible and workable, the current engine would allow it and the AI would need minimal reworking to allow AI generals under your own nations control, fighting along your side.
Thus my 12 units, plus two other 12 army units under my banner come onto the field, while the ther two are controlled by AI generals. They have the independant honour bonus from that armys general. War strategy can be organized by giveing the AI general commands, like "take that hill" and "hold this ground" "Skirmish"...baisicly, you click on one of your armies and bring up a list of strategys, click a strategy, then direct the general to where he should bring his army to fight and hold. He'll do the rest, like wheeling, flanking, ect.
As a fail safe, incase you need to you can switch your current army to an AI general, and take over command of a diffrent army if the AI gets them in to much trouble.
Also, deployment should be avalible to attacker and defender.
I'd like this, it'd be very realistic and fun to play. You didn't have just one general on the field, you had several, each controlling their own forces. Thus two factions can have for example 6 armies on the field at once, AI generals manuvering and fighting for control against one another while you and your army play Center Vangaurd. Or, if need be, any of the armys.
I think it would be plausible and workable, the current engine would allow it and the AI would need minimal reworking to allow AI generals under your own nations control, fighting along your side.