View Full Version : Campaign ruining bug will halt my total victory?
Fluvius Camillus
06-30-2014, 23:15
Fellow EB'ers,
Currently I am trying to achieve total victory as the Pahlava, which is almost done. However I fear I will be running into an inevatible CTD...
https://i594.photobucket.com/albums/tt22/Fluvius_Camillus/Pahlava2_zps075d345d.png?t=1404165277
The problem I am facing is each time I reactivate the script, the next turn it will activate some kind of dummy victory (which the advisor is currently proclaiming). The problem is, it will spawn a victory building in Gawjam~Skandzawarjoz (the Vanilla barracks with white background, which also is present in Tuat).
The problem I fear is that the script will keep spawning these buildings every turn I play where I have to reactivated the script. I have heard of games ending in inevitable CTD's because the building is spawned so much it will make the game crash (max buildings or something).
I know this is not your everyday situation, but can someone tell me if I have already set the track for an inevatible CTD or not? And if so, can I do something about it?
Thank you for your time! ~D
~Fluvius
V.T. Marvin
07-01-2014, 13:02
Go to your EB\data\scripts\show_me\ folder and open the EBBS.txt file.
Then search for "PAHLAVA Victory Conditions" it should take you to this part:
;--------------------------
; PAHLAVA Victory Conditions
;--------------------------
monitor_event CharacterTurnStart FactionType parthia
and CharacterIsLocal
and I_NumberOfSettlements romans_julii = 0
and I_NumberOfSettlements romans_brutii = 0
and I_NumberOfSettlements romans_scipii = 0
and I_SettlementOwner Arbela = parthia
and I_SettlementOwner Kabalaka = parthia
and I_SettlementOwner Alexandropolis = parthia
and I_SettlementOwner Alexandreia_Ariana = parthia
and I_SettlementOwner Armavir = parthia
and I_SettlementOwner Ani-Kamah = parthia
and I_SettlementOwner Edessa = parthia
and I_SettlementOwner Asaak = parthia
and I_SettlementOwner Phraaspa = parthia
and I_SettlementOwner Seleukeia = parthia
and I_SettlementOwner Babylon = parthia
and I_SettlementOwner Baktra = parthia
and I_SettlementOwner Chach = parthia
and I_SettlementOwner Charax = parthia
and I_SettlementOwner Apameia = parthia
and I_SettlementOwner Khiva = parthia
and I_SettlementOwner Mazaka = parthia
and I_SettlementOwner Karmana = parthia
and I_SettlementOwner Prophthasia = parthia
and I_SettlementOwner Susa = parthia
and I_SettlementOwner Alexandreia_Eschate = parthia
and I_SettlementOwner Gabai = parthia
and I_SettlementOwner Ankyra = parthia
and I_SettlementOwner Pura = parthia
and I_SettlementOwner Zadrakata = parthia
and I_SettlementOwner Hierosolyma = parthia
and I_SettlementOwner Mytilene = parthia
and I_SettlementOwner Tarsos = parthia
and I_SettlementOwner Antiocheia_Margiane = parthia
and I_SettlementOwner Ekbatana = parthia
and I_SettlementOwner Gava_Haomavarga = parthia
and I_SettlementOwner Side = parthia
and I_SettlementOwner Kophen = parthia
and I_SettlementOwner Hekatompylos = parthia
and I_SettlementOwner Persepolis = parthia
and I_SettlementOwner Sidon = parthia
and I_SettlementOwner Ipsos = parthia
and I_SettlementOwner Palmyra = parthia
and I_SettlementOwner Marakanda = parthia
and I_SettlementOwner Karkathiokerta = parthia
and I_SettlementOwner Antiocheia = parthia
and I_SettlementOwner Damaskos = parthia
and I_SettlementOwner Nisa = parthia
and I_SettlementOwner Gava_Mazsakata = parthia
and I_SettlementOwner Gerrha = parthia
and I_SettlementOwner Mtskheta = parthia
and I_SettlementOwner Taksashila = parthia
and I_SettlementOwner Opiana = parthia
and I_SettlementOwner Patala = parthia
and I_SettlementOwner Homna = parthia
and I_SettlementOwner Ubar = parthia
and I_SettlementOwner Petra = parthia
and I_SettlementOwner Bostra = parthia
and I_SettlementOwner Trapezous = parthia
and I_SettlementOwner Kotais = parthia
and I_SettlementOwner Sinope = parthia
and I_SettlementOwner Amaseia = parthia
and I_SettlementOwner Halikarnassos = parthia
and I_SettlementOwner Sardis = parthia
and I_SettlementOwner Pergamon = parthia
and I_SettlementOwner Nikaia = parthia
and I_CompareCounter victory = 0
console_command create_building Terhazza hinterland_victory
console_command victory parthia
terminate_monitor
end_monitor
Now either delete it all or just comment-out (adding semi-colon makes the script to skip and not execute the line after it) these lines:
; console_command create_building Terhazza hinterland_victory
; console_command victory parthia
Have fun with your very impressive empire! :charge:
Titus Marcellus Scato
07-01-2014, 17:21
Parthians in Germania and Scandinavia? Too cold, and bad country for horses, surely?
Fluvius Camillus
07-01-2014, 19:31
Go to your EB\data\scripts\show_me\ folder and open the EBBS.txt file.
Then search for "PAHLAVA Victory Conditions" it should take you to this part:
Now either delete it all or just comment-out (adding semi-colon makes the script to skip and not execute the line after it) these lines:
Have fun with your very impressive empire! :charge:
Thanks to you both for the kind and very fast replies!
It was actually a different script I stumbled upon after you pointed me in the right direction:
;--------------------------------------------------
;Section 8f: Pahlava Shahanshah
;--------------------------------------------------
declare_counter shahanshah
set_counter shahanshah 0
monitor_event SettlementTurnStart SettlementName Gáwjám~Skándzáwárjoz
and SettlementBuildingExists = hinterland_victory
set_counter shahanshah 1
end_monitor
monitor_event CharacterTurnStart FactionType parthia
and CharacterIsLocal
and I_SettlementOwner Seleukeia = parthia
and I_SettlementOwner Susa = parthia
and I_SettlementOwner Ekbatana = parthia
and I_SettlementOwner Persepolis = parthia
and I_CompareCounter shahanshah = 0
; Use of the disaster_fire event causes a crash under some circumstances.
; We'll use the advisor to send the Shahanshah message instead.
;console_command test_message disaster_fire
advance_advice_thread Shahanshah_Thread
console_command create_building Gawjam_Skandzawarjoz hinterland_victory
terminate_monitor
end_monitor
By adding ";" I'll probably get rid of it. Thanks a lot for the quick help. I was afraid I had to abandon the campaign. I will report back to you when my victory is complete!
~Fluvius
Fluvius Camillus
07-02-2014, 01:02
Today I confirmed that the bug has been resolved. Amazing! I am happy to see the aging community is still so helpful.
Parthians in Germania and Scandinavia? Too cold, and bad country for horses, surely?
I'd be more concerned about the local bare chested soldiers, facing armoured horse archers and elite cataphracts... ~D
~Fluvius
V.T. Marvin
07-02-2014, 11:21
I am glad to be of some help even though I have missed the most relevant part. :bow:
Good that you figured it out yourself! :2thumbsup:
Soon you might try such conquest in EB2 and hopefully it will be as much fun as it is in EB1. :party:
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