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View Full Version : SS 6.4 - Wrath of the Khan 3



Myth
09-15-2014, 09:25
We've had two WOTK games on the .org. One was on Broken Crescent where Silver absolutely dominated as the mongols. The second one was with phonicsmonkey as the Khan, but it fell apart due to unforseen issues with Mongol upkeep.

So I present you Wrath of the Khan 3:

Stainless Steel 6.4 Late Era

Player lead Mongols:

- Unlimited gold!!! (yes!)
- May not bribe
- May not purchase ships

Victory conditions: personally destroy 2/3rds of the human lead factions OR control Rome, Hamburg, Paris, London and convert them to 75% pagan religion.

Other Factions:

- Standard start as per SS 6.4 Late

Victory conditions: the Mongols do not own any settlements AND three human factions are already destroyed AND this faction own two cities out of Rome, Hamburg, Paris, London

Sandard rules for hotseats apply. Any takers? Who gets to be the Khan with the 99999 gold? :laugh4: This hotseat will work best with many players involved. The less players ther eare, the worse their chances are against the Mongol Horde.

Nightbringer
09-15-2014, 22:10
I'm in!

sonnet
09-15-2014, 22:40
I'll try England if this HS starts.
Are battles between human players AR, right?

Myth
09-16-2014, 10:27
This is debateable, what do the others want? Lead battles with thousands of Mongol HAs might be too much IMO.

Tonno
09-16-2014, 12:15
Don't think this will be fun for me. But I am willing to give it a try.

Myth
09-16-2014, 19:17
Don't think this will be fun for me. But I am willing to give it a try.

Why don't you think it will be fun?

SilverShield
09-16-2014, 19:43
a new wotk man was nice. i could def see us having a great time playing a new edition of wotk. i already imagine some wild plays and moves we could come up with playing this new version of wotk.was nice for sure. and well yea i d enjoy it if i could lead those hords of badass x again. but aint up for that retarted casino thing those naval auto battles in cog3 is one nightmare enough so i d def opt for having fought battles in this new wotk

sonnet
09-16-2014, 20:20
This is debateable, what do the others want? Lead battles with thousands of Mongol HAs might be too much IMO.
Problem is that battle against the AI are too easily exploitable.
You can win quite easily battles defeating whole stacks of elite armies by simply deploying 4-5 ballistas.
Siege of settlements might be even easier.

And even without using the most known tricks (like assaulting walls with few cavalry units to lure out the whole stack and then killing all teh units by charging after they tired out), you can still get results like that (and this is the least exploitable victory you can get, since by the rules the enemy's army can't be lured out, and there's a garrison script which gives elite's units when the AI settlement is attacked, and I had infantry with only 1-2 units of weak archers )
https://i60.tinypic.com/mvqlcm.jpg
https://i61.tinypic.com/sxf5ap.jpg
http://www.twcenter.net/forums/showthread.php?426348-KGCM-Bellum-Mundi-Hotseat&p=9687809&viewfull=1#post9687809
With the right units on a siege I'd lose less than 50 soldiers (even less than 10 if I'm in the mood of spending more than 10 minutes on the battle)

So if we play battles, if everybody know the most common trick it'll be just a huge waste of time for everybody, and we'll play just to who can attack first, as the game will be just that. Everything else won't matter, because even if you pull 2 stacks with elites units they can be wiped out quite easily by half-stack with 4-5 ballistas
If someone doesn't know those tricks (or knows some trick less than others) he'll lose only in reason of that and not because he's been outplayed by a smarter strategy.

Nightbringer
09-17-2014, 00:18
on the other hand, a whole new type of play emerges when the offense has this huge advantage. I would be on the side of fought battles for this personally, although I would certainly still play with autoresolve.

LooseCannon1
09-18-2014, 01:36
You need to add another 9 to the Mongols money. The problem with the Mongols in SS isn't limited to money. Below fortress level/barracks you only get peasant infantry. Their horse archers are fine but heavy cavalry need an Amir's stable (fortress). You get a better than average archer at a stone castle but you limited in numbers at the fortress level (Merguan one unit). So where's the first fortress? Alamut And the second? You're going to have to grow one:laugh4:

And there's nothing worse than having a stack of Dismounted Turhagut get destroyed in A/R by an army with Akinjis, Desert Infantry and spear milita.

Having 4 WESTERN European cities as part of the victory conditions is also unbalanced. How about including one (or more) of Cairo, Jerusalem, and Baghdad or any city not in the western third of the map?.

I'm in and something tells me I'm going to hate myself tomorrowBecause if Scotland votes to severe its union with England, I'll take the Mongols. But, if not, the Fatimids. (masochistic aren't I?)

And I could go for another fought battles game.

Myth
10-22-2014, 14:23
Any more takers?


https://www.youtube.com/watch?v=0YuhA1lMkPY