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View Full Version : Editing "character" abilities ― harcoded?



Mouzafphaerre
09-20-2014, 00:56

Saw this in descr_character:



type general

actions moving_normal, moving_quickmarch, garrison, assault, attack, besiege, entrench, ambush, exchange
wage_base 0
starting_action_points 100


With the hope of handicapping armies without named characters commanding (and enforcing the use of those with them) I removed some actions:



type general

actions moving_normal, moving_quickmarch, garrison, exchange
wage_base 0
starting_action_points 100


Nothing happened.

Is it another one of the multitude of hardcoded limits or need other edits be made elsewhere?

TIA