virus_found
10-30-2014, 14:25
I've googled a lot on this, and up to now I have only two clues (as to NO - the AI can't retrain):
1. Post by caravel https://forums.totalwar.org/vb/showthread.php?85235-MTW-Pocket-Mod-Summary-Download-and-Bug-Reports/page5&p=2104281#post2104281
I actually favoured having no retraining facilities for bodyguard units at all (as was the case with STW), because the AI cannot retrain at all
2. Post by caravel http://www.twcenter.net/forums/showthread.php?377834-how-does-the-campaign-battle-AI-compare-to-newer-TW-games&p=7806020&viewfull=1#post7806020
Features that the AI cannot exploit such as retraining, disbanding, razing buildings and hiring of mercenary units also add to the problem. These features become nothing more than "toys" if the AI opponent cannot also use them against you.
I need this information to devise my own "homerules" to play MTW, and the retraining is the last one for me to decide.
Thank you in advance for any clues!
1. Post by caravel https://forums.totalwar.org/vb/showthread.php?85235-MTW-Pocket-Mod-Summary-Download-and-Bug-Reports/page5&p=2104281#post2104281
I actually favoured having no retraining facilities for bodyguard units at all (as was the case with STW), because the AI cannot retrain at all
2. Post by caravel http://www.twcenter.net/forums/showthread.php?377834-how-does-the-campaign-battle-AI-compare-to-newer-TW-games&p=7806020&viewfull=1#post7806020
Features that the AI cannot exploit such as retraining, disbanding, razing buildings and hiring of mercenary units also add to the problem. These features become nothing more than "toys" if the AI opponent cannot also use them against you.
I need this information to devise my own "homerules" to play MTW, and the retraining is the last one for me to decide.
Thank you in advance for any clues!