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virus_found
10-30-2014, 14:25
I've googled a lot on this, and up to now I have only two clues (as to NO - the AI can't retrain):
1. Post by caravel https://forums.totalwar.org/vb/showthread.php?85235-MTW-Pocket-Mod-Summary-Download-and-Bug-Reports/page5&p=2104281#post2104281


I actually favoured having no retraining facilities for bodyguard units at all (as was the case with STW), because the AI cannot retrain at all

2. Post by caravel http://www.twcenter.net/forums/showthread.php?377834-how-does-the-campaign-battle-AI-compare-to-newer-TW-games&p=7806020&viewfull=1#post7806020


Features that the AI cannot exploit such as retraining, disbanding, razing buildings and hiring of mercenary units also add to the problem. These features become nothing more than "toys" if the AI opponent cannot also use them against you.


I need this information to devise my own "homerules" to play MTW, and the retraining is the last one for me to decide.
Thank you in advance for any clues!

drone
10-30-2014, 16:00
I believe caravel is correct, the AI will not retrain units. I think you can verify this by using the -ian switch to check faction actions.

virus_found
11-04-2014, 13:20
Yes, but it is still not very reliable.
With the help of -ian I made each faction at war with their neighbours, and checked each factions unit queue after every turn. There were no retrains, but it is still not enough to make a conclusion :)

scowie
11-19-2014, 05:41
I don't think they use merceneries either, so you might wanna add "no mercs" to your rules too :)

If you want to add some real challenge to your game, I recommend having the AI do your training and building for you. That puts you on a much more equal footing since you won't get the best troops, can't specialize in different provinces and can't make sure you get armour/weapon upgrades. If you are willing to go really hardcore you can even hold back from building ports yourself when an army gets trapped on an island (as happens to AI factions). :)

drone
11-19-2014, 06:14
I don't think they use merceneries either, so you might wanna add "no mercs" to your rules too :)
Indeed, the AI will not hire mercs. The ideal solution is to just mod out Inns, that way the AI doesn't waste any money or time building them.

edyzmedieval
11-24-2014, 18:51
Modding out Inns makes it actually more fun, because the AI will now train regional units that are cheaper, mixing it up with their own standing armies. :yes:

Age
04-04-2015, 00:13
How do you check that switch -ian?

drone
04-05-2015, 14:32
You will need to set it in your desktop shortcut (or create a new one). If you right-click your MTW icon, select Properties, and go to the Shortcut tab. You can add the -ian to the end of the Target line.

Age
04-18-2015, 01:55
I have done this but you really rn out of florins fast if you don't go the offensive as much as the AI.You got to watch you economy really close and not get to far in the negative.

Age
04-18-2015, 22:39
You will need to set it in your desktop shortcut (or create a new one). If you right-click your MTW icon, select Properties, and go to the Shortcut tab. You can add the -ian to the end of the Target line.
How would the target line read after the .exe and would it be best to make a copy as I already go desktop shotcut?

Thanks.

Axalon
04-24-2015, 15:58
In regards to post:1... "Can AI retrain units?"

The shortest and still accurate answer to that question would be a yes... (See game.)

- A