View Full Version : Charge bonus?distance
HATAMOTOKILL
07-25-2001, 04:48
Hi to all,a question for you top tashio.
when u charge what is the approx to do so?as to engage at full speed!!!is it different for each unit?is it different for,up 2 downhill? http://www.totalwar.org/ubb/biggrin.gif
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Hato!!!:D
Charge with infantry at something like archer range or even half that distance. With cavalry I usually start from much further out to pick up speed, and get in a surprise factor. Cavalry won't tire much on flat ground unless there is snow.
MizuYuuki ~~~
Clan Takiyama ~~~
HATAMOTOKILL
07-26-2001, 02:22
ummm that far out,won't ya inf tire that far out? http://www.totalwar.org/ubb/tongue.gif
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Hato!!!
genie of the lands!!!
http://www.contrabandent.com/pez/contrib/legionxs/ninja1.gif
Well I just tried this, and a unit doesn't actually charge until it gets quite close to the enemy unit. It marches quickly up to that point if you double click. So, the choice from a distance is to 'march' or 'march quickly'. If my troops are fresh and the ground is relatively flat, I'll march quickly (double click) from archer range. If the troops are tired or have to climb a hill or trudge through snow, I march (single click) to conserve fighting ability.
MizuYuuki ~~~
Clan Takiyama ~~~
BanzaiZAP
07-27-2001, 09:28
I don't think you need to worry about fatigue unless its A) a long or uphill charge, or B) heavily armored troops like naginata, or C) winter time, when cavalry gets bogged down by snow. Also, if you need to march all the way across the map because of a camper. Some people have and have not gotten results from hitting Ctrl + R. I've used it, and it seems to work for me! Basically, have a unit march (single click) towards the enemy, then Crtl+R when they are about ten man-lengths away. I start cavalry charging with a little more distance, and Heavy cavalry charging even farther away. Heavies may be sneered at, but when they charge...... big bada-boom! (I like to keep a couple units around for smashing things. Like monks and no-dachi!)
-- B)
Steeleye
07-28-2001, 04:33
is there really a difference between ctrl-R -ing and double clicking? I thought the net result was exactly the same?
Kyodaispan
I've never been able to see a difference between CTRL-R and double click.
MizuYuuki ~~~
Clan Takiyama ~~~
BanzaiZAP
07-29-2001, 01:54
It depends on the situation. If there are lots of units in a melee, I've always had the rouble of clicking on the wrong unit. If I've got some spears, and there are enemy cavs and monks, then I want to be sure I'm attacking the cavs, not the monks! I'll carefully click on a cav, then use Ctrl+R so I don't accidentally click on the wrong unit type. Maybe I'm just clumsy! http://www.totalwar.org/ubb/smile.gif
Also, I've had units (especially tired ones) not march quickly on a double click. They continue to just march. If I'm in a hurry, Crtl+R seems to force them into a run, even if they're exhausted. (Of course, they'll be useless incombat when they arrive, but I've used exhausted units as morale-breakers - just having them show up can make the enemy flee!)
-- B)
HATAMOTOKILL
07-30-2001, 05:27
Quote Originally posted by BanzaiZAP:
It depends on the situation. If there are lots of units in a melee, I've always had the rouble of clicking on the wrong unit. If I've got some spears, and there are enemy cavs and monks, then I want to be sure I'm attacking the cavs, not the monks! I'll carefully click on a cav, then use Ctrl+R so I don't accidentally click on the wrong unit type. Maybe I'm just clumsy! http://www.totalwar.org/ubb/smile.gif
Also, I've had units (especially tired ones) not march quickly on a double click. They continue to just march. If I'm in a hurry, Crtl+R seems to force them into a run, even if they're exhausted. (Of course, they'll be useless incombat when they arrive, but I've used exhausted units as morale-breakers - just having them show up can make the enemy flee!)
-- B)[/QUOTE]Never thought about sending a exhausted unit in to lower morale.good thinking http://www.totalwar.org/ubb/smile.gif
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Hato!!!
genie of the lands!!!
http://www.contrabandent.com/pez/contrib/legionxs/ninja1.gif
BanzaiZAP
07-31-2001, 04:18
I encountered another situation last night where ctrl+R was "better" than double click:
I had a lone Yari Cavalry unit running about behind his army harrassing his archers, and actually caught his archer-general with his pants down! Killing his general made the rest of his army scared, and they started to rout. I wanted to move the cavalry up onto the other side of the valley, facing downhill, so that they had a better chance of holding off the spearmen as they went routing past. (Once past, then my cavalry could resume hacking down the cowards.) To make the cavalry run, I would normally double click, but then they would be facing uphill, and get the routing army in the back! so I used click-and-drag to position the unit facing downhill, then Ctrl+R so they ran to get into position. They got into formation just as the enemies arrived, and I only lost five cavalry, even though the enemy was mostly spears.
HATAMOTOKILL:
Thanks! I've had enough of my own armies rout, so I've been thinking of ways of bluffing the enemy armies! Sure, your guys are exhausted, but the enemy only see four units (with a bunch of honor flags) moving up against them! Not only does it scare them, but your own men get a morale BOOST by having friendlies standing at their backs!
This only really has much effect in very close fights. If the enemy is clearly winning, then your exhausted guys will probably be the first to flee!
-- B)
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