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View Full Version : Announcement: Europa Barbarorum 2.1b is released!



QuintusSertorius
12-21-2015, 13:25
https://i941.photobucket.com/albums/ad252/Commios/EB2_zpsbaa9aee6.png (https://s941.photobucket.com/user/Commios/media/EB2_zpsbaa9aee6.png.html)

Greetings fans of Europa Barbarorum!

The day has come. Lots of people thought Europa Barbarorum II was dead, that it had become vapourware - they couldn't be more wrong. After the previous major release, 2.01, we went away and got to work on just about everything. We've been previewing and testing and announcing about this since the summer (yes, we know this is six months later than originally billed). We listened to feedback, we trialled and tested fixes and new features; we now have completely reworked mechanics, over 70 new units, new buildings and settlement maps, new videos, music and audio, a new UI, the list goes on. We said autumn, and this is indeed the very last day of autumn.


THIS RELEASE IS NOT SAVEGAME COMPATIBLE

This is a complete and new set of files that are in no way compatible with any previous 2.01 or 2.01-based installation.

The instructions come in three parts please make sure you follow them all. The mod is in two parts; the main file itself (3.94GB) and the 2.1b patch (41.7MB). If you had any idea how painful it's been trying to distribute the main mod file, you'll understand why we haven't tried to update it with the new material in the patch. You need the patch as well, not only does it correct a lot of stuff, it also prevents several crash-causing bugs.


Pre-installation instructions

1) If you are a Steam user, and your M2TW is in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. This isn't negotiable, you will not be able to patch or otherwise modify your EBII if the game is installed there. The official instructions on how to move a game are here (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129). If those do not work, try these instead (http://www.twcenter.net/forums/showthread.php?705558-Announcement-Europa-Barbarorum-2-1b-is-released!&p=14816665&viewfull=1#post14816665).

2) If you are not a Steam user, but you have M2TW installed in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. For exactly the same reasons as above.

Optional: Re-install M2TW. Then start a campaign to make sure it's all still working. If you have other mods active, you won't want to do this, but it will likely result in a cleaner experience.

3) You must have Kingdoms installed - at least one of the mods, though not necessarily all of them. EBII needs the kingdoms.exe to run.


Installation instructions

1. Download the EBII installer using one of the provided download links.

2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4. Run EBII.exe.

5. Step through the install wizard. Make sure the installer is pointed at your M2TW directory - you may need to change it from the default if it is pointing at Program Files.

6. Wait for the installer to copy all the files.

7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8. Run the mod using the shortcut placed in your start menu or desktop. Start a campaign, then quit.

9. Make sure your error log is working properly so you can properly report any issues. Go into [your M2TW directory]\mods\EBII\EBII.cfg and make sure under [log] it says:


to = mods/ebii/logs/eb.system.log.txt
level = * trace

This means the log will be stored as eb.system.log.txt in [your M2TW directory]\mods\EBII\logs\ - we will need this log any time you report an error. No log, no resolution, for the most part.

Report your errors in the EB Bug Reports and Technical Help forum (http://www.twcenter.net/forums/forumdisplay.php?2076-EB-Bug-Reports-and-Technical-Help), not in this thread.

10. It's highly recommended that you play with windowed, borderless mode - this both improves campaign performance and increases stability too. In the same config file as above, ensure these values:


[video]
windowed = 1
borderless_window = 1

If "1" doesn't work, try "true" instead. Note you'll have to enter your native resolution in there to get a proper-sized window. You also need to ensure your medieval2.preferences.cfg doesn't have conflicting values.


Post-installation instructions

1. Download the patch and apply. Make sure you point it at [your M2TW directory]\mods\EBII\ folder Note that the first time you run a campaign (or start a custom battle) it will take anywhere up to 5-10 minutes - it has not frozen. Be patient, let it finish.

2. If you interrupt the first campaign, you will break the map. Re-patch, start a new game again, and WAIT. It only has to do this once.


Links

Currently, we have only torrents of the files, but hope to add more options soon. The links are here - remember you need both files:

EBII v2.1 Main Download
Primary torrent (magnet:?xt=urn:btih:96BEDCB23205BFE5135036249D462C 6715D474A4&dn=EBII&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fa nnounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounc e&tr=http%3a%2f%2fannounce.torrentsmd.com%3a6969%2fa nnounce&tr=http%3a%2f%2fbt.careland.com.cn%3a6969%2fannoun ce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a2710%2fannounce&tr=http%3a%2f%2ftracker.best-torrents.net%3a6969%2fannounce&tr=http%3a%2f%2ftracker.tfile.me%2fannounce&tr=http%3a%2f%2ftracker1.wasabii.com.tw%3a6969%2fa nnounce&tr=udp%3a%2f%2fcoppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2fopen.demonii.com%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.btzoo.eu%3a80%2fannounce)
FTP link (http://files.europabarbarorum.com/EBIIv21.zip)

EBII v2.1b Patch
Primary torrent (magnet:?xt=urn:btih:5705508BEB487EC9EC7B87BF7C 67066A7EAD13BC&dn=EBII%20v2.1b.exe&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fa nnounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounc e&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce")
FTP link (ftp://ftp.europabarbarorum.com/EBII%20v2.1b.exe)
Gamefront (http://www.gamefront.com/files/25401461/EBII+v2.1b.exe)

Please keep seeding these when you get them, so everyone else can share. We're looking into some other means (FTP, Moddb, etc) as well.

If you have the means to host the files, please do so and share the link - I'll update this post with it.


Change List

The changelist since 2.01 is vast, probably in the range of about 8000 line-items which I doubt anyone wants to read through in detail. For now, there's just a blank box below. Later on (because I figure you'd all rather get this sooner, than wait for me to compile a summary of the changes) I'll update the spoiler box with a summary of what's changed. Needless to say, the short answer is "a lot".


Summary Changelist to follow...


Credits

These are the main team-members, past and present, who've been involved in making Europa Barbarorum II come to life:


_EUROPA BARBARORUM II


_I. ADMNISTRATION

_[COUNCIL MEMBERS]


Kull
Tellos Athenaios
Tux (Alin Loghin)
paullus
V.T. Marvin (Vladimir Abrham)


_[COUNCIL ALTERNATES]


bovi (Brigt Olav Vik)
Brennus (Andrew William Lamb)
nazgool (Rafal Borowski)


_[FORMER TEAM COORDINATORS]


Foot
JMRC


_[LEAD HISTORIAN]


paullus


_[LEAD MODDERS]


Kull
V.T. Marvin (Vladimir Abrham)


_[TOOLS LEAD]


Tellos Athenaios


_[GRAPHICS LEAD]


Tux (Alin Loghin)


_[EDITING]


I Am Herenow


_[LINGUISTICS]


'Abdalqaum
Bel matina
Blitzkrieg80
BRKMS
Edorix
gamegeek2
Power2the1
Tellos Athenaios
Elmetiacos


_II. HISTORICAL FACTION WORKGROUPS

_[AEDUI]


Brennus (Andrew William Lamb - FC)
Power2the1
Anthony


_[ARCHE SELEUKIA]


abou (FC)
paullus
krusader
Arjos (Federico Raffa)


_[AREUAKOI]


Brennus (Andrew William Lamb - FC)
Power2the1
Sarcasm
oudysseos


_[ARUERNOI]


Brennus (Andrew William Lamb - FC)
Power2the1
Anthony


_[BAKTRIA]


DeathFinger (Antoine Simonin - FC)
paullus
keravnos
Arjos (Federico Raffa)


_[BOII]


Brennus (Andrew William Lamb - FC)
Power2the1
Anthony


_[KIMMERIOS BOSPOROS]


Gaius Scribonius Curio (FC)


_[ELEUTHEROI]


paullus (FC)
Kull
Tanit
redmeth


_[EPEIROS]


paullus (FC)
Keravnos
Arjos (Federico Raffa)


_[GETAI]


paullus (FC)
Cronos impera


_[HAYASDAN]


Foot
Sarkiss


_[KOINON HELLENON]


paullus (FC)
Keravnos
Arjos (Federico Raffa)


_[LOUGIONES]


cmacq (FC)


_[LUSOTANNAN]


sirtim (FC)
Brennus (Andrew William Lamb)
Sarcasm


_[MAKEDONIA]


paullus (FC)
Arjos (Federico Raffa)


_[MALKUTA NABATA]


Moros (Gert Jan Gregoor - FC)
gamegeek2


_[MAMLA'HA biMASSLYIM]


Tanit (co-FC)
Gaius Scribonius Curio (co-FC)
Eduorius


_[PAHLAVA]


tobymoby (FC)
paullus
Mithridates VI Eupator (Eric Skoog)
Atraphoenix
The Persian Cataphract


_[PERGAMON]


abou (FC)
paullus
krusader
Arjos (Federico Raffa)


_[PONTOS]


paullus (FC)
krusader
Arjos (Federico Raffa)


_[PRITANOI]


Brennus (Andrew William Lamb - FC)
Power2the1
oudysseos
Anthony


_[PTOLEMAIOI]


paullus (FC)
Arjos (Federico Raffa)


_[SAFOT SOFTIM biQARTHADAST]


Tanit (co-FC)
Gaius Scribonius Curio (co-FC)
paullus
Eduorius
Zarax


_[SENATVS POPVLVSQVE ROMANVS]


Gaius Scribonius Curio (FC)
Philipvs Vallindervs Calicvla
Zaknafien
Atilius


_[SB' W-GWM]


Moros (Gert Jan Gregoor - FC)
'Abdalqaum


_[SAKA RAUKA]


Mithridates VI Eupator (Eric Skoog) (FC)
paullus


_[SAUROMATAE]


Arjos (Federico Raffa - FC)
Mithridates VI Eupator (Eric Skoog)
paullus
Steppe Merc


_[SWEBOZ]


TheTank (FC)
cmacq
Harjaz


_[TAKSASHILA]


Mithridates VI Eupator (Eric Skoog) (FC)
The Persian Cataphract


_III. CAMPAIGN GRAPHICS

_[CHARACTER MODELS]


JMRC
nazgool (Rafal Borowski)
Trve Leveller (Philip Graemer)
Tux (Alin Loghin)


_[CHARACTER SKINS]


JMRC
nazgool (Rafal Borowski)
Trve Leveller (Philip Graemer)
Gustave (Dorian Hu)
Tux (Alin Loghin)


_[PROPS]


Aba[]
General Grievous
Maeran
Salinoc
Tux (Alin Loghin)


_[VEGETATION & TERRAIN]


DannyX
Nevada
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
xHolyCrusader


_[MAP DESIGN]


-Praetor-
fightermedic
Gigantus
Kull
Moros (Gert Jan Gregoor)
Stormy
Tux (Alin Loghin)
QuintusSertorius


_IV. BATTLEMAP GRAPHICS

_[UNIT 3D MODELS]


Haedar
JMRC
Martelus Flavius
nazgool (Rafal Borowski)
Huene
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
Sylon
Arsaces II (Arshak Navasardyan)
Zarrr (Adrian Jamka)
morfeasnikos
justme
busmumrik


_[UNIT SKINS]


Blank
bobbin
cmlax999
Gustave (Dorian Hu)
Haedar
Haithabas
Huene
j0ker
Jarvgrimr
JMRC
leif_erikson
Marcello1
Martelus Flavius
Megalos
nazgool (Rafal Borowski)
Pacco
RJFC
Salinoc
Tux (Alin Loghin)
VladS
Megalos
Sylon
Arsaces II (Arshak Navasardyan)
Zarrr (Adrian Jamka)
Rafkos (Rafal Kosyl)


_[SIEGE UNITS]


CanOmer
JMRC
Tux (Alin Loghin)


_[SPECIAL EFFECTS]


Goth47
Tux (Alin Loghin)
HaHawk


_[ANIMATIONS]


-Praetor-
JMRC
Tux (Alin Loghin)
Haedar
Rafkos (Rafal Kosyl)


_[BUILDINGS]


Haithabas
JMRC
Kull
Red_Devil
xHolyCrusader
Arsaces II (Arshak Navasardyan)


_V. ART

_[LOADING SCREENS]


Caratacos
Florianus
nazgool (Rafal Borowski)
Rafkos (Rafal Kosyl)


_[UNIT CARDS]


bobbin
JMRC
nazgool (Rafal Borowski)
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
xHolyCrusader


_[ICONS]


Haithabas
j0ker
JMRC
oudysseos
Tsar
Tux (Alin Loghin)


_[EVENTPICS]


Kull
Skyn0s


_[USER INTERFACE]


oudysseos
Skyn0s
Teleklos Archelau
Tsar
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)


_[CONCEPT ART]


Caratacos
Florianus
Manhenhamanhenha


_[FONTS]


Tellos Athenaios


_[FACTION BANNERS, SYMBOLS AND OTHER]


Elhior
Kull
Skyn0s
Tux (Alin Loghin)


_VI. CINEMATICS


MaxMazi
xHolyCrusader


_VII. AUDIO

_[MUSIC]


Beiss
The Persian Cataphract
Michael Levy
Morgan Casey
Nick Wylie
chur(Evgen Kucherov)


_[UNIT VOICEMOD]


Beiss
bovi (Brigt Olav Vik)
BKRMS
Shigawire


_[SFX]


TheRiddle2406/Epiccaesarlol


_[MISC]


HaHawk


_VIII. GAMEPLAY MECHANICS

_[BATTLEMAP AI]


z3n (Jonathan Hermans)
GRANTO


_[CAMPAIGN MAP AI]


z3n (Jonathan Hermans)
QuintusSertorius


_[TRAITS & ANCILLARIES]


Foot
JMRC
Malrubius
Saldunz
V.T. Marvin (Vladimir Abrham)
b0gia (Vasileios Bogiatzoglou)
z3n (Jonathan Hermans)


_[BUILDING TREES]


Foot
V.T. Marvin (Vladimir Abrham)


_[UNIT INTEGRATION]


bovi (Brigt Olav Vik)
JMRC
Kull
Spendios
QuintusSertorius
Sylon


_[UNIT STATS]


Aradan
fightermedic
Ibrahim
KAM 2150
Kull
QuintusSertorius


_[NAVAL SYSTEM]


Kull
V.T. Marvin (Vladimir Abrham)
QuintusSertorius


_[SCRIPTING]


Arandir Tur-Anion
Atilius
Bozoslivehere
fightermedic
Haithabas
joshmahurin (Joshua Mahurin)
The Mark
V.T. Marvin (Vladimir Abrham)
b0gia (Vasileios Bogiatzoglou)
QuintusSertorius
z3n (Jonathan Hermans)


_[RESOURCES]


-Praetor-


_[UNIT RECRUITMENT]


fightermedic
V.T. Marvin (Vladimir Abrham)
QuintusSertorius


_[FACTION ECONOMY]


bovi (Brigt Olav Vik)
Gigantus
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
b0gia (Vasileios Bogiatzoglou)


_IX. TECHNICAL SUPPORT

_[TOOLS]


bovi (Brigt Olav Vik)
Gigantus
Tellos Athenaios
joshmahurin (Joshua Mahurin)


_[SVN COORDINATORS]


Tellos Athenaios
therother


_[SERVER ADMIN]


therother


_[WEB DESIGN]


abou
Tellos Athenaios
wudang-clown


_X. TESTERS


Ailfertes
Ba'al-Melqart
Brave Brave Sir Robin
Hax
Stath's
The Celtic Viking
Yu3zhi


_XI. A NOTE ON IMAGE SOURCES


Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically, if missing, or remove it at your request.


_XII. SPECIAL THANKS TO


AngelStudios
Arkay
edikm1
GRANTO
Medievalworlds
Marka Team
resprog
Swagger
Hereje

Yughues aka Nobiax(at shareCg) and Roma Surrectum II team for some their wonderful vegetation models.

the 0AD Team for allowing the use of some of their soundtracks.

the De Bello Mundi mod team for graciously allowing us to use their settlement models and onager.
the Rusichi mod team for allowing us to use the horses animations.

johnwhile for his tools and support offered, they were crucial in our modelling and animation phases.

www.ancientlyre.com for the wonderful ancient music.

wilddog and makanyane for their help with terrain, vegetation, porting of settlement models, and solving settlement-related bugs and CTDs.

LordOfTheEmos for his jungle tree texture

the Org staff for their help and hosting our internal fora.

the Total War Center staff for their support with our fora.

Ludens for moderating our fora, having graciously accepted our request to do so.

the always supportive Tosa Inu, who sadly did not live to see the day of our release.

EB2 has had a lot of contributors come and go over a long time, and the current team has probably forgotten about some of those along the way. If your own contribution has been forgotten (and you want to be listed in the credits), please contact us in the forum and we will sort it out.

And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi, philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are. Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

We also thank the following for inspiration: Monty Python, Caesar 3, Gladiatus, 0 A.D.

Thank you from the Europa Barbarorum II Team


Special mentions also go to all the people who've been invaluable acting as playtesters in the long-running testing cycle. You've been tireless in finding bugs, checking things work, making suggestions and for a select group, seeding the mod so everyone can get it. Thank you.


And finally...

In closing - EBII is by no means complete. We are not finished. We are perhaps halfway now - what we still need, what we always need, are more willing volunteers. If you are a 3D artist able to work with 3DS Max, or a 2D artist who can work to instructions, we want you. If you have a knowledge in ancient history and a desire to contribute, we want you. If you are a scripter or coder, and have some familiarity with the files used here (compiled with C++ I believe), we want you. If you can proofread and edit XML files accurately, we want you. If you can playtest the ever-living crap out of a game, then do it all over again after a minor change, we want you. If you like the mod, and are eager to learn how to do something that can help to contribute, we want you. Apply here (https://forums.totalwar.org/vb/showthread.php?135901-The-EBII-Recruitment-thread).

As ever, thank you for your support and remember to read more history.


- The Europa Barbarorum II Team

Mouzafphaerre
12-21-2015, 15:03
This is a day of rejoice! :D

Christianus
12-21-2015, 22:50
Fantastic news. Thank you so much:) You are great people EB team!

Teleklos Archelaou
12-21-2015, 23:44
Congratulations!
Will try to get it running soon (a very relative term for me).

kdrakak
12-22-2015, 13:35
Last Day of Autumn or not... a promise is a promise. Good job!

Vermin
12-23-2015, 16:49
Thankyou for a very Merry Christmas!

M4RLIN
12-24-2015, 11:42
Hello guys, I finally registered after reading Quintus' post. Thank you for the wonderful mod (rather, completely new game). I spent many hours on EB I and have started with EB II, for some weeks.

When I read "proofread" in the first post I thought: well, finally I can do something. However, right now I read a bit further, and it is about XML documents.. duh. Is proof-reading for the normal description texts even wanted? Because I have seen quite some things that could be corrected in the descriptions. And be it just a formatting or superfluous Element in it.

Anyway, Dling like mad right now. :)

Oh and Merry Christmas for you guys and a Happy New Year. You deserve it. Modders have provided me with awesome stuff in the last years (You and one other Mod with stompy robots).

Arsaces
12-24-2015, 19:32
What difficulty would you recommend playing the game at?

QuintusSertorius
12-24-2015, 20:42
Hello guys, I finally registered after reading Quintus' post. Thank you for the wonderful mod (rather, completely new game). I spent many hours on EB I and have started with EB II, for some weeks.

When I read "proofread" in the first post I thought: well, finally I can do something. However, right now I read a bit further, and it is about XML documents.. duh. Is proof-reading for the normal description texts even wanted? Because I have seen quite some things that could be corrected in the descriptions. And be it just a formatting or superfluous Element in it.

Anyway, Dling like mad right now. :)

Oh and Merry Christmas for you guys and a Happy New Year. You deserve it. Modders have provided me with awesome stuff in the last years (You and one other Mod with stompy robots).

Regular proofreading is fine, though it's more useful if you can actually apply the edits to the files (which are in xml).


What difficulty would you recommend playing the game at?

Hard campaign difficulty, Medium battle difficulty.

pezhetairoi
12-25-2015, 07:27
It's been years since I posted here, but I have been quietly and devoutly playing every single EB game since the very first, almost a full decade ago... (My goodness it has been SO LONG!) Three cheers for EB2! And have a merry Christmas and a happy new year! :D

Chris A. T.
12-27-2015, 01:30
What pezhetairoi wrote. :-)

Thanks so much for all your work!

Ibrahim
12-28-2015, 04:29
It's been years since I posted here, but I have been quietly and devoutly playing every single EB game since the very first, almost a full decade ago... (My goodness it has been SO LONG!) Three cheers for EB2! And have a merry Christmas and a happy new year! :D

Long time no see!

pezhetairoi
12-29-2015, 07:02
Indeed! Good to see you too, Ibrahim. My life has been through many stages but there have only been two constants: my family, and EB. So that's really something. :)

Vermin
12-30-2015, 05:25
https://i941.photobucket.com/albums/ad252/Commios/EB2_zpsbaa9aee6.png (https://s941.photobucket.com/user/Commios/media/EB2_zpsbaa9aee6.png.html)

10. It's highly recommended that you play with windowed, borderless mode - this both improves campaign performance and increases stability too. In the same config file as above, ensure these values:


[video]
windowed = 1
borderless_window = 1

If "1" doesn't work, try "true" instead. Note you'll have to enter your native resolution in there to get a proper-sized window. You also need to ensure your medieval2.preferences.cfg doesn't have conflicting values.


- The Europa Barbarorum II Team

What lines do I need to add for the video resolution? ie ??? = 1920 x 1024 etc?

Thanks

QuintusSertorius
12-30-2015, 11:33
What lines do I need to add for the video resolution? ie ??? = 1920 x 1024 etc?

Thanks

They are in these two lines (mine are actually in my medieval2.preferences.cfg):



battle_resolution = 1920 1080
campaign_resolution = 1920 1080


Change them to whatever is correct for your monitor.

Vermin
12-31-2015, 17:22
Not a bug but I note that enemy assassins are a lot harder to kill and are very effective. A KH assassin with 4 exp seems to have a roughly 1/3rd chance of completely destroying a market* despite there being a friendly spy present. In the early game as Epeiros I can't afford to keep up with repairing them and I can't recruit enough spys to protect each of my cities even if they were a reliable counter (which they can be when they are very experienced) - I have reached my agent limit - which might be related to the number of functioning markets... I think there is something circular here! I wonder if anyone else is having trouble with the the little arsonists!
* That is on alternate turns it has no effect, completely destroys a market or half destroys a market.

HFox
01-01-2016, 12:59
Are there any recommended game/battle settings?

QuintusSertorius
01-01-2016, 14:56
Are there any recommended game/battle settings?

Hard campaign difficulty (otherwise the AI doesn't hire mercenaries) and Medium battle difficulty.

anubis88
01-01-2016, 19:06
Not a bug but I note that enemy assassins are a lot harder to kill and are very effective. A KH assassin with 4 exp seems to have a roughly 1/3rd chance of completely destroying a market* despite there being a friendly spy present. In the early game as Epeiros I can't afford to keep up with repairing them and I can't recruit enough spys to protect each of my cities even if they were a reliable counter (which they can be when they are very experienced) - I have reached my agent limit - which might be related to the number of functioning markets... I think there is something circular here! I wonder if anyone else is having trouble with the the little arsonists!
* That is on alternate turns it has no effect, completely destroys a market or half destroys a market.

Yeah something has to be done with the assasins. They are going a bit crazy i would say. We are looking into it

Vermin
01-02-2016, 11:32
Played about 40 turns as Epiros. Bought stone throwers and Oxybeles and had a ball. The artillery was very effective when used sensibly both attacking and defending in open and siege battles - but especially the latter. Really nice to have access to most of the Epirote roster from the start.

CumPizdrul
01-27-2016, 11:41
Hi guys,

this is my second one post. As I told before , I am quite unexpert with installation, codes... so I cannot understand how to move my game from Program files to another folder ( I am not using steam for it) since when I click on the linked FAQ it explains just how to move a Steam's game, would somebody help me with that please ? I hope you will answer to me. Thank you.

Piz

anubis88
01-27-2016, 15:24
Hi guys,

this is my second one post. As I told before , I am quite unexpert with installation, codes... so I cannot understand how to move my game from Program files to another folder ( I am not using steam for it) since when I click on the linked FAQ it explains just how to move a Steam's game, would somebody help me with that please ? I hope you will answer to me. Thank you.

Piz

I'd suggest just to delete it and reinstall in another folder.

CumPizdrul
01-27-2016, 20:35
urgh...I deleted MWT2 and its patches' installation files...omg :(

anubis88
01-28-2016, 20:49
Well you should have the original somewhere lying around i assume? I don't know if it works any other way unfortunately. Maybe somebody alse knows

Bonny
02-02-2016, 21:59
A big thank you to the whole team, who worked so hard to make this release possible. :bow:
Last week I finally got around playing 2.1b and it's great. I am more than ten hours in a Makedon campaign and it feels like EB1, though with better grafic and overall improved system.
The large testing and constant improving you did during the second half of last year really paid off. The game is a lot of fun to play and despite some small issues feels much more balanced and complete than for example R2TW ...

Again thanks for your hard work to make this happen! ~:)

Cadwalader
02-23-2016, 19:08
This release is so fun to play, and I'm grateful for all of the hard work and love that's been put into it. EB2 team, thank you so much for making this!

Suetonius
02-28-2016, 13:39
Congratulations, and thanks to everyone in the team - I'm 100 turns into a Hayasdan game on v2.1b and enjoying it immensely.

Quick question about logs: I've carefully followed step 9 in the Installation Instructions, but the file isn't created. Anyone else have the same experience?

anubis88
02-28-2016, 21:29
Try creating the folder yourself. It worked for me afterwards