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8-bit
01-15-2016, 18:36
Does every town/city benefit from having a market place in it or only certain ones?

ReluctantSamurai
01-15-2016, 19:56
All. The market place building tree should be maxed out whenever possible. It gives you more tradeable goods at each level and so increases your income from trade. You need a Forum to be able to train assassins, while a simple Marketplace will do for spies.

wooly_mammoth
01-16-2016, 09:06
I think public health buildings also require a certain level of the market building before they can be constructed. Money aside, markets also give population growth bonuses and at very high level even happiness bonuses. They also give the ability to train agents like mentioned above. Assassins are fun for screwing around but not that helpful unless you play battles on high difficulty settings, but spies are very important.

ReluctantSamurai
01-16-2016, 10:50
I think public health buildings also require a certain level of the market building before they can be constructed

To that you can add a blacksmith requires a trader, an armourer>>>market. The Academy building tree (for those factions that can build them) and the Roman Coliseum building tree also require certain levels of markets.

8-bit
01-20-2016, 22:58
Thanks for the heads up. :)

Vincent Butler
03-01-2017, 05:01
One thing, though. The markets also affect population growth, which can lead to unrest. There are ways to curb that, Reluctant Samurai has a great thread on Zero Population Growth, though I have been unable to achieve that to his extent. If public order allows. The max market does give I think a 10% bonus to public happiness, and in a huge city that might achieve enough to keep public order good until the population growth goes to zero again.

ReluctantSamurai
03-08-2017, 06:47
The max market does give I think a 10% bonus to public happiness, and in a huge city that might achieve enough to keep public order good until the population growth goes to zero again.

Yep. The 10% is enough to offset the extra population.