View Full Version : Early spearmen unit
TheViking
12-14-2002, 05:47
What are they good for they cant stop anything, they cant hold their ground, they always are losing or losing badley, they cant even fight well against any cav at all. I even had a spearunit get slaughterd by a peasant unit both v2, the spearunit had 80 men and ran when there were 20 left, the peasantunit had 100 and was 80 when the spears ran.
So why are they in the game, and is there any good use for them?
MacGregor
12-14-2002, 07:35
I've had a totally different experience with early spearmen. Sure their not great, but they are your earliest anti-cav unit. I've had lowly old spearman waste royal knights before it's just a matter of making them face you head on. Once flanked spearmen are worthless though.
Try setting them to " Engage at will " It decreses their Defensebonus but increases their Meele bonus. Works well vs. early Cav and peasants
rasoforos
12-14-2002, 09:03
huh? i never had problems with early spearmen. they seem to be doing their job ok. maybe you are not positioning them properly or leave their sides of flanks exposed to attacks.
Sandy-San
12-14-2002, 12:52
personally i'd leave them on 'hold formation' against cavalry, much less likely to break and run then. and they should eat peasants regardless.
TenkiSoratoti
12-14-2002, 13:24
At high honour they are good at holding the flank.
TheViking
12-14-2002, 14:08
i dont know why i keep producing them.
Now i had 1 unit of early Spears charging a hobilar unit with support from another spearunit attack from the rear.
My units 2V the hobilar 2V.
The hobilar killed half my units winning easily all the time. Then i killed the enemys gen and the hobilars kept on killing them till i got a step cav to flank that unit, and then they ran.
after the fight those 2 units of mine only had 74 men together.
I agree with Jaret, you should set them to engage at will, otherwise only individual spearmen that are close to the horsies fight. I'd like to clarify though about decreasing dfense&increasing offense. Engage at will is actually the basic stat(as seen in F1 window). Since default is hold formation for spearmen (which adds +2 defence,-2 melee), going back to engage at will reduce the defence & increase melee back to its original stat.
A.Saturnus
12-14-2002, 15:36
Engage is usefull when the enemy has a shorter line because in formation, most spearmen will do nothing (you even get "standing" sometimes). I usually let them take the charge and then engage so the enemy gets surrounded. Spearmen should stop charges from most light cav and they can even hold out against knights for a while so you can flank them with own cav.
[RDH] Spetz Natz
12-14-2002, 19:07
Nein My earliest spearmen units have survived well into
the late 14th century in my campaign, and most of them have
maximum valor...they are far from "useless" http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Knight_Yellow
12-14-2002, 19:24
Why use spearmen when u can build militia who r well better at everything in my experience although my usual core inf now is higland clansmen as they r ard as nails and cut up horses pretty quik compared to other inf (even spears).
Leet Eriksson
12-14-2002, 19:57
the byzantines are pretty bad at the spear department..they have only early spearmen(this can be solved by taking over siwtzerland though),but what i find useful is their kataphraktoi,always have some kataphraktoi with yer spears and always flank heavy units and run over broken MAA and archers.
Sir Chauncy
12-14-2002, 20:17
I agree, I think that the spearmen units are useless. Whenever I have used them or for that matter the Feudal Sargents unit they always are either losing or lossing badly, even against units they are supposed to excel against, like Cav. I had a moment when I sandwiched a unit of Lithuanian Cav Between two units of Spears: One Feudal and one normal, they both had Valour 1 against a green unit of this cav. They got hammered and the Fuedals were fighting downhill. I know that things have been made different in the patch about Cav and Spears but this surely isn't right is it?
chilliwilli
12-14-2002, 22:56
Got to love those Nubian spearmen http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif .
I honestly don't know what you people are talking about. For the price, I find spearmen to be a reliable, dependable defensive unit.
Naturally, they aren't going to hold up to a charge of gothic knights for long- but they'd be completely unbalanced if they did. Its also foolish to expect them to be much good at melee, in my opinion at least. Their main use is to stop and hold calvary without breaking before you can bring in support from the flank or rear.
Generally spear units are poor attackers.There main objective is to defend and hold other untis in place.Since most of us use spears in the default hold formation, this makes them even less effective as attackers.Most people know the rule of thumb with spears but as with all rules there are exceptions.There are so many different factors that effect unit performance.
Having your gerneral near your unti will give a morale bonus.
Just moving a unit near an enemy flank can cause a morale drop of the enemy.
Charging your cavalry by an enemy unit but not engaging can be quite effective in breaking low morale troops and still leaves you in full control of the cav.
Deep formations are good at recieving charges or an attack,but if you are doing the attacking it night be better to stretch the unit out a bit so it can wrap around the enemy in engage at will mode.
If the troops you are fighting have no where to retreat they will fight all the harder.
Early spear units dont hold formation to well so if they start to break up in the mellee you might consider putting them in engage at will.If they have lost alot of men tho you dont want to be giving them to many orders while in mellee.cathch 22.
TheViking
12-15-2002, 08:48
Ill see if i have a pic, if not ill see if i can get one and post it in here
they are there so you can give them valor 4 in MP and suprise the crap out of the other guy when his unit flees from them.
oops, i shouldnt have said that
Having spearmen is better than not having spearmen unless you have something better than spearmen available. In early for a lot of factions, there isn't anything better available.
Its always a great feeling to actually survive a battle where your entire army is wavering to an enemy charge at some point...
Bah. I build militia instead of spearmen. Faster to get them, they're just as good at defending, and as a bonus do more damage in the process. The only area they are weaker in than spearmen is they're more vulnerable to arrows.
-Musashi
Saki has got it right.
Spearmen are not supposed to win battles on their own. They are great at holding enemies, and should as such be deployed like that.
Let the Spearmen take the brunt of the enemy charge and use other units to flank or attack into gaps. In very early games you can win spectacular battles by using Spearmen and Urban Militia and a 1:1 ratio.
Naturally I try to get onto better spears quickly but the Spearmen has never let me down (as I consider them as Peasants with shields and spears).
Urban Militia alone is a dangerous path to take, they suffer heavily to not only ranged enemies (as you said Musashi) but they suffer greatly from charges of any kind and cav charges in particular.
Spearmen have a basic defense of 1 to the front (-1 to the rear) while the Urban Militia have 0 and generally the Spearmen are in Hold Formation getting a frontal defense of 3, further the Spearmen have a major advantage in numbers, and don't forget the rankbonus of 2 def if your spears are in three ranks. Lastly mounted charges are nullified (there is not added any chargebonus to the attackvalue of the cav unit if it hits spears frontally).
All this makes Spearmen very good defenders but very bad attackers in Early games.
I never expect my spearmen to win any single fight, but I expect them to hold on long enough for me to send help, and as said I have never been let down. Sure enough I don't make it always, but then it has either been a vastly unbalanced fight or simply too late in the timeperiod for them to have a chance.
I use spearmen to good effect early in the game. As a side note - i fought a battle yesterday where I bribed one nuetral peasent army but the other did not accept the bribe. My general had 4 stars vs. the other general's 2 stars. They had one unit of spearmen which I charged from uphill with peasants, then flanked and attacked from the rear with three other peasant units. The enemy spearmen made good account of themselves and held against all 4 of my peasant units, even inflicted heavy losses on my rabble. At last the enemy spearmen broke, but only after I killed their peasent general with my hobilars. I'd say even with the inferior general, those spearmen were worth 4+ peasent units. This doesn't take into account their advantage vs calvary and superior resistance to archers becuase neither was a factor in that battle.
Early in the game, for the money, spearmen are a good unit IMO.
desdichado
12-16-2002, 02:08
they are not spectacular but they do the job adequately although I upgrade to fuedal sarges asap.
Still have defeated 5+ units of royal knights with spearman and urban milita - not one unit routed and losses were only moderate (generals were about even - pretty low*). Could have been prepatch - can't remember.
Would not even consider only milita seargents in my army - arows hurt them too much and cavalry can wipe them with their charge.
I continue using Feudal seargants long after I get chiv sarges as I find them reliable and have better morale anyway
It wasn't even Militia Sergeants... only Urban Militia (note the speed with which you are supposed to get them).
Spearmen prepatch defeated even Lancers with great ease, and that was very strange. Now they are more like they are supposed to, lasting forever but will lose eventually.
Kraxis - good point about the patch. Reading this thread, I was beginning to think I was the only one with a memory. Before the patch, everyone was saying MTW was too boring and arguably unhistorical, because vanilla spearmen ruled. Now they do seem much better positioned, as a stop gap before you up-tech to superior troops. I still sometimes play them as if it were pre-patch and am appalled at the results.
PS: Anyone know what the patch did to spearmen? I know it gave cav a better "pushback" effect. But did it also boost swords etc vs spears?
Daveybaby
12-16-2002, 15:44
I agree, spearmen got reamed in the patch (and rightly so). Now, like any unit, they are not a solution in themselves but form an essential part of a balanced force.
If they dont work for you in *any* circumstances then youre just not using them right.
Quote[/b] (Simon Appleton @ Dec. 16 2002,07:51)]PS: Anyone know what the patch did to spearmen? I know it gave cav a better "pushback" effect. But did it also boost swords etc vs spears?
I heard that swordunits get a +1 to attack against spears. That is to even the fight of MAA fighting the same sears.
TenkiSoratoti
12-16-2002, 17:13
Spears essential against good players on fnkas to protect against rear attack cav charges and flnking movements.
TheViking
12-30-2002, 07:56
now i really know they arnt any good no matter what anyone else say.
I dont use them wrong couse it doesnt matter what i do they always lose or lose badly, even if its downhill, from flank or rear attack, if they are supported by any other unit, against light cav and even if the spears have higher valor in all these situations they lose.
Anyway, in my last battle i fought, the enemy come charging downhill with a spearunit, he was going to hit my flank, the only thing i had free was a mounted serg, unit.
I thout i should see if the ai also would get killed killed if i attacked him with my cav unit.
i lost 4 men in my unit. The spears hold their spot till it was down to 28 men and then they ran. The valor of both units was 2.
The spearunit should have won easily
Just today I had four units of spearmen kill two units of knights templar (which interestingly appeared in a stack of islamic rebels in palestine). These were valor zero spearmen brought up to valor two by the general. I was on a hill. I took their charge with one group then flanked with the other group on engage at will.
In that battle, i had 5 units of basic archers, 2 units of royal knights, 9 units of basic spearmen. I routed 3000 turcoman foot, knights hospitalars naptha throwers murabatim infantry and peasants. Only one of my spearmen went below 65 men in strength. None wavered. And my general was crack brain. (-2 morale.)I didn't use any special strategy, I just camped on a hill and relied on the strength of my spearmen and proper flanking.
I find spearmen the best early unit for most catholic factions, until I can build feudal sergeants.
ToranagaSama
12-30-2002, 14:50
Thank you, Action
If you don't comprehend how to use Spears from what he wrote, then you're hopeless.
Pay special attention to this part of his post:
Quote ]...and proper flanking.[/b]
Spears are best defending against Cavalry, ANY cavalry:
Wedge and Hold Position.
If you use them to Attack, do so from a defensive posture with "proper" flanking Support:
Hold Formation for the unit giving or taking the charge (use Wedge at your own discretion, units move very slowing on wedge); and if using Spears for the flanking unit, Engage At Will (I forget if they can Hold Formation at this setting, but you DO NOT want to them to hold formation). The flanking unit's settings should allow it to move as quickly as possible.
The one thing I've learned with Spears in MTW is to use those buttons at the top of the screen, proper settings is the thing.
IMO, its better to focus on developing and applying good Generalship, rather than adherring to a strick, Rock, Paper, Scissor approach. Any unit(s) can defeat any unit, if used properly, dependent upon the circumstances of weather, terrain, etc.
This is the beauty of the battle engine.
BTW, Pre-patch, I used to think Spears sucked too. I'm a Shogun vet and started playing them the same as in Shogun. Not good, had to change tactics. Hang in there, you just got to figue out how to use them properly.
Spearmen pre-patch and after are two different things altogether.
Anyone notice how they get pushed back these days?
The account above, with some vanilla spears withstanding a Templar + 3000 Turcoman assault without wavering sounds like some of the worst uphill battles I had pre-patch (I won but there wasn't too much pride in winning the AI like that...).
Feudal Sgt's were THE SHIT in the field for ages, they don't kill anything that fast but they stood like a 3000 ton block of lead against a wave of attacking dwarf space goats.
I started a new campaign after I patched, and proudly launched a crusade to Outremer, where I eventually defended against the heaviest cavalry the Turkish and Egypt could throw at me. Ghulam Body Guards, Armenian Hvy. Cav etc. Forming up in a horseshoe on a hill I though my two Foot Order units and four Feudal Sgt's won't even budge.
Boy was I wrong, I got seriously pushed back when the enemy forces slammed in and my battle line got very confused quickly in both occasions. I only survived by counter-attacking with Royal Knights and Gallowglasses.
I was, like, yeah, this is how it should be. The game is better then ever.
The weaker spears also made me adapt to middle east (not unlike the Crusaders and Knight Orders had to adapt historically), these days I field Turcoman horse-archers and light cav. when I wage war in Outremer, rather than heavily armored Europeans unit types.
BTW, spears are still good for their role, they can withstand a charge... for a while.
[/end spear-rant]
ToranagaSama
12-30-2002, 19:31
Post-patch, pre-patch, doesn't matter I use my Spears the same; and I don't depend on them to do ANYTHING but defend my archers and flanks against cavalry (and sometimes other Spears).
BTW, that battle with the 3000 turcomans (not sure what faction that is but no matter) what difficulty and period was that game at?
Quote[/b] ]The account above, with some vanilla spears withstanding a Templar + 3000 Turcoman assault without wavering sounds like some of the worst uphill battles I had pre-patch (I won but there wasn't too much pride in winning the AI like that...).
What the heck are you talking about?
Quote[/b] ]Feudal Sgt's were THE SHIT in the field for ages, they don't kill anything that fast but they stood like a 3000 ton block of lead against a wave of attacking dwarf space goats.
OK, your're talking pre-patch, right?
In other words, exploiting a quirk in the code is...ahh...prideful? http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif
Quote[/b] ]BTW, that battle with the 3000 turcomans (not sure what faction that is but no matter) what difficulty and period was that game at?
Early, Expert.
I was playing the Scilians in Kraelin's excellent RussiaQ campaign which AFAIK doesn't change spearmen's stats or templar stats. Yes, post patch.
Like I said, the stack was weird. I think the reason it contained templars is that palestine has a +1 templar bonus, but for whatever reason they were there.
Anyway, the assault itself wasn't exactly well coordinated by the AI, so winning is nothing to brag about, but two units of templars did charge at once and four spearmen handled them just fine, although their morale was probably boosted by the other troops around them.
EDIT: Just checked an older save and here is the stack. Weird huh? http://www.acsu.buffalo.edu/~jeminich/stack.jpg
TheViking
12-30-2002, 20:33
Citera[/b] (ToranagaSama @ Dec. 30 2002,13:50)]BTW, Pre-patch, I used to think Spears sucked too. I'm a Shogun vet and started playing them the same as in Shogun. Not good, had to change tactics. Hang in there, you just got to figue out how to use them properly.
ToranagaSama:If the spears arent used properly when they defend against a light cav wich is attacking uphill. Then why dont you tell me how to use those spears properly
And were talking about early spearunits. Look at the topic.
Quote[/b] (ToranagaSama @ Dec. 30 2002,12:31)]OK, your're talking pre-patch, right?
In other words, exploiting a quirk in the code is...ahh...prideful? http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif
Yeah pre-patch, now they'll get thrown around if you try to use them as a wall nothing can pass through.
Umm, I ment it wasn't that much fun winning battles with bad odds by just making a horseshoe out of FS's. Now you really can't do it since cavalry is a lot more scary. And this is a good thing.
ToranagaSama
12-30-2002, 22:01
TheViking,
Wedge, Hold Formation, Hold Position
1 unit will hold out against the best of Knights. 1 unit will even do well vs 2 units of Knights.
As long as we're talking no armour or both spears and knights have armour. Even if the Knights have armour and the spears don't, they will hold out long enough for the knights to be flanked.
I do it all the time, pre- and post-patch.
I've got a post from another thread that I never posted, but I saved it. It outlines my tactics pretty well. Its rather long, but if interested I'll post it.
ToranagaSama
12-30-2002, 22:19
Quote[/b] (Ligur @ Dec. 30 2002,15:11)]
Quote[/b] (ToranagaSama @ Dec. 30 2002,12:31)]OK, your're talking pre-patch, right?
In other words, exploiting a quirk in the code is...ahh...prideful? http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif
Yeah pre-patch, now they'll get thrown around if you try to use them as a wall nothing can pass through.
OK. I never found much use for Sargents on Hard and below. On Expert, I'm finding the need to adjust my tactics a bit, and am learning that they do have a place. We'll see I'm still refinning things on Expert.
Quote[/b] ]Umm, I ment it wasn't that much fun winning battles with bad odds by just making a horseshoe out of FS's. Now you really can't do it since cavalry is a lot more scary. And this is a good thing.
Ahhh, I see, we play differently. I don't like to Stand and Slug it out (Braveheart style), rather menoever and flank (guess that's the Samurai in me http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ).
Even pre-patch I used mostly MAA, even though the code quirk made Sargents a better choice. I like playing the game the way it was designed. Like you said, its a good thing. The patch brought things more into balance.
TheViking
12-30-2002, 23:48
Toranaga: shouldnt a early spearunit be able to wipe out a mounted serg... while fighting against them downhill with the same valor, no armor or weapon upgrade on the cavs (my unit), and i dont know what the spearunit had (ai unit).
or atleast kill more hten 4 cav and loss less then 72 men.
It doesnt make any sense, specially not when it says that the spear units should defend well against cavs. If it was against high or late era heavy cavs i maybe would have understand, but not when its early spearunit against mounted serg.
ToranagaSama
12-31-2002, 08:24
Ohhhhh, now I understand more clearly, your unit is the CAV I was thinking your unit was the Spears. This is why I kept repeating the Unit Orders, Wedge, Hold Formation, and Hold Position.
Basically, what your saying is correct in a "perfect" Rock, Paper, Scissor, world. Fortunately, TW adds things like Terrain, etc. to make that world a little less perfect.
In the situation you just described, it DOES make sense. Know why? Cause the AI is STUPID Have you ever witnessed the AI to put a unit in Wedge formation? Or, have you noticed the AI to utilize ANY of the buttons at the top of the screen.
How about when your pummelling a unit with arrows, have you seen the AI put that unit in Loose formation?
The AI is stupid It probably had those spears on "Engage At Will" which is stupid, and I think the AI's default. Rather than present your Cav with a "Wall of Spears", the AI has each man running around carrying a rather unwieldy pole.
Yes, "it" says Spears should defend well against Cav. "It" also says that Spears are best when used in FORMATION
Stupid AI didn't have them in formation So your Cav was able to pick them off one by one. Get it?
Stupid AI
Don't get me wrong the AI is the best there is judged against any other game, but judged against itself its dumb as shit http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
BTW, just curious, did your Cav charge the Spears head-on or flank the unit's side? Makes a difference.
Quote[/b] (ToranagaSama @ Dec. 30 2002,15:19)][quote=Ligur,Dec. 30 2002,15:11][quote=ToranagaSama,Dec. 30 2002,12:31]OK, your're talking pre-patch, right?
OK. I never found much use for Sargents on Hard and below. On Expert, I'm finding the need to adjust my tactics a bit, and am learning that they do have a place. We'll see I'm still refinning things on Expert.
Ahhh, I see, we play differently. I don't like to Stand and Slug it out (Braveheart style), rather menoever and flank (guess that's the Samurai in me http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ).
Even pre-patch I used mostly MAA, even though the code quirk made Sargents a better choice. I like playing the game the way it was designed. Like you said, its a good thing. The patch brought things more into balance.
I don't like to standing around waiting for a massive clash that much either (at times two huge infantry forces smashing into each other has a brutal beauty in it though) but a certaing campaign kinda forced my hand. I was fighting against stacks and stacks of Almohads and Turks to stop them from running over all of Europe, while my Christian "brothers" plotted against each other and me. Once in a while I had to defend against Christian heavy cavalry too. Much like in our real history, heh. At one point I noticed I was fighting almost one type of battle: Cheap but unwavering spear units (spearmen, FS, CS etc.) standing in a horseshoe with archers/arbalesters behind them and some shock for a counter-attack aimed at the enemy general. Boring but the only cost-effective way when fighting 70% of the world alone.
These days I use horse archers (Turcoman) and light cav when even distantly plausible, while playing as the English to boot with. More fluid and fun and I have to means to do it this time. And like said, spears aren't immortal anymore =P
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