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View Full Version : AI Reinforcing Garrison While Under Siege 2.3?



skuzzy
10-29-2017, 23:49
I have noticed several times in 2.3 that the AI is able to reinforce a garrison significantly (more than recruitment slots) in a single turn while under siege. Is this a new "feature"? I don't recall ever seeing this behavior before.

QuintusSertorius
10-29-2017, 23:59
It's the Selective Garrison Script. It's been in EBII since the patched versions, did you not play any of them?

All the starting factional capitals, plus a handful of significant Rebel settlements have this, where up to 10 mostly-levy-grade units can be added if under siege. It has a 10-turn "cooldown" before it can be triggered again.

skuzzy
10-30-2017, 00:01
I went 2.2b -> 2.3 but I don't know how I missed this.

QuintusSertorius
10-30-2017, 10:04
I went 2.2b -> 2.3 but I don't know how I missed this.

It wasn't in 2.2b (which was the last full installer before 2.3), but the patches running from 2.2c to 2.2r. It appeared somewhere in the middle of that run.