y2kBug
01-15-2003, 21:06
I know that pre-patch, AI Crusades seemed to meander around picking up units as they went along with only a general movement toward their 'intended' goal. One of the things the patch addressed was Crusades taking odd, circuitous routes.
Post-patch, AI Crusades seem to 'Cherry Pick' my port provinces, sacking my units and making me feel a bit impoverished. Normally, I wouldn't mind this too much -- all in a year's Crusade I say -- but what really gets my goat is when they move back and forth between several of my provinces [oh, were we here before? so sorry...] before finally deciding that my zeal has dropped suffiently or they've sucked my units dry like a mosquito.
I assume that the AI is using the port provinces in a kind of spiralling path-finding on the way to its destination. What gets my goat is that I haven't been able to take advantage of this same 'fuzzy logic' for my own crusades. For me -- it's basically a bee-line straight to the kill zone.
Ok, I'm not whining...really. But--Has anybody else noticed this behaviour post patch? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Post-patch, AI Crusades seem to 'Cherry Pick' my port provinces, sacking my units and making me feel a bit impoverished. Normally, I wouldn't mind this too much -- all in a year's Crusade I say -- but what really gets my goat is when they move back and forth between several of my provinces [oh, were we here before? so sorry...] before finally deciding that my zeal has dropped suffiently or they've sucked my units dry like a mosquito.
I assume that the AI is using the port provinces in a kind of spiralling path-finding on the way to its destination. What gets my goat is that I haven't been able to take advantage of this same 'fuzzy logic' for my own crusades. For me -- it's basically a bee-line straight to the kill zone.
Ok, I'm not whining...really. But--Has anybody else noticed this behaviour post patch? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif