View Full Version : Grand Tactician: The Civil War (1861-65)
Haithabas
05-04-2018, 22:25
Hey,
after two years of development we are proud to introduce our first title "Grand Tactician: The Civil War (1861-65)".
https://www.youtube.com/watch?v=lFjOn1R1Vk8
We´re a small team of historical enthusiast, spending their free time on developing a new series about conflicts during 17th-19th centuries.
"The Civil War (1861-65)" will have a real time campaign mode, as well detailed battle. A supple system, historical Orders of Battle, hundreds historical commanders, re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band....
For more information visit our new website: http://www.grandtactician.com/thecivilwar/index.html or follow us on https://www.facebook.com/GrandTactician/ or https://twitter.com/Grand_Tactician.
Looks rather cool, will it work on a chromebook, my laptop said kthxbye
Haithabas
05-06-2018, 21:19
Looks rather cool, will it work on a chromebook, my laptop said kthxbye
Hey Fragony,
we don't have any official system requirements yet, but I'm afraid a chromebook is not enough. However we'll not release in 2018, so you have some time to repair your laptop. ~;)
Today we released our first FAQ, you can check it here:
http://www.grandtactician.com/thecivilwar/blog/articles/faq-frequently-asked-questions
total relism
05-06-2018, 23:03
Hey,
after two years of development we are proud to introduce our first title "Grand Tactician: The Civil War (1861-65)".
https://www.youtube.com/watch?v=lFjOn1R1Vk8
We´re a small team of historical enthusiast, spending their free time on developing a new series about conflicts during 17th-19th centuries.
"The Civil War (1861-65)" will have a real time campaign mode, as well detailed battle. A supple system, historical Orders of Battle, hundreds historical commanders, re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band....
For more information visit our new website: http://www.grandtactician.com/thecivilwar/index.html or follow us on https://www.facebook.com/GrandTactician/ or https://twitter.com/Grand_Tactician.
great stuff i will keep an eye on it. This game could have amazing potential. I have already started to spread the word. So it seems like even the campaign map is done in real time, you can than switch to battle mode?
Haithabas
05-12-2018, 08:50
great stuff i will keep an eye on it. This game could have amazing potential. I have already started to spread the word. So it seems like even the campaign map is done in real time, you can than switch to battle mode?
Yes, real time campaign. And when two opponent armies meet together, you switch to the battle mode. Very similar to Total War. However the battle mode is not like TW games, more like "Scourge of War". Even multiple days battle are possible.
total relism
05-15-2018, 01:11
Yes, real time campaign. And when two opponent armies meet together, you switch to the battle mode. Very similar to Total War. However the battle mode is not like TW games, more like "Scourge of War". Even multiple days battle are possible.
sounds amazing. I always hoped for a game like this, loved scourge of war as well.
total relism
05-16-2018, 17:16
You should add a forum section to your site.
Haithabas
06-13-2018, 14:08
Hey,
in our latest "Engineer Corps Log Book" Ilja talk about multi–day battle mechanics and resupply:
The Bloody Day Ends (http://www.grandtactician.com/thecivilwar/blog/articles/the-bloody-day-ends)
https://pbs.twimg.com/media/DfGnGf-WkAAzDa8?format=jpg
Peter
It all sounds really ambitious, I hope your intentions will pay off, I have been kinda waiting for something like this, I take it you can lose a game very slowly
Haithabas
06-14-2018, 23:23
It all sounds really ambitious, I hope your intentions will pay off, I have been kinda waiting for something like this, I take it you can lose a game very slowly
Thank you!
Stay tuned for more informations every month. We are also planing to release more gameplay trailers, but this is not our top priority right now.
Haithabas
07-22-2018, 11:09
35 minutes gameplay of (1st) Battle of Bull Run as the Union
We hope you like it!
https://www.youtube.com/watch?v=FeT-TYziqn8&feature=youtu.be
And as always: "everything shown in this video is subject to change!"
Haithabas
09-14-2018, 09:24
Hey,
we´re back again with our latest dev blog! This time about paper maps and handwriting.
Check it here: Engineer Corps Log Book (http://www.grandtactician.com/thecivilwar/blog/articles/gen-l-a-telegram)
Peter
P.S. don´t forget to click the market terms to see all the screenshots.
total relism
09-14-2018, 20:56
Hey,
we´re back again with our latest dev blog! This time about paper maps and handwriting.
Check it here: Engineer Corps Log Book (http://www.grandtactician.com/thecivilwar/blog/articles/gen-l-a-telegram)
Peter
P.S. don´t forget to click the market terms to see all the screenshots.
I just shat myself. This game sounds amazing.
General’s Papers.
The first paper presented to you, when starting a battle, is the map. Instead of a traditional minimap you see in most games, we decided to go for a full screen map, drawn in historical style, showing the overall situation of the battle... the staff would have made during the Civil War for their commander. The Excel of its time, the report will keep track of everything from service history to breakdown of strength of the units, to victories in combat and ranking within the army. How many men have deserted or have fallen sick? And who is your most experienced commander? Look no further. Player can browse the order of battle in the reports, from army overview to single brigades.
In the headquarters the staff also keeps copies of briefings, as well as the battle field objectives and their status. One noticeable detail is how good the hand writing of the officers was, before the type writer and modern ruggerized computers! When creating the forms, we used real forms as reference, from the condition and look of the paper to fonts. Some of the telegrams you will see, are those really received by the generals during the war. When going through The War of the Rebellion: A Compilation of the Official Records of the Union and Confederate Armies – Correspondence I have also learned quite a lot about how words were used differently back then – and then portray this in the papers you will see in the game to-day... As the player cannot be everywhere, we decided to teach the AI commanders to send short dispatches when something of note happens. Whether they capture an objective, run into contact with an enemy, or run low on ammunition, a messenger will deliver the information to you to review....are adding in the game to capture the Civil War -atmosphere. We hope they will help immerse You, the player, to enjoy the game even more.
Gregoshi
09-15-2018, 07:40
Wow! The attention to detail is impressive. I like the direction the development of game is going. Restricting the view of the player and having to rely on dispatches from your commanders is a refreshing change to commanding your army. It reminds me of a computer game called Waterloo (Amiga/PC) in the 90s where you could only see the battlefield around you and you issued orders or received reports delivered via messengers from/to commanders elsewhere on the field. I loved the limitation the design put on you and haven't seen anything similar until now. Definitely looking forward to seeing the final product. Thanks for sharing the updates here.
total relism
09-15-2018, 15:56
35 minutes gameplay of (1st) Battle of Bull Run as the Union
We hope you like it!
https://www.youtube.com/watch?v=FeT-TYziqn8&feature=youtu.be
And as always: "everything shown in this video is subject to change!"
What I think I like best is the line of sight [or lack of it] it can really make the game strategic. It will make the use of terrain so much more important as well as maneuvering instead of just clashing. Smoke blocking vision? beautiful and historically accurate. I hope the causalities happen slow at a realistic pace like norb soft dev.
Haithabas
09-15-2018, 16:17
What I think I like best is the line of sight [or lack of it] it can really make the game strategic. It will make the use of terrain so much more important as well as maneuvering instead of just clashing. Smoke blocking vision? beautiful and historically accurate. I hope the causalities happen slow at a realistic pace like norb soft dev.
Thanks guys!
At the beginning of the war, most of the units will tend to break/route than taking high casualties. Later in the game with more experienced commanders, soldiers and better weapons, the casualties will noticeably increase.
And yes the terrain will be important, but also time, fatigue and moral!
Haithabas
09-21-2018, 16:05
Ok, the last update for the next weeks :rolleyes:
Battle of Chickamauga:
https://www.youtube.com/watch?v=aOTl8AYveU4&t=10s
total relism
09-22-2018, 02:13
Ok, the last update for the next weeks :rolleyes:
Battle of Chickamauga:
https://www.youtube.com/watch?v=aOTl8AYveU4&t=10s
I love the messaging system and the sound of the units and muskets. Cannons bombing in the distance. I wish you guys the best of luck.
Haithabas
11-14-2018, 15:23
Hey,
if you missed the latest dev blogs...here they are:
Battle AI (http://www.grandtactician.com/thecivilwar/blog/articles/battle-ai)- all about the AI concepts
Visual Presentation (http://www.grandtactician.com/thecivilwar/blog/articles/visual-presentation)-all about graphics
Hey,
if you missed the latest dev blogs...here they are:
Battle AI (http://www.grandtactician.com/thecivilwar/blog/articles/battle-ai)- all about the AI concepts
Visual Presentation (http://www.grandtactician.com/thecivilwar/blog/articles/visual-presentation)-all about graphics
cant wait for info on the campaign side of the game.
Haithabas
01-18-2019, 09:23
Hey,
check out our latest Pre-Alpha Battle Game Play: Perryville, Part I:
https://www.youtube.com/watch?v=qZItdgeX5tU&t=15s
All battlefield features are implemented, but please take into account it´s still Alpha.
Edit
Pre-Alpha Battle Game Play: Perryville, Part II:
https://www.youtube.com/watch?v=4kfem1_Ebbc&feature=youtu.be
Haithabas
03-30-2019, 14:23
First "Campaign Map" teaser and "Economy: Part I"
22391
What's In A Campaign Map? (http://www.grandtactician.com/thecivilwar/blog/articles/what-s-in-a-campaign-map)
22392
Keeping Armies Supplied (http://www.grandtactician.com/thecivilwar/blog/articles/keeping-armies-supplied-economy-part-i)
First "Campaign Map" teaser and "Economy: Part I"
22391
What's In A Campaign Map? (http://www.grandtactician.com/thecivilwar/blog/articles/what-s-in-a-campaign-map)
22392
Keeping Armies Supplied (http://www.grandtactician.com/thecivilwar/blog/articles/keeping-armies-supplied-economy-part-i)
Just keeps getting better.
Haithabas
07-26-2019, 16:06
22755
Summer Campaign In Motion (http://www.grandtactician.com/thecivilwar/blog/articles/summer-campaign-in-motion)
This time we talk about the progress was made on the campaign map in the last weeks.
Haithabas
12-31-2019, 14:59
Learn more about the campaign map and gameplay:
Grand Strategy (http://www.grandtactician.com/thecivilwar/blog/articles/grand-strategy-part-i#comments-head)
23212
total relism
02-27-2020, 17:57
Learn more about the campaign map and gameplay:
Grand Strategy (http://www.grandtactician.com/thecivilwar/blog/articles/grand-strategy-part-i#comments-head)
23212
Keep the updates coming, thanks.
Haithabas
03-05-2020, 14:02
Keep the updates coming, thanks.
Here we go! :smile:
First Campaign Video:
https://youtu.be/ZRdRLmPcBZw
Enjoy!
Haithabas
09-17-2021, 07:04
We are almost there!
https://youtu.be/wTGLYKxgC-U
Hooahguy
09-26-2021, 04:38
Looks neat! But how does this compare with Ultimate General: Civil War?
Tried it out, steep learning curve which the tutorial does an alright job of helping through. I enjoy the realism of time delays in issuing orders and so on.
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