View Full Version : Creative Assembly A few questions
Silencer
01-20-2003, 14:15
First, thnx in advance for any help.
* Isle de France give +1 valour to Chivalric foot knights?
So if I built Chivalric Knights there, dismount them in battle, they then get +1 valour?
* what are the best cannons? demi-culv, culv, serpentine?
* are mangonels better then trebuchets? why?
* how do generals get higher ranks? After the patch, I don't see any 4+ lvl generals getting any higher. (1 and 2 lvls yes). I have one general who is a great warrior/fine leader/lazy who still is a lvl 4 general after more then 10 victorious battles. (lazy does give -1 command, so I assume he is normally a 5 lvl.)
* Is it possible to get rid of bad V&V? (like lazy, unhinged loon, coward etc--> especially interested in lazy)
* How is it determined when u get new V&V? (what do you have to do to get Mighty warrior, expert attacker etc?
* How do generals get more commands? A higher command general need more victories then low ranking one?
Anybody has the specs of it? and what happens if there is one lost battle?
* how come spys have sometimes a very possibility to open gates? (one time 7%-10% other 76% ?)
* Since the patch, I havn't been able to hire any mercenaries. I built an inn, nothing. (the Hire Mercenary button just isn't there). I Only was able to do it once, when I captuered a region with a intact inn.
* why do some units have a 0.5 shield modifier (Hospitaller Foot Knights ), even with a large shield?
--> what's the difference between modifier and bonus? (some units (lancers, Late Royal knights) have modifier 0???)
thnx for the help,
S.
A.Saturnus
01-20-2003, 15:24
Quote[/b] ]
* Isle de France give +1 valour to Chivalric foot knights?
So if I built Chivalric Knights there, dismount them in battle, they then get +1 valour
No, you don`t get any bonusses (as far as I know)
Quote[/b] ]
* are mangonels better then trebuchets? why?
Mangonels have more range and more impact on walls. I think that`s all
Quote[/b] ]
* how do generals get higher ranks? After the patch, I don't see any 4+ lvl generals getting any higher. (1 and 2 lvls yes). I have one general who is a great warrior/fine leader/lazy who still is a lvl 4 general after more then 10 victorious battles. (lazy does give -1 command, so I assume he is normally a 5 lvl.)
Generals still get points for winning battles, although it takes very long with higher rating. (Once got a 8th star, it said for "an unbelievable number of victories") Low level generals get rather quick new points.
Quote[/b] ]
* Is it possible to get rid of bad V&V? (like lazy, unhinged loon, coward etc--> especially interested in lazy)
Yes, use assassins http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]
* How is it determined when u get new V&V? (what do you have to do to get Mighty warrior, expert attacker etc?
You get V&V`s for different things. Expert attacker comes from winning much attacks. Others are just random.
Quote[/b] ]
* how come spys have sometimes a very possibility to open gates? (one time 7%-10% other 76% ?)
Maybe, a question of valour
Quote[/b] ]
* Since the patch, I havn't been able to hire any mercenaries. I built an inn, nothing. (the Hire Mercenary button just isn't there). I Only was able to do it once, when I captuered a region with a intact inn.
Some buildings decrease the chance of mercs. Most mercs have to be dispanded by someone else before you can get them. (I think before the patch, most mercs never have been regulars)
Silencer
01-20-2003, 17:00
Thnx for the help
*So, Ile the France has a useless bonus....
edit:
It says bonus to Chivalric Foot Knights
Toulouse get bonus for Chivalric Knights
* do u know the stats? (lets say a 4 command general needs to win how many battles to get to 5 stars?)
* besides assasins, any other way? (like battling all the time? traveling al the time? any others options?)
I know killing prisoners gets u dread v&v's, but can u get also rid of those bad ones.
Or is it so, once u get one, u won't loose it...?
* The spys had the same valour, it depends which castle type I guess and the garrison inside and general ranking. Would like to have more info on this.
* Do you happen to know which buildings?
* new question: what's the use of a Military Academy for the European countries? (Mil Academy is needed only for Turks as far as I know of.)
thnx,
S.
Knight_Yellow
01-20-2003, 17:04
Whel the il de france hasnt got a useless bonus it gives chiv knights +1 whats useless about that?
Silencer
01-20-2003, 17:13
It says:
Ile de France: bonus to Chivalric Foot Knights
Toulouse:bonus for Chivalric Knights
eat cold steel
01-20-2003, 17:16
> Spys had the same valour, it depends which castle type I guess and the garrison inside and general ranking.
The higher the spy's valour the higher the chance, the larger the caster the lower the chance, the longer the siege has been going on the higher the chance. It's easiest on the turn just before the castle falls.
> Military Academy?
It gives discipline +1
The number of battles won minus battles lost is use to calculate the command. The number needed to advance is double each time. 1 to command 1, 2 extra battles to command 2, 4 extra battles to 3 and so on...
Silencer
01-20-2003, 17:52
thnx eat cold steel
* how do bad v&v (lazy: -1 command) reflect?
a 4 star general has to win 32 battles ( 6 star) to get to 5 star?? --> a normal general only needs 16 victories to get to 5 star.
Am i correct?
*discipline: what does it do? hav't seen it in the unit stats...
*Ile de France: bonus to Chivalric Foot Knights, --> is my 1e question still correct about the dismounted knights getting +1 valour in battle?
* Do you know which buildings have a negative effect on INNS (mercs)
thnx,
S.
eat cold steel
01-20-2003, 18:37
Larger castles, constables palace, marshals palace are the only buildings that have negative effects on merc who perfere lawlessness.
The command modifier is added on after the calcuation.
Discipline affect how unit hold their formation in battle.
Chivalric Foot Knights bonus appears to be useless because you cannot train foot knights.
Foreign Devil
01-20-2003, 21:35
But you can mod the game to allow yourself to build foot knights. Rhodes, I believe, gives a valour bonus to Hospitiler Foot knights.
Silencer
01-20-2003, 22:35
thnx again for the answers
2 questions remain:
*about the v&v, can u get rid of bad vices (besides sending assasins and suicide runs) (ex lazy)
*best cannon? (for the field and siege)
--> culverin for the siege? serpentine for the field?
seems to me serpenine smaller range, but faster reload and smaller caliber?
can't see it in the stats....
btw, ive ordered the Medieval strat. guide. It should be arriving around the 30e jan.
thnx
S.
Quote[/b] (Silencer @ Jan. 20 2003,10:35)]thnx again for the answers
2 questions remain:
*about the v&v, can u get rid of bad vices (besides sending assasins and suicide runs) (ex lazy)
*best cannon? (for the field and siege)
--> culverin for the siege? serpentine for the field?
seems to me serpenine smaller range, but faster reload and smaller caliber?
can't see it in the stats....
btw, ive ordered the Medieval strat. guide. It should be arriving around the 30e jan.
thnx
S.
I dont think you can get rid of vices.
Yes you got it right about culverin and serpentine. In battle field the more continous you fire on enemy units the more chance you will hit them and make them suffer the -4 morale penalty.
Silencer
01-21-2003, 10:02
Thnx all for the reply's.
One thing I overlooked:
* why do some units have a 0.5 shield modifier (Hospitaller Foot Knights ), even with a large shield?
--> what's the difference between modifier and bonus? (some units (lancers, Late Royal knights) have modifier 0???)
I read in the official forum, that the 0.5 modifiere halves the armour/defence value?
Is this true? then the Swiss armoured pikemenn (also 0.5modifier) have less armour/defence then a weaker unit?
How is the formula that calculates this?
how are the units with 0 modiefier handled?
thnx,
S.
el_slapper
01-21-2003, 11:23
the star system seems to work like in STW(8 more wins to get to 5stars), but this does apparently NOT take in account the bonus stars. Example :
In my last campaign as the french, I've quickly conquered Scotland. So I've pumped cheap & efficient Clansmen. One of them reached 4 stars with 8 wins. Normal. Then I conquer Trebizond, give the general the title, +2 leadership, and then admiral, +2 leadership. 8stars clansman general. Way cool. Then the mongols arrive, I fight them, 8 more wins for my general..... and he gets its 9th star "there won't be a better general. Ever."
Silencer
01-21-2003, 12:16
hi el_slapper,
yup, that is correct and also according to "eat cold steel".
The command modifier (negative or positive bonuses) is added on after the calcuations of the battles.
Silencer
01-21-2003, 17:33
Anybody knows how the amour modifier works? (the formula, or how it's calculated)
thnx in advance
S.
Quote[/b] (eat cold steel @ Jan. 20 2003,11:37)]Larger castles, constables palace, marshals palace are the only buildings that have negative effects on merc who perfere lawlessness.
I didn't know this. I always built my inns in provinces that have, after many years, large castles and all types of buildings. I understand now why i can't hire mercenaries then.
I build my inns only in poorly developed provinces now.
Silencer
01-22-2003, 09:12
bump for a quick reply on the shield modifier (or how it works)
Lord of the Isles
01-22-2003, 18:33
There's some explanations about shield modifiers in this thread:
http://www.totalwar.org/cgi-bin....;t=4194 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=7;t=4194)
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