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Kongamato
01-21-2003, 09:12
I have wondered for a short time now what would be the best army of MTW; not just an army from one faction, but taking the best of the best out of the entire unit selection and piecing together the most terrible destructive medieval force. Money is not a concern. Faction differences are not a concern either.

Here are my combinations:

Early Period:
4 Almughavars
4 Nizaris
4 Varangian Guard
4 Boyars

High Period:
4 Order Foot Soldiers
4 Pavise Arbalesters
4 Janissary Heavy Infantry
4 Lancers

Late Period:
4 Serpentines(high honor needed)
2 Gothic Knights
2 Lancers
4 Swiss Armored Pikemen
4 Janissary Heavy Infantry


Think something would be better? Tell me. I would like to know what the uber-army would be if you were given unlimited resources and selection.

[RDH] Spetz Natz
01-21-2003, 09:28
Glad you picked Boyars (my personal fave) over Royal Knights and Ghulam Bodyguards. Boyars are more versatile and flexible...and largely underrated http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Acronym
01-21-2003, 10:49
An army of lancers, swiss armored pikemen, and janisary heavy infantry would own, no missles need. Or gothic nights with lancers in combo.

el_slapper
01-21-2003, 11:25
Don't attack camels in hot desert, though.....

Every army has been beaten, can still be beaten, will be beaten someday.

Alrowan
01-21-2003, 11:42
sounds interesting.. if i were defender though, i would ad a unit of hashishins... they are quite good at taking out that nagging enemy general

Leet Eriksson
01-21-2003, 13:22
i could counter your late period army Kongamato:

Swiss Halberdiers(or ordinary halberdiers):will take out those Saps

GothicFK:will take out the JHI

SAPS:will take out the gothic knights

and a unit of saharan cavalry can mess your serpentines http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

71-hour Ahmed
01-21-2003, 13:51
Go for mobility and long ranged firepower.

Prob something with 3 Gothic Knights, 4 horse archers, 2 Saharan cav., 2 halbediers and maybe 2 guns if defense. All spare slots heavy inf. like Swiss Armoured Pikemen/Janissary.

Weaken at a distance with missles, then flank with heavy cav and hit in front with heavy inf. Light cav take out guns, harass missles.
Suspect I would be smacked badly by a good enemy though - too fond of missle weapons and cavalry.

Exile
01-21-2003, 15:19
In my fre time I matched up some of the heavy infantry units: VG beat JHI, GFK beat JHI and SAP beat GFK and JHI. I did not try SAP against halbrediers - but I doubt halbrediers can beat them either.

So i'd make some switches in the infantry to the stronger (using nothing but SAP as infantry in late) and I'd use Kata. instead of Boyars, but the rest seems about right.

Lord Of Storms
01-21-2003, 15:32
Give me Halberd, Pike and billmen all the time , very effective in hacking any cav. to bits.

Swoosh So
01-21-2003, 18:28
How about 16 lancers http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Michael the Great
01-21-2003, 23:12
Quote[/b] (faisal @ Jan. 21 2003,06:22)]i could counter your late period army Kongamato:

Swiss Halberdiers(or ordinary halberdiers):will take out those Saps

GothicFK:will take out the JHI

SAPS:will take out the gothic knights

and a unit of saharan cavalry can mess your serpentines http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Haldbardiers can take out SAP's?

LadyAnn
01-21-2003, 23:25
I'll counter your fantasy army with my real rush-on army:
4 boyars, 2 alan cav, 3 pav-arb, 2 halberdiers, 2 spearmen, 3 handguns.

Prove to me your fantasy army can beat that army http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Annie
ps.: disclaimer: before you rush-on to prove it with your real army, look again at my challenge: you must use a fantasy one...

Mr Frost
01-23-2003, 07:44
Give Magyarkahn 16 Boyars then hide .

I mod Sipahi of the Porte to be 40 men per unit default and gave them a melee of 4 {with their leval of traing and quality equiptment 3 was too low} and cost of 750 {Ok , perhaps they should cost more} ; my Saracen Infantry have {in actual battle including sheild bonus} melee 0/1 , defense 4/8$ , armour 5$ , moral 2 with Dicilpined {which implies they all wear nipple clamps under their armour http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif} ; my Janissary Archers use a composite bow with velocity 160 , range 5500 , accuracy .7 , lethality .75 , armour modifyer .75 and carry 50 arrows , my Janisary Heavies are going to slow down a bit {to normal infantry speeds} but I am going to up their defense and armour and my Janissary Infanry might only use Shortbows but they have 50 arrows and I'm thinking of giving them a slight increase in defense {which is a stat that takes skill into account , and they were very highly trained} .
So The Mr Frost Modded Turkish Late Show includes 160 Sipahi of the Porte in 4 units , 2-4 units Saracen Infantry who have the numbers and dicipline to bog down most cavalry or spears/pikes for a good flanking , 2-4 units Jannisary Infantry but tougher than stock issue , 4 Janissary Heavy Infantry who stick to the speed limit but can go toe-to-toe with Gothic Foot Knights and win by a handy margin and those Janissary Archers might come in handy given my love of firepower though I would likely replace them with Longbows in the senario in question .

I am still rather parial to the charms of Die Maschine though : 2 Gothic Knights and 1 is the General , 2 Chivs here are replaced by 2 Lancers , 4 Swiss Armoured Pike , 2 Gothic Foot Knights , 2 Chivalric Foot Knights and 4 Pavise Arbalasters {though I might here replace 2 Arbs with 2 Longbows , given my Longbows have their lethality upped to .75 , velocity to 160 and accuracy .7 - I upped all missile accuracy} .
Of course it all depands on the terrain . 16 Gallowglass in a forrest with valour , armour and weapon upgrades would devour any cavalry/spear army possible {and yes , I mod those too : they get honour 2 in my games because they were very proud and quite brave , so with the Valour bonus from Ireland their honour is a quite believable 4} .

Of course , given I don't play M.P. yet {my game is so heavily modifyed to begin with , and I don't yet understand enough to use some simple system to swap files without fuss/loosing some or screwing them up somehow - I won't risk what I don't yet understand as I don't want to have to begin my mods from scratch . I think the stat swapper I downloaded is supposed to do something along those lines , but being dyslexic , I'll have to take some time to look at it properly before I really have a clue how to use it . It's a rather strange experience being me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif} all this is academic .

max_killer_payne
01-23-2003, 18:38
Personnally this is my combination:

2 crossbowman,
2 chilivrac men at arms,
2 glassgowers,
3 Order foot soldiers,
3 Feudal Knights,
1 Billmen,
2 swiss armor pikeman,
1 Longbowmen