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View Full Version : Remastered rpg ?



Ibn-Khaldun
04-10-2021, 14:46
Any other Throne Room oldtimers lurk the forum after they heard that RTW is remastered?

Was thinking about creating a pbm game once it is released. You know.. for nostalgia sake..

Visor
04-18-2021, 01:24
GeneralHankerchief

Ibn-Khaldun
04-18-2021, 20:11
Hey Visor! ~:wave:

Visor
04-19-2021, 02:30
Hey Visor! ~:wave:

sup IK, long time no see

Ibn-Khaldun
04-19-2021, 08:11
Yeah.. took some time off of TW games and then the RTW Remastered announcement came out of nowhere and brought me back to The Org.

I was thinking of a rpg in Remastered. Maybe a Roman faction since it is Rome Total War Remastered after all?

Visor
04-19-2021, 13:11
sounds fitting to me, got no preference for which roman faction.

i want to try three kingdoms sometime, but i'll wait for it to come down in price.

Ibn-Khaldun
04-19-2021, 21:18
I personally liked Three Kingdoms. It didn't feel as a normal TW game tho. More like a rpg with real time battles.

Ibn-Khaldun
04-20-2021, 11:01
So, Roman factions..

I would prefer Scipii faction.
Julii is the faction that everybody have played and it's probably the easiest.
Once you take over Greece as Brutii it's easy to steamroll the rest of the world.
With Scipii it's possible to go after Carthage or the Greeks or both in the same time. That would add variety to enemy armies we'll fight.

As for campaign difficulty H/H seems nice.

There is a bit more than a week before the Remastered Rome is released!

Ibn-Khaldun
04-21-2021, 10:12
Scipii starts with 4 characters and 2 more will become of age within 5 in game years. Plus I hope it's easy to make generals recruitable just like in og RTW incase that is needed.

For ranks I'd like to keep things easy. Since roman factions are technically part of SPQR then no need for proper Cursus Honorum?

I would go with these ranks(I'll explain armies furter below):

Prefect
Can command garrisons to figth off smaller enemy armies and rebels but must remain in the borders of the province.
Perfect rank for those who like to hop in from time to time and get some action.

Tribune
Can control a Cohort. If independent can move around freely and fight any enemy armies.
If attached to a Legion must stay within 2 turn movement radius.

Legate
Controls a Legion.
Can fight any enemy armies and besiege settlements.
Appointed by the Council.

Faction leader
Must be in game faction leader.
Controls a Legion.
Can appoint Prefects to provinces not controlled by Governors and Tribunes.
Can move Captain led armies.

Governor
Appointed by the Council
Can be given up to 3 provinces to control.
Can appoint a Prefect.
Can set tax rates, construct buildings, recruit garrison in the provinces they control.

Quaestor/Magistrate
Sets taxes, constructs buildings, recruits units in provinces not governed by Governors.
Can move any unmoved Captain led units.
Ends the turn.


And about armies

Garrisons
Can be used by Prefects/Governors to fight enemy/rebel armies in the province.

Cohort
Consist of 3 Infantry, 1 Missile and 1 Cavalry unit.
Can be reinforced with 2 additional auxiliary units(either mercs or faction units)

Legion
Consist of 2 Cohorts (6 Inf, 2 Mis, 2 Cav)
Each Cohort in a Legion can further reinforced with 3 additional auxiliary units.
Up to 2 additional Cohorts led by Tribunes can be attached to a Legion.

Ships
Can be moved by the Faction Leader unless they are transporting an army led by another player.

It's a bit barebones now but I'll make it look better later..