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View Full Version : So, what's the deal with...



Dreyland
01-29-2003, 01:15
It's a mystery to me. Why would people play anything but? I can understand wanting a larger game, but these 99k games make no sense. At all. As a host I find a ridiculous amount of people asking why I set the florins so low. There's a simple answer to this: Anything over 8k is too much.

Once you max out on units, there's no point in going higher. Oh sorry, you want valor 4 chiv knights? Go play a game without morale. Wars of attrition weren't fun in real-life and they don't magicly become any more fun in this game. The boggling aspect about this is people seem to enjoy it.

Low florin games require more flanking, stratgey and a manipulation of forces. There just isn't the same depth of stratgey. Hell, there's a lot more variety in games. You can try differen things with armies, while larger games beocme a slaughterfest of boredom. Sure we may not win every game, but that's not what it's about. Being able to play a low florin game means you can generally transfer these skills to a high florin game and win just as well.

Yes, it's just my opinion, and I do host games because one Goon can't handle too many units on his current computer. But even if I wanted to host large florin games, I wouldn't want to. Maybe 10k would be acceptable, but I find myself sticking to 3-6k games, with a 1500 thrown in for fun. Anything else just isn't fun. People used to play 5k games all the time when it first came out. What went wrong?

P.S. To those who keep joining my game and realize that, "oh no this isn't a 99k game" don't ask what's with the florins. Read the damn florin count before you join, and don't think I've made a mistake in choosing the florins because it's under 30k. Thank you.

Tyrac
01-29-2003, 01:20
More power to you . IF I played online I would look for games like yours. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

solypsist
01-29-2003, 02:04
I prefer low florin games on MP; it's a totally different set of strats; anyone can command a full 16 units - try to win with only 3 or 4, where there is no room for sacrifices.

Loras
01-29-2003, 02:27
i usually play with 10k, because i like to have a bit of leeway with the ammount of valor per unit. nothing over that though, unless it's a siege, then i give more florins to the attacker.

ToranagaSama
01-29-2003, 05:49
Hmmmm....two words come to mind, JOUSTING FIELDS

MizuKokami
01-29-2003, 07:38
whatever florins anyone descides to play at is a person's own individual choice. however, i find low florins to become a battle of game mechanics instead of tactics, the winner being the one that doesn't run first. do this. take a full army with no upgrades, and fight a half army with upgrades to see if upgrades become the game breaker. also, certain units from certain factions rule the game at low florins. handgunners, along with other explosive type units, cause alot of fear. low money units don't stand a chance against these units. and further,handgunners and the like are too cheap to upgrade, creating a major imbalance.

further, it has been my opinion since the beginning that the amount of florins used for a game should depend more on the era in which the battle takes place. ie... early era, low florins. high era, medium florins. and late era, high florins. but that's just an opinion i haven't had the chance to test out, as i can't host in mp.

A.Saturnus
01-29-2003, 14:11
Hmm, Soly must have a pretty good day, misplaced thread and no reaction. Maybe the "GF for Soly"-project finally had success ??? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Dreyland
01-29-2003, 23:02
Quote[/b] (MizuKokami @ Jan. 29 2003,00:38)]whatever florins anyone descides to play at is a person's own individual choice. however, i find low florins to become a battle of game mechanics instead of tactics, the winner being the one that doesn't run first. do this. take a full army with no upgrades, and fight a half army with upgrades to see if upgrades become the game breaker. also, certain units from certain factions rule the game at low florins. handgunners, along with other explosive type units, cause alot of fear. low money units don't stand a chance against these units. and further,handgunners and the like are too cheap to upgrade, creating a major imbalance.

further, it has been my opinion since the beginning that the amount of florins used for a game should depend more on the era in which the battle takes place. ie... early era, low florins. high era, medium florins. and late era, high florins. but that's just an opinion i haven't had the chance to test out, as i can't host in mp.
Er.. No.

We aren't exploiting game mechanics when it comes to low florin games. If you rout, it isn't over. Often I rout in that game and come back to win. I admit I don't play 1v1 too often (hardly at all) but with teammates it's a matter of teamwork and trying to turn the flank, while protecting your own. Often feints pull enemies out of position and then you exploit what you can.

Cav may be slightly more powerful in low florin games than high, but it's easy to stop all-cav rushers. Mass cannons do work sometimes, but I only play high. I guess larger florin games may be better in late.

solypsist
01-29-2003, 23:06
seeing as how this a thread that has to do with MTW, I felt it deserved some time in the MH before being moved to the JF.
it may be moved in the future, or just left in here.