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View Full Version : I reverse engineered .3xx file format used for models



chaos_thunderstorm
06-13-2025, 15:30
Hi

Just want to share my little proof of concept how to render MTW models in engine of your choosing. In the repo I have detailed explanation of the file format and code how to read and render it.
I'm using Godot to render the models.

github.com/tomi-l/mtw3dviewer

https://private-user-images.githubusercontent.com/98973024/454874764-e7c4dc20-733d-46cc-bc37-51e0c9f0dea1.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3Lm dpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NDk4MzA3NjQsIm5iZiI6MTc0OTgzMDQ2NCwicGF0aC I6Ii85ODk3MzAyNC80NTQ4NzQ3NjQtZTdjNGRjMjAtNzMzZC00NmNjLWJjMzctNTFlMGM5ZjBkZWExLnBuZz9YLUFtei1BbGdvcm l0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTA2MTMlMkZ1cy 1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwNjEzVDE2MDEwNFomWC1BbXotRXhwaXJlcz0zMDAmWC 1BbXotU2lnbmF0dXJlPTRiMWVjNWExMzcxNDBkMmIyMTQ5NmRhMzA1YTdmY2ZjOTY0NGIxNzkwY2JiNWU3MGJiN2EyZWQ4NjQ2Yj g5MDEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.xSHrM1voIkqvZBSyuOHC7Uxcyo5nWaUPcnsCWb2RhJk