View Full Version : Janisssary Archers
Kristaps
03-06-2003, 17:57
Hmm, previously read quite a few posts hinting at superior missile shooting quality of Janissary Archers. However, a lookd at the file "crusaders_unit_prod11.txt" suggests janissary archers use the short-bow: the same shortbow used by vanilla archers in the game... Shorbow stats are listed in "ProjectileStats.txt" and are not impressive at all. My impression from the unit description was that janissary archers should be using crossbows of sorts with armor penetration qualities... However, the info in "crusaders_unit_prod11.txt" suggests one should not build janissary archers at all: just go for janissary infantry for their superior melee qualities...
ShadeCran did a test with me on this. So far, havent seen any of these exclusive archers shoot better than vanilla archer as you suggested.
Hakonarson
03-06-2003, 22:13
Jannisaries used good composite recurve bows that should be comparable to longbows.
Leet Eriksson
03-06-2003, 22:51
they have shorter range than longbows,but in an archer duel the janissary archers defeat the longbows with pretty small casualties.very good killing machines too.
"vanilla" archers http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
What's all that about then? It'll be "chocolate" seige engines next
I don't know what the worlds coming to..
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Kristaps
03-07-2003, 16:35
I did not dispute that janissary archers were 'better archers' in the history. However, in the game they are not.
To convince yourself look at the stats in
crusaders_unit_prod11.txt
projectilestats.txt
in our Medieval Total War directory. According to crusaders_unit_prod11.txt, Janissary archers use a shortbow: the same shorbow used by the simple "archers". A glance at projectilestats.txt {lists stats for all projectile weapons in the game: i.e., reload speed, accuracy, armor piercing, range, velocity, etc.}, will prove that shortbow is not a formidable weapon at all. Since missile stats appear to be determined by weapon quality only in MTW, janissary archers as they stand now are bound to be as good in ranged combat as "vanilla archers"... I do not argue that they are better in melee than the vanilla archers though. However, if you buy them for their melee qualities: janissary infantry appear to be a far better choice (they also use "shortbows" in the game).
As to comparison of janissary archers versus longbows: it is quite possible that they 'outshoot' longbows in limited tests. The only two advantages the longbows have versus "shortbows" in the original/unmodded "projectilestats.txt" are increased range and decreased armor modified. In terms of kills, longbows should be no better than vanilla archers when shooting against unarmored opponents (again, here I speak about the game, not the history).
To summarize it all: I am just surprised that the developers have given a 'shorbow', the same ranged weapon used by archers, to such elite missile troops as janissary archers...
Hmmm main point of why i am not using vanilla archers is that they have the vulnerable to missiles trait http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I do not know much about stats but this doesnt sound that good now does it?
i love JA, they have better accuracy, something i really enjoy
DemonArchangel
03-08-2003, 21:38
well actually
JA get kicked in the nuts by LB's but own arbs.
heh.. well turks lack in later ranged wars, but what they lack in arrows they make up in overall speed
Kristaps
03-10-2003, 04:54
Quote[/b] (Alrowan @ Mar. 08 2003,04:12)]i love JA, they have better accuracy, something i really enjoy
According to the "ProjectileStats.txt", JA's do not have better accuracy. They use shortbows and hence, their accuracy is 0.63: the same as other archer units.
Alright then. So what are we paying 70 per unit in upkeep for? Ottomans are 50 in upkeep, and they at least have axes.
Like already suggested, I think the JA are broke because they are fubar when you consider the Janissary Infantry. I have heard of the accuracy issue, but like you say, the cursader and projectile file state otherwise.
DemonArchangel
03-11-2003, 03:05
first of all, in this game, you go by how the units FEEL not by their stats. The stats are misleading. In my extensive battery of tests, it showed that JA killed better than Janissary infantry, Trebizonds, Nizaris, Vanilla archers, futuwwas, desert archers and psiloi archers (I had a friend design those for me)
Quote[/b] (DemonArchangel @ Mar. 10 2003,20:05)]first of all, in this game, you go by how the units FEEL not by their stats. The stats are misleading. In my extensive battery of tests, it showed that JA killed better than Janissary infantry, Trebizonds, Nizaris, Vanilla archers, futuwwas, desert archers and psiloi archers (I had a friend design those for me)
Now thats a very interesting statement, indeed.
I always found it strange how some units appear to do better or worse than what the stats show on them. Just a quick example...For me, all archers considered, Trebizond archers (Futuwwas taking a close second) outperform any other archer I have used. (I have not used JA's to any extent) Yet the stats clearly show the Longbow has greater range, and penetration power. Now I've played every major faction at least half a dozen times each. I have taking into consideration General command levels, valour, battlefield conditions, etc, etc. But I still cannot explain why them trebs average 60-99 kills in any given battle with just arrow fire alone?
Now, back to your "feel" conclusion. I would be interested in hearing why you or anyone else for that matter, thinks the stats are misleading....? Because logically, or I mean, statistically speaking, it don't add up.
If you honestly believe JA's outkill any other archer, I can accept that as gospel. But there has to be an explanation. I'm officially naming this topic the "feel-phenomena"
Quote[/b] (Alrowan @ Mar. 08 2003,22:24)]heh.. well turks lack in later ranged wars, but what they lack in arrows they make up in overall speed
You should try an army consisting of the following:
10 Janissary Infantry
2 Futuwwas
2 Horse Archers
2 Mercenary Boyars (or equivalent)
Each and every unit in that army can shoot.... it is quite a sight.
The tattered remains of your enemy will usually bounce off the JI due to all the casualties etc (especially with a high-Dread general), after which your Boyars can finish off any units not yet routed and your HA can pursue them off the map.
loads of fun.
Kristaps
03-11-2003, 19:42
Quote[/b] (Praylak @ Mar. 10 2003,23:25)]Now I've played every major faction at least half a dozen times each. I have taking into consideration General command levels, valour, battlefield conditions, etc, etc. But I still cannot explain why them trebs average 60-99 kills in any given battle with just arrow fire alone?
now, in my experience, 60 kills per archer unit is pretty average in the Early period. could it be that your observation of higher amount of kills for trebizond archers can be attributed to weaker {less armored} enemies? (i.e., I have had my vanilla danish archers kill up to 180-200 peasants per unit with arrow fire alone when firing into crowds of Livonian rebel peasants...). another potential explanation: your trebisond archers were likely to fight in much better weather conditions (no rain) than the northern european archers, for example...
as to the 'feel' issue: I agree. i want to see some hard numbers before I get convinced that a unit (JA in this case) is superior to others. IMHO, stats are used by the battle engine to calculate the probability of a kill: add to that height differences, cover {such as trees}, weather, opponents movement speed, formation, etc. and you should have a pretty good idea of what the chances are for a unit member to score a kill. out of this barrage, only the weapon and unit stats is what differentiates one unit from another in MTW: the other factors affect all units in a pretty equal fashion (well, arbalesters do not appear to suffer 'rain' penalty).
Leet Eriksson
03-11-2003, 19:52
I used Janissary Archers extensively,from my conclusions they killed more,and in a straight archer duel with longbows they defeated them.they are pretty good,especially against spearmen and men-at-arms,thats just my "feeling" after all.
EDIT:also if you did'nt notice yet,the JA fire arrows from three rows,the JI only fire arrows with the first row.
I'm pretty sure it's all in the stats. The units are not "hard-coded" in the exe file. Janissary archers or any other shortbow armed unit of the same valour, with the same leader, will inflict no more kills than vanilla archers against the same passive enemy. I've seen reports of randomised trials that are do not refute that belief. If anyone wants to prove otherwise, it's easy enough to do - you just have to make sure you have enough observations (there is a lot of randomness, so looking just at how one unit compares in one instance to a rival in another can't be conclusive).
Simon I did exactly that before the patch...
I tested every single archer unit under perfect conditions on a flat map 10 times each (some of them more).
The Jannisary Archers and Turcoman Foot simply left the others behind (ok that was a little too much). They averaged 6-7 kills better than the next group (Archer, Trebz and most others), another 5 after those came the Ottomans and a whopping 7 another the Nizaris and JI came in...
I removed all fluke tests (too many kills or too few, that was why some units had more tests than others) so chance is pretty much eliminated in a sense of major luck.
Personally I believe it has something to do with the formation of the units. The winners, the Turcomans are the most loose in formation of all...
Kraxis, your tests are interesting. Your formation hypothesis is testable since you can change that in the xls file. It's not immediately clear it fits the pattern of results you report. The Janissary Archers are close formation - the smallest - and there are a number of other open formation units, like desert archers that don't seem to have performed well.
However, I believe formation may affect accuracy after hearing what the devs have said about friendly fire etc. [People have also reported much better improved results for firing into the flanks, which could be related.]
Keep in mind that the optimal formation for missile units is either single or double rows (I remember reading about this somewhere in these forums). Suppposedly any more than two rows adversely affects the accuracy of the guys in back, not to mention that deeper formations leave a unit more vulnerable to incoming missile fire. Obviously it makes the same missile unit more vulnerable to routing in melee situations but there are very few missile units that should be hacking and chopping instead of aiming and shooting...
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
As always, someone please correct me if I am misquoting someone or am completely wrong... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Yup, Spino, that is my understanding. The official advice is that it is best to deploy either two wide on close formation or 3 wide on loose.
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