View Full Version : Creative Assembly Is the Game Better or Worse With the Patch?
Just vote away, lets see what everyone really thinks aye?
I havent seen so much difference can someone tell me the big difference?
Durendal
11-10-2002, 03:30
On first impression the single player element seems much improved. The AI has been enhanced across the board, and the units have been re-balanced appropriatly. I don't know if they are more historically accurate or not, but the game is definitly more fun Bravo to CA for their hard work and dedication to their fans.
If there is a possibility of another patch I would ask that two more issues be addresed before the game is "final":
Information managment is, in fact, better now that we finaly know who the true heir is and have the ZXCV keys, but it's still the weakest part of the game We need sortable lists, including a general list, and a parchment that shows what is being built where.
Secondly, archers including elite longbowmen still can not hit the broad side of a barn Shogun archers could hit their targets and fight hand to hand, but no Medieval archer can shoot straight and only a few can put up much resistence hand to hand. This is a serious imbalance that detracts from the battles.
Brown Wolf
11-10-2002, 08:03
The rebels are what bother me. Rebellions should not have so many units in a rebellion and the Norse and Scottish should not have Italian Infantry in the Early period (or for any period for that matter)
I miss the angry face emoticon
Don Megel
11-10-2002, 08:13
So im not the only one huh? When the game started in early I bribed the scots and have had them as my loyal subjects for nearly 200 years. Suddenly, after the patch, they rebel all the time and with Italian inf no less This was explained else where as the Italian Inf being Mercs but how many Italain Mercs are out there? I never disband an Italian unit and im Italy. The thousands of Pesants are really cool but the Italains in Scottland are not.
Over all I like the patch, adds another dimension to an already out standing game.
solypsist
11-10-2002, 08:58
SP Campaign only: with the patch, this is as close to a new game as one can get without an expansion pack. It's awesome
LordKhaine
11-10-2002, 09:13
Quote[/b] (Don Megel @ Nov. 10 2002,01:13)]This was explained else where as the Italian Inf being Mercs but how many Italain Mercs are out there? I never disband an Italian unit and im Italy. The thousands of Pesants are really cool but the Italains in Scottland are not.
Im certain mercs arent just disbanded units, since I've seen a few english billmen and longbowmen ready to hire as mercs.... and Im English and I havent disbanded any units of them. And Italian Infantry are quite a common merc unit I find... I *always* snap them up when they're on the market. Anyways, adds a little spice to the rebellions really... since who wants to fight *just* peasents? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
eh... people always whine no matter what, i use the new powerful rebellions to my advantage, useing sps to cause them to screw my enemy faster
Havent tried SP yet after the patch. In MP gamebalance is better but I still see too many crashes and dropouts...
CBR
MizuKokami
11-10-2002, 17:23
while i feel the patch does make the game better all around, i still think there are things that could be fixed/improved.
Quote[/b] (MizuKokami @ Nov. 10 2002,10:23)]while i feel the patch does make the game better all around, i still think there are things that could be fixed/improved.
I agree this game could be improved alot.
Don Megel
11-11-2002, 00:34
Im not whineing, I love the patch. I was just comenting...
Fearless
11-11-2002, 11:16
The game is much improved with the patch. Mounted units are far superior and now scare the hell out of me. Before I could quite easily destroy them with spearmen but that isn't the case now. Laying siege to a castle requires careful consideration as losses are substantial if the castle has arrow towers All in all it get's my vote
AlanH_30
11-11-2002, 11:37
The game is definately better patched -
I have 2 versions of mtw installed (one patched, the other isn't)
Battles in the un-patched version are smoother as is the campaign map - both versions have exactly the same setting in terms of graphics and audio
Can anyone explain?
From a SP perspective the campaign game is almost perfect post patch:
It's tougher, much tougher.
It's almost bug free.
It's better streamlined.
The strategic and battle AI are much cleverer.
It's more user friendly.
Did i mention it's tougher. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
It would be perfect if the Glorious Achievements weren't still broken and the Early period Dane's weren't still bankrupting themselves. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Still, at least the latter can be altered.
Prodigal
11-11-2002, 15:51
I'll plump for all round better, but I'm finding a hell of a lot a small bugs since updating, which is annoying
well i had my first game crash today... since patching
insolent1
11-12-2002, 03:05
Plenty of CTD's with the patch. I also find I have to change my style of playing as militia sergeants, feudal sergeants, saracen infantry, AUM & more don't gte the valour bonus's. I would also like to say that what is the point in the master spearmaker(apart from janissary & lancers) as the building does not give valour bonus to any units & infact detracts the +1 valour bonus that spear guild gives saracen & feudal sergeants. So all I can say is fix the building valour bonus as its all over the place at the moment
example
spear guild should & does give +1 to feudal sergeants & saracen infanrty
Master spearmaker should give +2 to above & +1 to chiv sergeants
Bowyars guild gives no valour bonus but it should give xbows +1
master bowyar should give +2 to xbow & +1 to normal arbalests
Militia's also need to be sorted out
btw I had a peasant revolt in georgia & the troops consisted of vangarian guard, hobilars, longbow & Italian infantry this is complete nonsense
another btw my caravels still can't go deep water & whats the point in building gunmaker/bell foundries if you can't produce the units for another 60 years
WAS THERE ANY BETA TESTING DONE?
LordKhaine
11-12-2002, 15:27
All building related valour increases have been taken away... at least thats what was said here and thats what Ive seen ingame.
Which makes sense. Before you had feudal units being made far cheaper than Chivilric units... and ending up better due to increased valour. Personally I like to know the "better" units are indeed better than the older tech units.
MonkeyMan
11-13-2002, 13:29
Quote[/b] (LordKhaine @ Nov. 12 2002,08:27)]Personally I like to know the "better" units are indeed better than the older tech units.
True but i still thing a bonus froma better training facility should exist. Particularly now units are time period limited, there should be an advantage for building a level 4 building in the early period other than getting it's units 200 years later. Maybe rather than a valour increase, an increase of the order 1 step above tech = +1 defence 2 = +1 attack +1 morale & 1. 3 = +1 discipline.
there has to be something better than all or nothing.
Orda Khan
11-13-2002, 17:43
Mongols are tougher?
........Orda
Magyar Khan
11-17-2002, 18:32
are they?
Orda Khan
11-17-2002, 19:04
It was a question. Many have said this I was wondering if it's true
......Orda
it got to be an overall improvement, but there is always room for more http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LovelyHaji
11-18-2002, 14:34
Mongols are tougher now if you give them a chance to establish themselves. They bring about 20 stacks, and cavalry is much scarier in general.
Quote[/b] ]Orda Khan Posted on Nov. 17 2002,12:04
it got to be an overall improvement, but there is always room for more http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Yes, another patch will be a very good notice, there are some bugs yet.
Orda Khan
11-19-2002, 02:07
Quote[/b] (einar @ Nov. 18 2002,10:32)]
Quote[/b] ]Orda Khan Posted on Nov. 17 2002,12:04
it got to be an overall improvement, but there is always room for more http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Yes, another patch will be a very good notice, there are some bugs yet.
No I didn't lol. I deny it, it was Baz honest http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif
......Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
TheLastEuropean
11-19-2002, 18:01
Oops, I was too eager and voted "better overall" when it should've been "better in SP only" (I suspect a few have made that mistake judging by the results http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif).
The AI battles are much better and harder now. It doesn't faff about in front of your lines as much and just comes right on at you more now. Crusades are not the pain they were and neither are blockading ships (two things which annoyed the hell out of me to quitting point).
ALso, the forced wait for correct eras for certain units gives a much nicer feel to the game than before.
Ooooh, there was tons more things I liked but I can't remember them now I'll just say that I'm very happy with the patch in SP http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
TheLastEuropean,
The second choice means better in SP and not in MP. So far, 80% feel it's better in SP while only 41% feel it's better in MP.
100 votes so far and it realy looks nice for the hyping generation http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
what i miss are they otehr 400 online players hell...where are they...hehe
so at least it looks all nice here......this feels pretty good and i can thank CA again for this pretty good patch, it helped us so much, sometimes i cant believe why players still complain Well, i personal will thank u again for all ur effort ur hard work and all this very uselful information.
ur most nice guy
kocmoc
Orda Khan
11-20-2002, 15:42
Well I'm glad I did not vote. Over the weekend I would have said it was a vast improvement, however, in the last couple of days things have gone back to what they were http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif
In both SP and MP the crashes and lock ups have returned. Right, can someone tell me what that black screen with lots of little green lines at the top is supposed to indicate? I'm not the only one who has this happen http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif
It's such a frustrating shame because when it runs ok it runs really nice
........Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
I'm approaching the conclusion that, if you exit a battle in anything other than a normal way, you should logout, restart MTW and log back in. Recently, logging in has been taking longer. It may be the result of more people in the MTW foyer, but could also be a more general GameSpy issue.
Magyar Khan
11-21-2002, 01:50
well
if the drops and or lockups before the patch depended on teh number of games in the gamelist
and
for thsi patch the ongoing games are deleted from the
gamelist
then
if we have 110 people online, the list of actual hosting games may even surpass the list of teh ongoing games before the patch....
--------------------------------
all these discussions may get usefull if we have any idea/signal that there will be another patch. if not, than we must try to get the room not too full http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Magyar Khan
11-21-2002, 01:52
well koc i voted 2 times, just ordering my cham to vote.
but i wonder did the devs vote as well? i am sure there must be some data on this.
Foreign Devil
11-26-2002, 04:33
I've noticed that the game runs a lot faster now.... oh, wait, thats because i put in another 128 megs of ram the other day....
TheViking
12-12-2002, 08:34
I thout that rebels shouldnt be able to revolt with units better then you can build in that territory that revolt. But here i playing the byz. its b4 1200 and im facing a big rebelion with 32 units and half of them are chiv. knights
Leet Eriksson
12-12-2002, 09:16
i liked it post patch,the game is tougher and now crusaders can really do a number on me saracen armies http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif only gripe is the ottoman infantry not being available only in late era(historically correct becuase they appeared in 1400's).also i can finaly make good use of lancers now that they are cheaper and more lethal.
GilJaysmith
12-12-2002, 11:32
Quote[/b] (Magyar Khan @ Nov. 20 2002,18:52)]but i wonder did the devs vote as well? i am sure there must be some data on this.
I've just noticed this No, the devs did not vote
Cheeky mongol...
Gil ~ CA
Magyar Khan
12-12-2002, 13:05
512 posts since aug 2002, hmmm let me read teh forumrules again... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
I am very happy with the patch, I can no longer beat 4000 enemy troops with only 700 men. Pre-patch the enemy would just march up to me and stand there while my archers wiped out the leader and strongest units.
One problem --- since the patch I get an occassional crash http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif I'm suddenly booted out of the game and I lose everything since the last save. It's happened twice so far.
Dwimmerlaik
12-20-2002, 19:51
I especially like the improvements made to cavalry..it makes playing the Byzantines much more enjoyable There's nothing like the groundshaking rumble of a massed Kataphraktoi charge to make your opponents crap their pants http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Rocket_Boy
12-28-2002, 04:50
On the subject of cavalry, is it just me or do camals now actually give horse units a pretty tough fight?
The Marcher Lord
12-30-2002, 14:34
Good for single player overall i'd say. I don't multiplay as the connection is crap and i'm unlikely to get broadband within my lifetime
Quote[/b] (Rocket_Boy @ Dec. 27 2002,21:50)]On the subject of cavalry, is it just me or do camals now actually give horse units a pretty tough fight?
Indeed they appear to do so. I had a Camel unit trade blows 1 vs 1 with Royal Knights, and later some Camel riding general killed 3 units of Hobilars; I charged him with 120 men from 3 sides and the Camels walked away with 22 men, after killing or routing all my poor Hobilars. Hobilars are not a powerful unit no matter how you look at it but still, I had 3vs1 odds and flank + rear edge to boot.
D'oh.
Now I just shoot them camels with the bow & arrow or send Gallowglasses to beat them upon their ugly heads. No use sending horses their way, even Templars. The horses are just too scared o' em.
Richard the Slayer
12-31-2002, 02:23
Quote[/b] (Brown Wolf @ Nov. 10 2002,01:03)]The rebels are what bother me. Rebellions should not have so many units in a rebellion and the Norse and Scottish should not have Italian Infantry in the Early period (or for any period for that matter)
I miss the angry face emoticon
I think its wonderful that there are more rebellions, esp in scotland. Lord only knows after reading up on English medieval history the english were fighting the scots almost constantly from 1200-1300, not just william wallace. without the patch you can subdue scotland in one or two campaigns, although I havnt played england post patch its nice to know that scotland is a hotbed of trouble just like it really was for some time.
as for italians in scotland. beggars cant be choosers can they?
Louis de la Ferte Ste Colombe
03-09-2003, 15:44
SP is greatly improved. A few nice additional fonction (ZXCV), some overall improvement (better AI) and a few correction (EHL units getting upgraded with time...). Makes for a good patch.
Can't tell for MP, cause I have not played MP 1.0. So vote good for SP only.
But doesn't mean that MP is not better.
Louis,
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