View Full Version : What is the best mod currently available?
I'd like to start playing a mod for MTW this weekend, but it seems I'm spoilt for choice.
Who has played these mods, and which one do you people think is the most polished, most enjoyable one?
Please list which mod you like best, why you like it best, and where it can be found http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
TIA
Daevyll
Lord Of Storms
03-14-2003, 12:28
I have played 2 mods and my own Swiss mod ,Iwould say for a total change and a taste of Rome go with King Davids Patrician excellent Mod. and for variety try TheLords 69_unit Mod basically MTW with 69 brand new units I enjoyed them both alot , and I think you can get them from the Orgs 3d download page look to the main page of the Org left hand side ,downloads.
Heraclius
03-14-2003, 16:39
if you are looking for mod that fixes many of the problems of MW I'd go with the WesW medmod. The AI produces quality troops, sets up trade routes, the Danes do something other than die http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif and Wes has also changed the strtegic map to better represent the history ofthe time. He has also played around a bit with a few units. excellent mod makes the game much harder and more fun.
Knight_Yellow
03-14-2003, 17:30
try forge of destiny
all factions get 1 province and a small ary so u can establish ur empire completely as u want.
lands are worth more and the ai is very aggresive.
wordsmith
03-14-2003, 19:15
I love the wes mod, but its pretty buggy. Maybe its just me but for some reason the late period campain has NO units on the map to start with except for kings. Its not so bad except it greatly overpowers crusades.
any one know how to fix that?
"I love the wes mod, but its pretty buggy. Maybe its just me but for some reason the late period campain has NO units on the map to start with except for kings. Its not so bad except it greatly overpowers crusades."
I would have to disagree with this I haven't found any bugs at all with v.1.7b (Wes has just released v.1.8).
As for crusades they were piss weak before, now they're properly strong for the price. This helps the AI considerably and is a valuable improvement, not a problem.
If you WANT piss weak crusades just increase the price of the crusader knights in the crusader_unit_prod11.txt file in the root directory back to their original values. The increase in value means that the AI will include fewer units in the each crusade, so that AI crusades will once again fall apart in 2 or three turns and generally fail to accomplish anything, which is what lead Wes to mod this in the first place (after much player comment).
It takes all kinds to make a world, and if that makes you happy, go for it http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
wordsmith
03-15-2003, 03:28
lmao, you failed to understand my statement. I was not reffering to the alteration to crusades making them over powered, my meaning was that the bug causeing there to be no starting units for late period over powers crusades.
thus while the egyptians are struggleing to produce their first few hundred units a crusade can just roll on in with thousands that sender never even paid for.
Quote[/b] (wordsmith @ Mar. 14 2003,20:28)] I was not reffering to the alteration to crusades making them over powered, my meaning was that the bug causeing there to be no starting units for late period over powers crusades.
thus while the egyptians are struggleing to produce their first few hundred units a crusade can just roll on in with thousands that sender never even paid for.
Euh That sounds rank. So you mean If I'm playing say Egypt or the Turks, I'm in for some serious victimization with that mod?
wordsmith
03-15-2003, 04:25
perhaps, i doubt the mod does that to every one, and it is only in the late period. but yes, it is quite rank. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
The Blind King of Bohemia
03-15-2003, 23:22
My favourite mods are Partrician,Bohemund's Teutonic order,sword Bretheren,Norman Lord's,69 units of lord Krazy and not forgetting Crazy Ivans Croatia/Serbia.
There are probably so many more excellent mods out there and i am personally looking forward to the ECW mod and also i heard someone was doing a War of the Roses mod and i really hope we can see some pictures of the Lord of the rings mod but wouldn't be annoying to say hurry up because doing that mod must be a bitch and wish you easy tidings with it.
"Quote (wordsmith @ Mar. 14 2003,20:28)
I was not reffering to the alteration to crusades making them over powered, my meaning was that the bug causeing there to be no starting units for late period over powers crusades.
thus while the egyptians are struggleing to produce their first few hundred units a crusade can just roll on in with thousands that sender never even paid for.
Euh That sounds rank. So you mean If I'm playing say Egypt or the Turks, I'm in for some serious victimization with that mod? "
Again, no. Crusades now take 10 years to build so that there will be many fewer of them (the sender does pay for it also, it now costs 5,000 florins, I think). I saw only 6 or 8 in 200 years in my last campaign (and not all of them of course went to the same place). If you play the Egyptians or Turks you might get one or two crusades (average) against you over the entire game. Maybe. I saw 1 against the Egyptians and 1 against the Turks (I was the Sicilians). Your mileage may vary.
And yes, they are more powerful. Just like they were in real history. The first crusade totalled nearly 30,000 men and scared the bat-guano out of the Muslims It got even worse when the Golden Horde approached and made a habit of attacking the Egyptians for many years during the later 13th century, while urging the crusaders to attack in concert with them from the west to destroy their mutual enemies (the Mamelukes/Egyptians eventually won).
The MTW crusades are now about 2000-3000 men (sometimes a bit smaller if they take more than 2-3 turns to reach their target). Since not all these troops can get on the map at once that's not by any means an impossible task to defeat them. If you are an experienced player, you have surely fought battles against enemies that size or greater and won. Should be interesting. If you feel it's too much, play on normal or easy instead of expert (the AI won't have the usual +4 morale bonus it gets on expert). Even if the crusade takes it's target province, remember that it will probably not be able to hold it against your counter-attacks for very long (it's home province is generally going to be at the other end of the map). Normally, within 10 years the AI crusades have lost control of the province to the original controlling faction.
wordsmith
03-16-2003, 05:49
give it up man, your not talking about the same thing. I am talking about a bug that removes ALL units off the map in the late era, you how ever are talking about a moding of the crusades.
now please stop argueing with me as i am not even talking about the mods done on the crusades and the original wes mod doesnt alter the crusades as you claim. you must be reffering to a later version of the wes mod, or perhaps the crusade mod.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif bye bye
Orda Khan
03-16-2003, 23:40
It depends what you are looking for in a Mod
.......Orda
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