PDA

View Full Version : Quick Deaths and Disorganizing



Kongamato
03-14-2003, 21:53
I wrote this as a reply in the JF, but I think I will get some replies here. I want to know what you guys think about an idea I had on increasing the effects of archers without messing around with their stats.

"Archer fire is supposed to have a destructive effect on enemy formations. I have an idea on how to make it more destructive without making bows a superweapon.
I noticed in several games that when men die, they hit the ground fast and hard, perhaps unnaturally fast and hard. During the death animation, the dying man remains stationary and takes up space. This causes the men around him to be blocked temporarily from battle. With such quick death animations, the dying unit does not block his fellow troops long enough to disorganize the formation.
If death animations were slowed down, it would consequently take longer for a unit taking casualties from archer fire to reorganize itself. This could wreak havoc on advancing enemies, and would also give a slight advantage to having disciplined units in the front line. Also, angle of fire would play a key role in this, as non-crossbow units' rapid fire would absolutely ruin organized formations. Another tendency of Bow units, the capability of hitting not just the front of a formation, but the back and center, would actually give them an advantage when firing on advancing troops. These two attributes of Bow fire seem to be what the Longbow is missing in MTW, and to a degree what the shortbow lacks as well."

What do you guys think? Would this work?

71-hour Ahmed
03-14-2003, 22:34
I agree that the non fatal effects of archer fire is needed to be boosted (i.e. the damage it causes other than actual death), and so this would be good, plus possilby simple. At least this way you aren't giving them insane killing ability.

Ultimaely I think that the introduction of a more general wounding effect is needed, partic as that could help balance out tough units, but this is a good intermediate.

Could you mod this into MTW?

Kongamato
03-14-2003, 22:38
Quote[/b] (71-hour Ahmed @ Mar. 14 2003,15:34)]Could you mod this into MTW?
Shh Do not speak of modding You want this to be sent to stickyville? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

DemonArchangel
03-15-2003, 03:17
actually, that wouldn't be a bad idea. but, also, there;s a psychological effect as well, wouldn't men under archer fire try to move out of archer range, i.e: several miles out of range?

Kongamato
03-15-2003, 04:25
Not when it is contrary to their orders.

CBR
03-15-2003, 06:17
Hmm

Yes good suggestion...no idea if it can be... http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif ahem modded.

Disorder from missile casualties could be done with morale checks whenever a unit loses a certain amount of troop over time or whatever..effects of that disorder could then be troops moving/spreading out a bit. Something that will effect its combat efficency/movement for a while. It's done in miniature rules so why not in this game?

CBR

Jon von
03-15-2003, 18:04
What about posting the topic in the dungeon?

Hamburglar
03-15-2003, 21:39
Men already have a morale modifier from arrows. Taking arrow fire reduces morale by -2, and then guys lose morale upon percentage of losses too. Like 10% losses is another -2, 50% is like -6, etc.

CBR
03-15-2003, 22:27
And that doesnt really do much when it comes to disordering units http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

CBR

Kongamato
03-16-2003, 01:52
Disordered units are a lot like units that are chasing routers. They have no visible ranks, and usually get drawn out over a good distance. Charging cavalry into them usually results in a massive amount of kills.

Foreign Devil
03-17-2003, 10:29
Well, if conditions are right, you can break up multi-unit formations with horse archers.

Horse more so than foot, as the mounted units are better suited to harassment.


As for the disruption of individual units, perhaps something to look forward to in RTW? They could put in all sorts of cool unit dynamics and individual behaviors.... like, say.... horsement trampling infantrymen to death.