View Full Version : how many florins
So how many florins do you like playing with, I voted 12-15k btw. Keep in mind it's florins per player.
i use as much as i can, most the time i used 75-80% of the florins given to me.
Edit: most the time i use about 12.5k on average
Elrich of Gaul
02-26-2003, 06:02
All games seem to eventually peak out or plateau at a certain level. For MTW, it seems to be as the survey is now stating.... 12-15 florins.
LordKhaine
02-27-2003, 06:15
Haven't played MP much, but 5-9K seems about right for what I have played. That way genrally everything is low level... and higher valour troops are truly special. But then I haven't played higher levels so I can't really judge.
There is a multiplayer forum now, you may of been better of posting there. Most people here play SP http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
10k early games are my favourite, but overall 12-15k
Sir Black Raven
02-27-2003, 14:54
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif to have a decent army on the battlefield i voted 15-20k. that's the minimum for a good fight.
Orda Khan
02-28-2003, 17:48
Shouldn't this be in JF?
......Orda
Ah come on Orda..we have to have some multiplayer threads here to remind singleplayers of all the fun they are missing http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
CBR
Acronym:
With 15K I can afford a well-rounded, high valor army, but . . .
I am generally forced to make some choices about valor/armor/weapons.
In other words, I can't simply get all of the best units and crank 'em up to max. This is consistent with the entire Total War concept, making choices (e.g. between a Sword Dojo or an Archery Dojo, or between Shipyard or Horse Breeder).
I have found that I prefer the 15K games over the 99K online.
The exception to all this are Late Period games, where 20K would work great.
domo
ichi
Louis de la Ferte Ste Colombe
03-13-2003, 00:03
I am surprised by the result of the poll.
Most of the game hosted seems to be in the 20/30 K range. If most of the people likes 15K game better how we come don't see more of those?
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Louis,
ErikJansen
03-13-2003, 03:34
My thoughts exactly Louis, but I believe there is a simple explanation to that http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
The MTW lobby is always chock full (ok exaggerating a tiny bit..) of 99k 2v2/3v3 games, and the result of this poll only fuels my belief that but a minority of the MTW online players visit the Org regularily.
That's why I often just toss out a random www.totalwar.org message in the lobby http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If you host online and you want decent players to enter your games then host at 15k .... and ban that damn artillery http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
tgi01
15-25k
Higher florins means average players can give you a hard time which is always welcome http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif .
Arty ahhh don't you just love that bounce bounce splat sound http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif BOOM http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif ouch GAH ouch GAH http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Nah just joking...bring all the arty u want more fun fun fun http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
kyodai-britishbeef
03-19-2003, 14:35
10-15k is my personal favourite amount http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
99k http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif Largest games possible.
Quote[/b] ]Higher florins means average players can give you a hard time which is always welcome
This is most certainly true ...on the other hand most decent players will not enter a high florin game anyway ...
I remember when I started playing online I hosted a lot at 25k in the beginning and when I went over to 15 k the quality of the opponents increased in a dramatic and painful manner http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
tgi01
15k is the online standard that is played by all of the communities clan, sadly if games have too different florins, i.e 20k + i must admit i dont normally join http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
What is really annoying is that ppl will not enter low florin games either 5-10 k , and those are usually fun ...
tgi01
indeed they can be and i have enjoyed a lot of them, although with the new routing that was implemented in MTW it does turn a little chaotic at times http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
that depends entirely on you being on the chasing or running away side http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
on the other hand a 5k game is always fast so ppl shouldnt have anything to loose ( like 5 mins before getting chased away ) and its still is difficult to get ppl ...
tgi01
ErikJansen
03-20-2003, 20:46
5k a head games are always a hoot. I love them You host one tgi01 and I'll join if I can http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
When host a game in the Ravens Nest, florin amounts can vary a lot up to the max 20k a head. Within that spectre the game has a nice shift of balance, and higher florin amounts can allow you room to experiment with 'Fun Armies ' http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Higher than that and I always loose.. can't remember the last time I won a high florin game. I really try to win them too... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Crandaeolon
03-23-2003, 13:27
I voted for 15-20k, since that's what I usually host.
I've long been a defender of low-florin games, it's great fun to create a full-rout trap by maneuvering units so that all or most units in a single opposing army are threatened and preferably flanked... and when one starts to rout, the rest follow in 5 seconds. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Tough to do, however, unless the opponent keeps a fairly compact army and fails to intercept flanking cav properly.
Recently, I've seen the light. All florin amounts can be interesting and fun. Those folks who worry about Lancer and/or Byz Inf balance should try playing at high florins, since at high florins the base stats of units are not as important, meaning less balance problems. Proper maneuvering and unit matchups (both commonly associated with high skill) are more important at high florins, while unit selection is less important. Many vets have been complaining how picking the right army is half the victory... perhaps some high florin games should be played? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Orda Khan
03-23-2003, 16:13
Tried different florin levels but have come down in favour of 15000 without a doubt
.....Orda
ErikJansen
03-24-2003, 18:08
Quote[/b] (Crandaeolon @ Mar. 23 2003,06:27)]Recently, I've seen the light. All florin amounts can be interesting and fun. Those folks who worry about Lancer and/or Byz Inf balance should try playing at high florins, since at high florins the base stats of units are not as important, meaning less balance problems. Proper maneuvering and unit matchups (both commonly associated with high skill) are more important at high florins, while unit selection is less important. Many vets have been complaining how picking the right army is half the victory... perhaps some high florin games should be played? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Well I am very careful with proper unit matchups and correct manuevering at high florin games, but I still keep loosing. My Alans keep pouring through holes into the rear, I gang up front flank & rear on single units, I catch Pavs with Cav charges.. you name it.
The thing I don't like with high florin games is the fact that you need to place more emphasis on army durability than army flexibility. Its really a whole new ballgame in a way. For example I almost never bring 100 man units to the field, the 60/40 man units do the trick when enemy units don't have that sky high morale. In 25k+ florin games the Byz Inf, for example, will stay and fight even when engaged by Gazis front, flank and rear. There's no way you can roll up the formation. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Still these games can be a hoot, especially the 4v4's, since every army has increased longevity due to the valor levels http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
MongolWarrior
03-24-2003, 22:24
oh.....
Crandaeolon
03-24-2003, 23:53
Quote[/b] ]In 25k+ florin games the Byz Inf, for example, will stay and fight even when engaged by Gazis front, flank and rear. There's no way you can roll up the formation.
The problem with both Byz Inf and Ghazis at 25k is that they're both rather cheap units (175 florins) and suffer from the diminishing returns nature of upgrades. I have Byz Inf at valour 4 in 15k battles too - same morale. Units like CMAA I can afford to upgrade from val3 to val4 in 25k games, which means an increase of 2 in morale. (As Yuuki posted in another florin amount thread, the overall morale increase from 15k to 25k is about +2. Not astronomical.)
I do admit it's really hard to break a full unit of Byz Inf with Ghazis, but then again, it's hard in 15k games too. Ghazis are so fragile that both units are required to engage at almost exactly the same time, and in 25k the timings and unit matchups need to be more precise (I wouldn't try to hold a unit of Byz inf with Ghazis in any case... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif) How about holding with Jan Heavies or Jan Inf and charging their rear with Armenians, for instance? Should be a lot easier.
ErikJansen
03-25-2003, 02:11
Quote[/b] ]I do admit it's really hard to break a full unit of Byz Inf with Ghazis, but then again, it's hard in 15k games too. Ghazis are so fragile that both units are required to engage at almost exactly the same time, and in 25k the timings and unit matchups need to be more precise (I wouldn't try to hold a unit of Byz inf with Ghazis in any case... ) How about holding with Jan Heavies or Jan Inf and charging their rear with Armenians, for instance? Should be a lot easier.
I'm suicidal sometimes, but not that mad http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The turk main line will be JHI/JI, and Gazis sent probing at flanks. I prefer to spend the JHI against cav mainly, but sometimes they do get drawn into line holding actions.
Though if you look at it again, you will see Byz Inf squaring up against 60 man units all across the line. Unless you bring cowardly Saracen Inf that is, but I refuse to include those in my armies...
Perhaps not picking a Turk army is the solution? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I guess I need some more high florin practice, hehe. Tgi01 has been pulling me into 5-7k a head games lately, and I find the pace and ferocity of those games perfectly suited to my taste. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Oh and even if you do juice your Byz Inf up to valor 4 level at 15k games, you will suffer worse elsewhere in your army. At that level the game gets more balanced IMO http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Crandaeolon
03-25-2003, 11:22
Quote[/b] ]Perhaps not picking a Turk army is the solution?
Ya may be on to something here. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif But seriously, the Turks should do just fine. And why couldn't you bring those cowardly saracens into 25k games now that you can afford to upgrade their morale? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Quote[/b] ]Tgi01 has been pulling me into 5-7k a head games lately, and I find the pace and ferocity of those games perfectly suited to my taste.
Early, 5k... great fun with Turks Skirmishers, horse archers, units with good base morale... and naphtha http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]Oh and even if you do juice your Byz Inf up to valor 4 level at 15k games, you will suffer worse elsewhere in your army. At that level the game gets more balanced IMO
V4 Byz Inf costs 1461 florins. IMO that's not too expensive at 15k, and it's cheaper than a usable spear unit anyway. (v2 a1 Order Foot: 1595 florins.) Edit: added exact florin amounts.
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