Kadagar_AV
04-17-2003, 21:06
1. ROUGHNECKS You know all those vices, perversion, bloodlover, coward and so on...
I take all these units, and place them in a special stack, the ROUGHNECKS Here I also place any units who flees when they should have held their ground...
anyway, I give this unit a cannon or 2 (or whatever artillery you have), and have them attack fortifications only.. High losses? Who cares?
If some unit does well, I will remove them from this stack, and have them lead a special ops squad in a regular army (you know, the kind of squads who does a naval assault way behind enemy lines and stuff).
This gives character to an army, and it gives you a reason NOT to autoresolve battles.
2. Roleplay... never break a alliance, dont go against the pope if christian and so on... if someone assassinates one of your princesses, do the same to them. Try and role play, dont just attack where it's best, also have a reason for WHY to attack:)
3) Dont always use the "best" army... I found myself using 7 units of arbalesters 1 general, and 8 varangian guards every time i played the Byz... avoid this, try new things, even if it makes the game harder and gives more cassualties.
4) Only ONE BOAT PER PROVINCE. Yepp that's all you get... or rather, only one stack of boats per province (so you can have a few to defend, specially against sicily). This would solve the cheesy tactic of traderouts.. it means you have to plan more:o)
well people, that's all for now.. Tell me what you think, and share your ideas..
the "roughnecks" idea was the most fun for me... It's GREAT when all units in an army has character... Like my 3 men unit of varangian guards, with 12 valour... These 3 guys in one battle singlehandedly took out 2 units of FMAA http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
so, share http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
I take all these units, and place them in a special stack, the ROUGHNECKS Here I also place any units who flees when they should have held their ground...
anyway, I give this unit a cannon or 2 (or whatever artillery you have), and have them attack fortifications only.. High losses? Who cares?
If some unit does well, I will remove them from this stack, and have them lead a special ops squad in a regular army (you know, the kind of squads who does a naval assault way behind enemy lines and stuff).
This gives character to an army, and it gives you a reason NOT to autoresolve battles.
2. Roleplay... never break a alliance, dont go against the pope if christian and so on... if someone assassinates one of your princesses, do the same to them. Try and role play, dont just attack where it's best, also have a reason for WHY to attack:)
3) Dont always use the "best" army... I found myself using 7 units of arbalesters 1 general, and 8 varangian guards every time i played the Byz... avoid this, try new things, even if it makes the game harder and gives more cassualties.
4) Only ONE BOAT PER PROVINCE. Yepp that's all you get... or rather, only one stack of boats per province (so you can have a few to defend, specially against sicily). This would solve the cheesy tactic of traderouts.. it means you have to plan more:o)
well people, that's all for now.. Tell me what you think, and share your ideas..
the "roughnecks" idea was the most fun for me... It's GREAT when all units in an army has character... Like my 3 men unit of varangian guards, with 12 valour... These 3 guys in one battle singlehandedly took out 2 units of FMAA http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
so, share http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif