Log in

View Full Version : Game Mechanics Question



Terrax
04-20-2003, 22:30
Just for a change of pace, I started an early game as the the English. I wanted to see how far a few elite armies would go against a more numerous foe. I used the build and cash cheat code, and made England a fortress as I wathced the AI go at it. Now in the 1300's, Hungary has most of the map, with the Turks holding out in the Holy Lands. I have a huge navy around England ready when I fight the Huns, and 6 generals ranging from 5 to 8 stars. Thier armies consist of chiv knights, billmen, halbs, chiv seargents, and chiv men at arms. I have 4 level 5 grand inquisitors's keeping Hun high valor generals out of the picture. Again, I want quality (me) against quantity (them).

I notice the time the AI takes to think started to take longer and longer, I assume because the Hun's army kept growing. Now, it takes 3 to 5 minutes for an AI turn to finish. My rig is a AMD 1.7 (2100+), 640 megs of DDR Ram, a 128 meg Gforce 4 TI 4200, and 2 80 gig IBM drives in a striping RAID config on XP Pro. A decent system. When the computer is thinking about its moves at this point in the game, the hard drive isn't being accessed, so I assume it's CPU ticks and memory thats being eaten up. Is that the case?

Druss Masada
04-21-2003, 00:21
lol mine was fine until the mongols showed up.

when the pics of faction leaders come up at the bottom of screen everyone else breezes through their thinking, but the lack of pre-teen education seems to be showing through with the mongols - sometimes i have to alt-tab to get him to think a bit faster http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif .

Shahed
04-21-2003, 03:16
I'm in a campaign where I attempt to create an Al-Muhad Iberian civilization, with nothing more than North Africa.

The English have taken over most of the map, were allies until I felt that I would be next in which case I engaged them in a naval war. I have about 60 ships, and maybe 10,000 men. The destruction of their naval power is complete, now if they want to attack me they have no option but to come through Navarre or Aragon, and we know how easily defensible that is. Most of my troops are elite, at least as elite as you can be with Moooheads.

The English have about 20-30,000 men , in my estimation. Every time the turn ends it takes ages for the computer to think. I have an old P3 500, 256 MB RAM. Takes about 2 mins per turn.

baz
04-21-2003, 11:16
does a computer think? anyway thats a different question http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Shahed
04-21-2003, 16:49
LOL http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Satyr
04-21-2003, 22:59
I play on a PIII 800 with 392mb ram. I have never seen the game take more than 30-40 seconds to THINK. Even with large factions, late game it is never very long.

Crimson Castle
04-22-2003, 05:14
Quote[/b] (Mary, Queen of Scots @ April 21 2003,16:59)]I play on a PIII 800 with 392mb ram. I have never seen the game take more than 30-40 seconds to THINK. Even with large factions, late game it is never very long.
Same here. I also have a P3 800 intel asus setup with 500+mb RAM and a gforce2mx. Computer doesn't take too long to "think"

Terrax
04-22-2003, 09:01
But this isn't a typical game. At this point in the game the unopposed Huns have an army of 50 to 70 thousand men, plus a huge naval fleet. Not to mention I have an even larger naval fleet (8 full stacks of caravles) and an army of 12 thousand men. That's a lot of crap to calculate. The time between turns has gradually gotten longer as the Hun army grew. At this point, I can't finish the game because of the 5 minutes between turns. I'm just curious on how that's calculated. Must be some serious sht to bog down my machine that much.

Papewaio
04-22-2003, 09:11
Have to time it, but it ain't very long compared with my turns http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif