View Full Version : Creative Assembly Mass Rebellion
joecool250
04-21-2003, 03:34
hello, how do i stop mass rebellion in my civ. i have about 70% of the map conquerored, all of europe, none of italy, i have malta. the byzantines control the middle east but i got all of africa and siani, i have turkey and the russians have part of asia, i have the other half (the north) and just as i was winning i get all these damned mass rebellions. my taxes are on auto and i have alot of advanced buildings in most of my provinces. what do i do?
Joe
lonewolf371
04-21-2003, 03:38
Three posts and you're a junior member? http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Well the problem probably is that you've wiped out so many factions that they are all rebelling and will turn into new factions the next year, or it may be a bunch of bandits in provinces where you have a lower-than-100 unit garrison. It mainly depends on what type of rebellion it is, though to quell it you should use alot of bribes and a little brawn.
joecool250
04-21-2003, 04:05
these are just peasants and i haev sometimes a thousand troops or more in a province and still rebellion. many though have hundreds of troops. still mass rebellion
Keep the king on the mainland, large garrisons if you can, lots of Churches and urban stuff.
Try and keep your king closest to the center of your empire as possible. Also, keep him on a coastal province and make sure you have an open ship route to all your other coastal provinces. If a province is cut off from the link to the king, it will take a sharp hit in loyalty. So make sure you're routes are never blockaded and keep large enough fleets in key sea zones to destroy any enemy ships there.
Joe: In addition to what other have said (of which keeping the King in the middle and using bribes to recover are most important), I have a few questions and comments.
Quote[/b] ] my taxes are on auto and i have alot of advanced buildings in most of my provinces
Don't use auto tax. My experience is that is goes for max money and doesn't react to rebellion. Simple habit has got me to use High taxes everywhere (never Very High) and use the Shift key to check for rebellion (although even that ain't perfect).
Some provinces are prone to revolt: the Papal States, Portugal, Arabia, Ireland, Scotland, Prussia) seem to want to revolt. I keep extra garrison in those.
You also mention that have 'advanced buildings'. Do you have border forts, brothels, Town Watch, churches/cathedrals, other happiness buildings? (number of threads discuss buildings and happiness)
Do you have spies in all of your provinces? Also religious types?
Check your Gens for vices (including King). Some Gens have vices that make lprovinces less loyal or less happy. In troublesome provinces try making the Governor one with lots of dread rahter than just going for acumen.
Finally, like Dunno says, remote provinces that are cut off from King seem to be less loyal/happy. Reconnect all your ownings with ships if you can. Use the V key to check sea lanes.
ichi
Heraclius
04-21-2003, 23:06
I'd say your problem is auto-tax. Very faulty in my opinion. it may be a bit tedious sometimes to use manual tax but just press the shift key a few times every turn and you can see what provinces need tax readusting. Like others said build churces, town militias etc, keep your king on the mainland (no island adventures), and keep healthy garrisons in all of your provinces, and I mean all, and a few big armies in your most important. i play a cautious game when it comes to garrisoning and the like. Hope that helps
joecool250
04-21-2003, 23:42
well i found that my king was way out in the boonies so i put him in connection with the rest of the empire and my problems did go down byt hanks all for all of the help.
Joe http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
If you build lots of farms etc, then the king gets extra happiness virtues. Also this makes some of the province leaders get it, so you get +10% happiness then an extra 10% (at least).
Parmenion
04-22-2003, 09:33
I've heard of this problem on several occassions although I've never seen it myself. There's a lot of similar complaints in other threads. I was wondering whether this Europe-wide revolt is one of those timed events (like the appearance of the Horde or the Swiss). It could coincide with the peasant revolts that struck across Europe after the Great Plague was over. History reports that most nations went through some sort of peasant revolt at the time so this seems to be a likely explanation to me.
Can anyone confirm this?
I was playing as the turks, had recieved the lesser victory message and was playing about 15 turns on when the sicilians sank my fleet. Many provinces, even provinces I had had for over 20 years with large garrisons had zero loyalty at very low taxes. I kept malta but the enemy ships made it impossible to remove the army. My sultan died and was placed there and every territory went red zero very low and I cursed the game for many an hour afterward. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Asmodeus
04-22-2003, 15:19
Quote[/b] (Running Backwards @ April 22 2003,08:48)]I was playing as the turks, had recieved the lesser victory message and was playing about 15 turns on when the sicilians sank my fleet. Many provinces, even provinces I had had for over 20 years with large garrisons had zero loyalty at very low taxes. I kept malta but the enemy ships made it impossible to remove the army. My sultan died and was placed there and every territory went red zero very low and I cursed the game for many an hour afterward. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Ouch Thats what you call 'shafted'
joecool250
04-22-2003, 22:38
thanks for the help, heres another problem i have, i started over, and i am the english and have all of europe, starting on asia, and up to constantinople and the areas just east of it, all of italy and africa, well my king is suppose to be in wessex, but when he dies he goes to constantinople, even though all his sons are in wessex, how can i keep them damn people in wessex?
joecool, the new king will emerge in the most developed province (in terms of buildings: like royal palace, etc.). So if you want your king in Wessex, then Wessex has to be the most developed province.
BTW, check out the Table of Contents there are few threads about mass rebellions. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
MizuKokami
04-23-2003, 03:16
i have personnally had no problem with auto tax. the only time i get mass rebellions now, is when i lose shipping lanes, or lose a king. but hey, never look a gift horse in the mouth. those rebels have a lot of money.
Quote[/b] (MizuKokami @ April 22 2003,21:16)]those rebels have a lot of money.
Well, they are always my primary font of money, i always cause 2 or 3 rebelions in each turn to get extra money, i love rebels...
Ale
i was under the impression post patch that auto tax aimed to keep loyalty at around 150%
also does anyone thin kit makes a difference if your king is in mainloand or coastal province with a port?
dr_no
Post patch, the auto taxes will keep loyalty above 120%, which is the cutoff for where rebellions and reappearances can start to occur. I ALWAYS use autotax and I never have rebellion problems unless I deserve them because I lost control of sea lanes or I get a new king.
The_Emperor
04-23-2003, 19:25
The best way... use multiple spies in each province (I say at least four, plus Border forts) and a religious guy or two.
Religion is my biggest headache since by the time I get around to fighting in the middle east I have all the armies and most of the map under my control... this means that I sometimes advance too fast as I am eager to get it over and done with. it was a big mistake and I had a 15 province mass-loyalist rebellion to deal with But then the middle east is always trouble isn't it?
I did crush them eventually but take heed, you must advance slowly through far off lands on the other side of the map (and take the time to convert people)
eat cold steel
04-24-2003, 14:00
You can change the auto_tax to whatever level you want with the command switch -loyalty:
medieval.exe -loyalty:200 will get the auto tax to keep your loyalty at 200
Swoosh So
04-24-2003, 14:07
nice
joecool250
04-24-2003, 15:07
what file do we edit that in?
eat cold steel
04-25-2003, 08:48
Right click on the short cut to Medieval Total War, either on your desktop or in your start menu. Select properties, depending on where you installed the game, in the target box it should say something like
"C:program files\medieval TW\medieval.exe"
Add in the command there so it says something like
"C:program files\medieval TW\medieval.exe" -loyalty:200
WOW interesting
My command line already looks something like this:
"C:program files/medieval TW/medieval.exe" -reload
Is it possible to combine the "reload" and "loyalty lines ?
eat cold steel
04-25-2003, 09:41
Yes
Thank you I'll give that a shot soon as I'm home.
I'll make it look like this:
"C:program files/medieval TW/medieval.exe" -reload -loyalty:200
By the way I completed a GA camp last night, playing as Almohads. Victory.
No mass rebellion, again.
Here's my population, development strategy:
-Whenever possible build happiness inducing buildings (mosque, etc.)
-Execute, dismiss, or strip corrupt officials
-Newly conquered provinces get a tax break of "very low" for 10-15 years.
-There are strike forces and provincial defence forces. The purpose of the provincial defence forces is to maintain a presence in their home provinces. They can also be called to offensive warfare if needed. These provincial forces are normally led by the Amir of the province, unless the Amir is on duty elsewhere. Depending on the availability of manpower these provincial defence forces are actually the most numerous of the military. Typically a province has a minimum required stregth of 800-960 men in that provinces defence force. When a strike army captures an enemy province, a provincial defence force follows it into the newly captured province, and remains in that newly captured province unless offfensive operations demand their presence elsewhere. In either case the provincial defence force always returns to their home province.
-Taxes can normally be kept at very high but in prcatice never kept above low or normal. (don't you hate it when you pay 50% tax http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif )
-Whatever the case loyalty is always kept at 200
-Always try to be the most technologically advanced nation. this point is specific to this campaign where I attempted to emulate the Almohad civillization.
joecool250
04-25-2003, 17:49
i tried to edit the command line but it said invalid perimeter?
Joe
HindSight2020
04-25-2003, 19:12
I haven't seen an overall pattern of rebellions yet. For a while I thought that there was some historical significance to the 12th or 13th century, since that was when rebellions were springing up all over every now and then. But it may have to do with the position of my ruler. I wasn't too careful about where he was located, since I wanted to place him closer to the action. But if he is moved to a province without a port, the loyalty is affected drastically. At least, that is my understanding.
Thanks for reminding me. I left that out.
The ruler should be connected with the majority of the provinces as much as possible.
Well, you are going to lose out on HUGE amounts of tax revenue. I always have taxes on very high if it will provide a loyalty greater than 120%. You will make almost double if your taxes are very high compared to normal.
The_Emperor
04-25-2003, 22:49
Quote[/b] (Mary @ Queen of Scots,April 25 2003,15:24)]Well, you are going to lose out on HUGE amounts of tax revenue. I always have taxes on very high if it will provide a loyalty greater than 120%. You will make almost double if your taxes are very high compared to normal.
I have had provinces rebel if I had taxes set on very high and have 200% loyalty the year before... (Just happened because I had kept it that way for a fair few years and the peasents just rebelled because they had, had enough)
Very High taxes can provide a ton of cash, but tend to make matters worse in the long term
Swoosh So
04-26-2003, 14:59
What does the -reload switch do? can someone provide a list of the switches?
http://www.totalwar.org//DungeonGuides/Reload_Stats_Online_Play.htm
Another thing is, though it's not technically a command line, but if you create a blank skipcredits.txt file in your MTW folder, it bypasses the intro automatically when you start the game.
starkhorn
04-29-2003, 09:54
Quote[/b] (Parmenion @ April 22 2003,03:33)]I've heard of this problem on several occassions although I've never seen it myself. There's a lot of similar complaints in other threads. I was wondering whether this Europe-wide revolt is one of those timed events (like the appearance of the Horde or the Swiss). It could coincide with the peasant revolts that struck across Europe after the Great Plague was over. History reports that most nations went through some sort of peasant revolt at the time so this seems to be a likely explanation to me.
Can anyone confirm this?
Personally I don't think it's an historically linked. My experience has been that once your empire gets to a certain size, it simply gets more difficult to maintain control. I had no large revolts as a result of the Horde or the Plague.
It was due to me king not being in a sea-hex or having my shipping lines destroyed. Presing shift key each turn is a good habit to get into as it shows the chances of rebellion more easily. For example, as french I controlled France, northern Italy, britain and most of Germany. Not a single rebellion for over 150 years. I invaded Ireland with my King. I won but the port got destroyed so my king got cut-off. Just before I finished the next turn, I pressed the shift key and saw that nearly evey province was yellow or red Yikes....basically if I had have pressed enter then I would have had a mass rebellion of about 20 provinces. Nothing to do with the horde or the plague....simply my king was cut-off. It took lots of tax reductions and garrison movements to stop the rebellions.
Anyway, that's been my experience of this issue.
Cheers
Starkhorn
eat cold steel
04-29-2003, 10:04
> i tried to edit the command line but it said invalid perimeter?
Have you patched the game? This is only avaliable in the patched version.
I'd have to side with mary queen of scots (i'm not dead yet - sorry couldnt resist), i keep my taxes high or very high except newly conquered provs or trouble ones (port, scotland, swabia) havent had signif probs yet and its nice to have the florins rollin in. key i've found is keeping the happiness buildings(farms, churches, border forts), check for corrupt govs and keep the king in contact (as English, i keep him in Wessex or Sweden and with at least two ships in the sea connecting to mainland, and alternate ports available, watch out for flood wiping out your port, got burned there once). if you have the extra chinge from taxes you can afford bigger garrisons and happy buildings. another hint on keeping track of province loyalty is checking in the province expenses/income pop-up which lists loyalty also, easy to check list and catch trouble areas.
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