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View Full Version : Creative Assembly I was wrong...



NewJeffCT
04-24-2003, 21:00
OK, I will admit I was wrong. Pavise Arbalesters can be devastating in combat, if you use them properly. I had thought longbows were better due to the speed of the longbowmen, as well as their ability to get off more shots. However, after reading a bit on this board, I decided to take 4 of them for my initial 16 unit defensive battle as the Polish against the invading Almohads in the province just south of Denmark whose name I can’t recall this afternoon while I am at work.. I lined them all up 2 or 3 deep right next to each other and set them on Hold Formation. Behind each unit, I placed a group of pikemen in case any Almo cavalry decided to charge my PAs. Just behind the pikemen, I had 1 group of militia sergeants and 2 groups of FMAAs in the gaps, ready to rush up in case any spear units or AUM units made it through. On one side of the line, I placed 2 groups of mounted sergeants and on the other side, I had a group of mounted sergeants and my general’s unit of royal knights. The Almos had 2700 men, I had about 2300.

Well, my pikemen and other infantry units could have sat down and had a picnic. The Almo units would march across the screen, and then get whittled down so much by the PAs, that they would turn and flee before they could even engage my troops. Then, I would rotate two groups of cavalry to run down routers, keeping two back to stay fresher. The only time I had to do anything remotely offensive was when the Almos brought up a group of crossbowmen and archers at the same time. They managed to get in range of my pikemen and actually got a couple of them. So, I had to send my cavalry out early to run down the bowmen... but, while they were charging the Almo missile troops, the rest of the Almo troops started routing anyhow.

So, I ended up with a combined capture/kill amount of over 1,000 Almos and lost only 15 of my own men. Each of my mounted units captured over 150 men. Of course, it helped that often the Almo reinforcements would arrive in waves of two or three units at once, get blitzed by the PAs, retreat, then rally and march back, get blitzed again, rout, etc. I did not use any reinforcements.

Note - I just did this as a test.

sbreden
04-24-2003, 21:23
some longbowmen right behind the PA would be nice. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Kongamato
04-25-2003, 02:25
A tip for you when using Pavise Arbalesters:

If you see a cavalry unit or any other lone unit charging your arb wall, halt them and turn fire at will off. Wait until they are about 30 meters away from the entire wall, and then turn fire at will back on. If they have been given sufficient time to reload, almost all of your arbs will simultaneously fire at the unit coming at them. This can be utterly devastating, and will cause some units to instantly rout.

Shahed
04-25-2003, 12:10
Yeah it's hilarious when that happens. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Also one of my favs is keeping 4 serpentines steady while an enemy alan approaches, once about 1.5 tiles away, FIRE same effect, but with a bit more of a splat.

http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Sir Black Raven
04-28-2003, 16:10
in smal maps as crecy arbs can be devastating but keep them waiting for the cavalary and then shoot at same time its really interesting. I never tried before.thanks for the tip guys. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Captain Fishpants
04-30-2003, 10:08
Quote[/b] (SeljukSinan @ April 25 2003,06:10)]Also one of my favs is keeping 4 serpentines steady while an enemy alan approaches, once about 1.5 tiles away, FIRE same effect, but with a bit more of a splat.

If you think that's fun, wait until you try the same thing with a line of organ guns.

Messy. But strangely effective. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

MikeB ~ CA

el_slapper
04-30-2003, 10:16
Screw you. Viking not compatible with french version(according to PC4war magazine). Aaaaaaaaaaaaaaaaaaaaaargh

Not sold in France, well, why not, I'd have taken the Eurostar, visited London, & bought a copy. But not compatible http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif((((((((((((((((((((((((((

NewJeffCT
04-30-2003, 13:26
Now, what is the difference between a culverin and a serpentine? serpentine has more requirements, I know, but it seems that a culverin has more power - unless I am wrong?

The_Emperor
04-30-2003, 14:18
So arbs are better than longbows... must test this.

What about ordinary Crossbows (with Pavise or not) vs Longbows?

http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

SmokWawelski
04-30-2003, 19:58
I do not know... how about the gunpowder units? Wouldn't they bit the arbs aventually? Although they range sucks...

Leet Eriksson
04-30-2003, 22:08
Quote[/b] (Captain Fishpants @ April 30 2003,04:08)]
Quote[/b] (SeljukSinan @ April 25 2003,06:10)]Also one of my favs is keeping 4 serpentines steady while an enemy alan approaches, once about 1.5 tiles away, FIRE same effect, but with a bit more of a splat.

If you think that's fun, wait until you try the same thing with a line of organ guns.

Messy. But strangely effective. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

MikeB ~ CA
Now this is interesting,i hope the organ gun has some accuracy.

Captain Fishpants
05-01-2003, 10:55
Quote[/b] (el_slapper @ April 30 2003,04:16)]Screw you. Viking not compatible with french version(according to PC4war magazine). Aaaaaaaaaaaaaaaaaaaaaargh

Not sold in France, well, why not, I'd have taken the Eurostar, visited London, & bought a copy. But not compatible http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif((((((((((((((((((((((((((
I'm going to ignore the offer at the start, ahem... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

But, I bring you some happiness in your despair: you can install Viking Invasion over a French install of the original game and it will work. The text will be in English, but this obviously isn't a problem for you. 'Compatibility' shouldn't be an issue.

Hope that makes you feel better. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

I've no idea why the expansion pack wasn't translated into French; this is an Activision decision. The chances are that it would have been too costly for the expected levels of sales, given that French law requires everything to be translated in French...

MikeB ~ CA