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View Full Version : FYI: Battle AI & Difficulty Settings



Gregoshi
04-27-2003, 04:37
For those of you in the Main Hall who don't get over much to the Entrance Hall, the following is a post GilJaysmith made in response to a discussion about the battle AI behaviour at different difficulty settings:

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Feeling generous, so: here's a reasonably full list of what the battle AI will do at different game settings. This is based on a quick code search; whether some of these points come across in the game may depend on your playing style.

- On expert the AI gets a morale bonus - on easy the player gets one
- On hard and above, AI skirmishers will try to avoid being pincered
- On easy the AI will not consider going into loose formation to avoid being shot at
- On easy the AI will not consider outflanking, double-envelopment, or stop-and-shoot tactics
- On easy the AI won't move troops out of the way of castle walls which may be about to collapse
- On easy the AI will try to hide rather than flee if the battle is going badly
- On easy the AI will not try ambushes
- On easy the AI will not try the 'appear weak' battle plan
- The AI is more likely to deploy in woods on harder difficulties, and less likely to camp near the red zone on easier difficulties
- The AI is more likely to consider scouting the map to find the rest of your army if it can't see it all on higher difficulties
- On easy the AI will not skirmish
- On higher than easy, the AI will specifically consider shooting at your artillery
- On easy the AI will generally attack rather than defend, and will not consider withdrawing for a much longer time
- On higher than easy, the AI will check to see if it's marching into enfilade fire when attacking your main body
- On easy the AI may come out of a wall breach to chase you if you attack and are repulsed

Strewth. "Behind The Magic" or what...
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The full topic can be found here: Game settings (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=6129;st=0;r=1;&#entry80854).