Darth Wart
11-25-2000, 13:58
1. If you alter the tax rate in a certain province, does that affect the income you receive from any port and/or mining situation there, or does the change apply only to the agriculture?
2. If I have a sucky general in charge of a division, is there some way of replacing him? Isn’t there any way to fire or assassinate my own generals? I have found what seems to be a bug in the game which allows you to erase a poor general’s negative honor stigma without having to actually win any battles with him: simply divide his troops in half and move one half to a neighboring province. On the next round, move the other half back, and on the turn after that join the two halves up again. It’ll say, “This general has yet to prove himself, etc., etc." Your disgraced general is nowhere to be found. But this bug doesn’t always seem to work, and even when it does, having to shift troops around from province to province can be difficult.
3. Is there any way to garrison troops within a castle without having built them there first? For example, when your daimyo dies and his heir is “created” in a castle, you can easily take him out. But how do you get him back in again (without being chased in there by enemy troops)? Is there something I’m not getting?
4. Is there any expense for geisha, ninja, and emissary upkeep? Are these folks costing me any money merely by having them out there in the field?
5. I have found the bug (surely everyone here has, too) whereby you can “see into the future,” by clicking on the koku income for a given province. It’ll ask you to set the tax rate for the following year, but the figure for the “lowest loyalty province” it gives you is actually the figure for the COMING term. Nifty. But the part I don’t understand is, when the tax rate is normal (100%), what does that mean? That if a province makes 200 koku annually, you get 200 koku? But then what’s going on when you raise the tax rate above 100%? That you’re actually squeezing more than 200 koku out of a province that can only supply 200?!? I don’t get it. And by the way, when you take over a province, does the tax rate there default to normal, or do you inherit what the other guy had it at?
6. While I’m at it, what does the population loyalty percentage mean? How can the population be any more loyal than 100%? It doesn’t make sense. The best I can figure is that, say, 1127% loyalty means that that province is 1127% likely NOT to revolt in the coming turn. But that seems like just a fancy way of saying 100%. It doesn’t seem to make sense mathematically.
7. Can rebels create more of their own kind or not? Sometimes I swear they’re producing more rebels, but other times when I have a rebellious (and wealthy) province completely surrounded, they’ll go for YEARS without making more buddies. I’ve also noticed that they’re extremely hesitant to invade a province, unless you leave it totally empty. But even if their numbers are overwhelming and you’ve only got 100 guys guarding the province, sometimes they’ll invade, sometimes they won’t. I don’t get it...
8. What determines the chances of having a heir? The manual affirms that “they’re born randomly during the course of a game,” but I’ve noticed that the later the year is (say 1650), that your “random chances” seem to be greatly decreased, if not eliminated. It doesn’t seem to be based on the age of your daimyo, his climate, or his location, as one would think (I’ve been deliberately trying to get mine killed on the theory that his son would be more, ahem, productive…). Possibly this limitation is because the programmers didn’t want you running around with bows and arrows well into the 1900’s… What, by the way, is the maxiumum attainable year? Anyone ever seen a jet flying overhead?
9. You would think that if the daimyo himself leads the troops into battle, they would at least gain some sort of morale bonus, but apparently this isn’t true at all…
10. What exactly is different on EASY? The Prima Guide suggests that the AI rarely uses a geisha on easy, but what else is supposedly easier? Is the computer more likely to give you a victory when you “auto-resolve”? Do you get more koku from the lands? Does the enemy throw his huge asskicking armies at you all at once on the strategy map, instead of hitting you in bits and pieces?
11. Is there any way of splitting a single unit into two on the battlefield map? Say, have a group of 100 archers split up and run two different ways?
12. I’ve seen a lot of talk about how agricultural improvements are a farce, since in certain provinces going up to 100% can actually give you a NEGATIVE return on your investment. What? I could understand if you're making the improvements at the END of the game, or if the province is later retaken from you - but you’re telling me that even a province that you hold from beginning to end of a game is gonna rip you off this way? Surely, even crummy provinces will pay for the investment several times over, given enough years. I guess THAT’S what I don’t understand: why and at what point do the people who believe this cut off the number of years and declare that the investment was a ripoff?
13. Apparently the minute any clan takes over Yamashiro, the emperor endorses that clan. Does this provide any morale bonus for that clan’s troops, as one would think? (I am aware of the morale bonus you get for then MAKING troops in that particular province from then on.)
14. According to the manual and the Prima Guide, there’s a way to limit the # of men on the battlefield in the options menu, but for the life of me…
15. When the AI invades your province, then calls off the battle and retreats, what affects that AI calculation -- the quality of your troops, or their sheer number? What I’m getting at is would it be possible to psyche the AI out with a horde of cheap ashigaru?
16. How do I get my archers to stay where they are and attack? One would think this would be the “hold position” button, but if I select that, then select on an enemy for them to attack, they run toward the enemy, damn them! How do I get them to attack and still hold their ground, firing only when the targets come in range?
17. On this subject, how do you get long-range troops to battle hand-to-hand? The “tutorial” claims that you simply have to "left-click" on an enemy, but this definitely is inaccurate. Or will this only work if you’re out of ammo?
18. Is there any way to prioritize construction, AMONG provinces? For example, if I wanna built a geisha house right away, and have the computer put everything else on hold while that project is moved to the top of the list, is there any way of doing this without having to cancel every other simultaneously proposed construction project?
19. Occasionally I have accidentally selected “rout” when I didn’t mean to. Arrgggh. How do you get the troops to stop running away, or come back once they’ve disappeared off the edge of the map? What’s with the “rally” button? It’s NEVER worked for me, even when I instructed a mob of 1,000 soldiers to stop fleeing from 2 guys.
20. And lastly, something that’s been bugging me terribly: I have completed the game with Hojo, Uesugi, and Takeda, but every time I play with Shimazu (also Oda), even though I’ve played a flawless game up to that point, at the point where I get about halfway across the map (even if you accomplish this by 1545), the Hojo’s got like 17,000 dudes! Even on easy, it’s just a matter of time before you’re decimated! Is this a bug or what? The part that really confuses me is that some people on this board (and the Prima Guide) insist that the Shimazu are the easiest! Furthermore, every strategy guide I’ve located so far fails to mention how to get around this giant horde. Is it just me? How is it that you guys are getting around the horde and winning without cheating on Shimazu?
[This message has been edited by Darth Wart (edited 11-25-2000).]
2. If I have a sucky general in charge of a division, is there some way of replacing him? Isn’t there any way to fire or assassinate my own generals? I have found what seems to be a bug in the game which allows you to erase a poor general’s negative honor stigma without having to actually win any battles with him: simply divide his troops in half and move one half to a neighboring province. On the next round, move the other half back, and on the turn after that join the two halves up again. It’ll say, “This general has yet to prove himself, etc., etc." Your disgraced general is nowhere to be found. But this bug doesn’t always seem to work, and even when it does, having to shift troops around from province to province can be difficult.
3. Is there any way to garrison troops within a castle without having built them there first? For example, when your daimyo dies and his heir is “created” in a castle, you can easily take him out. But how do you get him back in again (without being chased in there by enemy troops)? Is there something I’m not getting?
4. Is there any expense for geisha, ninja, and emissary upkeep? Are these folks costing me any money merely by having them out there in the field?
5. I have found the bug (surely everyone here has, too) whereby you can “see into the future,” by clicking on the koku income for a given province. It’ll ask you to set the tax rate for the following year, but the figure for the “lowest loyalty province” it gives you is actually the figure for the COMING term. Nifty. But the part I don’t understand is, when the tax rate is normal (100%), what does that mean? That if a province makes 200 koku annually, you get 200 koku? But then what’s going on when you raise the tax rate above 100%? That you’re actually squeezing more than 200 koku out of a province that can only supply 200?!? I don’t get it. And by the way, when you take over a province, does the tax rate there default to normal, or do you inherit what the other guy had it at?
6. While I’m at it, what does the population loyalty percentage mean? How can the population be any more loyal than 100%? It doesn’t make sense. The best I can figure is that, say, 1127% loyalty means that that province is 1127% likely NOT to revolt in the coming turn. But that seems like just a fancy way of saying 100%. It doesn’t seem to make sense mathematically.
7. Can rebels create more of their own kind or not? Sometimes I swear they’re producing more rebels, but other times when I have a rebellious (and wealthy) province completely surrounded, they’ll go for YEARS without making more buddies. I’ve also noticed that they’re extremely hesitant to invade a province, unless you leave it totally empty. But even if their numbers are overwhelming and you’ve only got 100 guys guarding the province, sometimes they’ll invade, sometimes they won’t. I don’t get it...
8. What determines the chances of having a heir? The manual affirms that “they’re born randomly during the course of a game,” but I’ve noticed that the later the year is (say 1650), that your “random chances” seem to be greatly decreased, if not eliminated. It doesn’t seem to be based on the age of your daimyo, his climate, or his location, as one would think (I’ve been deliberately trying to get mine killed on the theory that his son would be more, ahem, productive…). Possibly this limitation is because the programmers didn’t want you running around with bows and arrows well into the 1900’s… What, by the way, is the maxiumum attainable year? Anyone ever seen a jet flying overhead?
9. You would think that if the daimyo himself leads the troops into battle, they would at least gain some sort of morale bonus, but apparently this isn’t true at all…
10. What exactly is different on EASY? The Prima Guide suggests that the AI rarely uses a geisha on easy, but what else is supposedly easier? Is the computer more likely to give you a victory when you “auto-resolve”? Do you get more koku from the lands? Does the enemy throw his huge asskicking armies at you all at once on the strategy map, instead of hitting you in bits and pieces?
11. Is there any way of splitting a single unit into two on the battlefield map? Say, have a group of 100 archers split up and run two different ways?
12. I’ve seen a lot of talk about how agricultural improvements are a farce, since in certain provinces going up to 100% can actually give you a NEGATIVE return on your investment. What? I could understand if you're making the improvements at the END of the game, or if the province is later retaken from you - but you’re telling me that even a province that you hold from beginning to end of a game is gonna rip you off this way? Surely, even crummy provinces will pay for the investment several times over, given enough years. I guess THAT’S what I don’t understand: why and at what point do the people who believe this cut off the number of years and declare that the investment was a ripoff?
13. Apparently the minute any clan takes over Yamashiro, the emperor endorses that clan. Does this provide any morale bonus for that clan’s troops, as one would think? (I am aware of the morale bonus you get for then MAKING troops in that particular province from then on.)
14. According to the manual and the Prima Guide, there’s a way to limit the # of men on the battlefield in the options menu, but for the life of me…
15. When the AI invades your province, then calls off the battle and retreats, what affects that AI calculation -- the quality of your troops, or their sheer number? What I’m getting at is would it be possible to psyche the AI out with a horde of cheap ashigaru?
16. How do I get my archers to stay where they are and attack? One would think this would be the “hold position” button, but if I select that, then select on an enemy for them to attack, they run toward the enemy, damn them! How do I get them to attack and still hold their ground, firing only when the targets come in range?
17. On this subject, how do you get long-range troops to battle hand-to-hand? The “tutorial” claims that you simply have to "left-click" on an enemy, but this definitely is inaccurate. Or will this only work if you’re out of ammo?
18. Is there any way to prioritize construction, AMONG provinces? For example, if I wanna built a geisha house right away, and have the computer put everything else on hold while that project is moved to the top of the list, is there any way of doing this without having to cancel every other simultaneously proposed construction project?
19. Occasionally I have accidentally selected “rout” when I didn’t mean to. Arrgggh. How do you get the troops to stop running away, or come back once they’ve disappeared off the edge of the map? What’s with the “rally” button? It’s NEVER worked for me, even when I instructed a mob of 1,000 soldiers to stop fleeing from 2 guys.
20. And lastly, something that’s been bugging me terribly: I have completed the game with Hojo, Uesugi, and Takeda, but every time I play with Shimazu (also Oda), even though I’ve played a flawless game up to that point, at the point where I get about halfway across the map (even if you accomplish this by 1545), the Hojo’s got like 17,000 dudes! Even on easy, it’s just a matter of time before you’re decimated! Is this a bug or what? The part that really confuses me is that some people on this board (and the Prima Guide) insist that the Shimazu are the easiest! Furthermore, every strategy guide I’ve located so far fails to mention how to get around this giant horde. Is it just me? How is it that you guys are getting around the horde and winning without cheating on Shimazu?
[This message has been edited by Darth Wart (edited 11-25-2000).]