View Full Version : A peek at the Mongol Invasion!
I guess its now OK to post MI related topics here right?
Like to share some info I received from people who are lucky to get their MI on the release day:
units are less easy to route(may reduce the affectiveness of guns)
monks are weakened by reducing 2 defense bonus
mongol heavy cav are UGLY! ....grrr I mean awesome!
M.hcav kills J.hcav by 6:1 (kill ratio)
M.hcav kills nagi cav by 4:1
M.hcav kills naginata by 6:2-3
M.hcav can kill H2 YS in normal level!!! http://www.totalwar.org/ubb/eek.gif but get killed by YS in hard level
M.hcav annihilated kensai, but kensai can still kill a whole J.hcav unit
M.lcav can out shoot J.cav archer
J. archer can out range Korean skirmisher, but if K.skirm can get close enough, they will slaughter J.archer
same for thunder bomber, if they can safely approach enemy, they can kill 20 J.archer with each shot!!
Korean spearman and gaurdsman, as you can guess, get killed by their Japanese counterparts
[/list]
Seems the Mongol army is way too ugly!...excuse me...powerful! I bet Magy is itching now http://www.totalwar.org/ubb/biggrin.gif
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Polar the ugly
Magyar Khan
08-08-2001, 00:50
hmmm yes it would be marketing wise to make a new race stronger... sadly it can be too strong ofcourse it can be different in winter, woods terrain obstacles and so on.
it would almost be a challenge for me to create an japanese army able of beating the mongol one, but i am sure some die hard samurai will think out that one.
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http://home-4.worldonline.nl/%7Et543201/web-shogun/shogun-images/armystamp.jpg Quote All land from sunrise to sunset is given to us.[/QUOTE] www.mongols.club.tip.nl (http://www.mongols.club.tip.nl) www.totalwar.club.tip.nl (http://www.totalwar.club.tip.nl) www.campaign.club.tip.nl (http://www.campaign.club.tip.nl)
Quote it would almost be a challenge for me to create an japanese army able of beating the mongol one[/QUOTE]
You dont mean putting 16 high honor YS in the LONG line and march forward, do you? http://www.totalwar.org/ubb/biggrin.gif
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Polar the ugly
Hehehehe every army has a weakness...
I'm guessing that the reason the Mongol horde is so tough is because they get so few reinforcements, while the Japanese get to crank out the units. But still, if the Mongols are unbeatable, it may make for a dull game.
Traianvs
08-08-2001, 02:02
"units are less easy to route(may reduce the affectiveness of guns)"
"monks are weakened by reducing 2 defense bonus"
fantastic, that's what I've been really looking forward! hope this features will be soon confirmed, and hope the great power of Mhc would be balanced with an high cost and handicaps as Magyar wisely said.
Thanks Polar http://www.totalwar.org/ubb/smile.gif
bye.
Luka.
MHC costs the same as JHC, 600 koku. That can buy you a H5 YS. I'm sure H5 YS is more than enough to counter MHC....if you can catch them. But seems MHC is faster than JHC.
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Polar the ugly
I am gonna use yari cav and see how they help.
HATAMOTOKILL
08-08-2001, 05:15
Hi Polar,where u get this info from m8 http://www.totalwar.org/ubb/smile.gif
mongols are gunna be tuff cookies. http://www.totalwar.org/ubb/biggrin.gif
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Hato!!!
Knight Owltwwooo!!!
http://hatamotokill.homestead.com/files/anim035.gif
vangersonm
08-08-2001, 06:00
thats not a owl!!!!!!
Magyar Khan
08-08-2001, 06:04
get me my bow.... i will make him fly the damn parrot
HATAMOTOKILL
08-09-2001, 04:34
Quote Originally posted by vangersonm:
thats not a owl!!!!!![/QUOTE]Best i could do for now! http://www.totalwar.org/ubb/biggrin.gifnot had time to find a cool one. http://www.totalwar.org/ubb/wink.gif
Magy drop that bow!it brings u gifts... http://www.totalwar.org/ubb/cool.gif
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Hato!!!
Knight Owltwwooo!!!
http://hatamotokill.homestead.com/files/anim035.gif
BakaGaijin
08-09-2001, 11:56
Getting testy because you can't live your Mongol fantasy just yet, Magy? http://www.totalwar.org/ubb/wink.gif
Don't worry, I can't wait, either. At last, a cavalry unit which can stand up to those pesky spears! Tremble, samurai! Tremble!
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Disappear into the Darkness!!
CeltiberoSkullXIII
08-09-2001, 14:24
but whats with JNC (Japanese NAginata CAV)...what is with them???
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"It's better to let the enemy alive as to kill it ... To TORTURE it!" http://gifanimados.ya.com/terror/calaveras_banderas/flag_wht_blkbns_clr.gif
BakaGaijin
08-09-2001, 16:18
[Jerry Seinfeld]
And then what is with these Naginata Cavalry now? Are they Naginata? Are they Cavalry? I don't know, it doesn't make sense to me!
[/Jerry Seinfeld]
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Disappear into the Darkness!!
Quote Originally posted by BakaGaijin:
[Jerry Seinfeld]
And then what is with these Naginata Cavalry now? Are they Naginata? Are they Cavalry? I don't know, it doesn't make sense to me!
[/Jerry Seinfeld]
[/QUOTE]
[George Costanza]
Not that there is anything wrong with that!
[/George Costanza]
HATAMOTOKILL
08-10-2001, 05:14
Always a use for NC but what use?just put them with xbowmen. http://www.totalwar.org/ubb/biggrin.gif
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Hato!!!
Knight Owltwwooo!!!
http://hatamotokill.homestead.com/files/anim035.gif
DarthGuru
08-10-2001, 05:41
will someone please shoot that bird down
thnx polar http://www.totalwar.org/ubb/biggrin.gif
didn't think the MHC would be that effective !!! http://www.totalwar.org/ubb/eek.gif
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Watch out for that. . . . . Dam too late!. . . the story of my life!
WarlordWarrior
RageFury
08-10-2001, 08:03
Well i would guess JNC would be a geeza on a horse carrying a Naginata.. if u look at the weapon i would think it would be pretty darn useful on a horse http://www.totalwar.org/ubb/smile.gif
_Fury
Got my copy yesterday and make the following observations:
1. I am completely satisfied so far that its worth buying. However, no multi-player campaign is dissappointing.
2. Set up a custom 5k Sam vs. Sam game on 4th K map. (it's got shrubs on it which seem to have some effect on play.) I picked a normal army with the addition of a Kensai (upgraded his att/def by +1) and attacked. The random def picked two Kensai. As the armies closed, the def sent out a Kensai. I countered with mine and a big duel ensued. It seemed as though both armies stopped to watch! After a long fight, my guy won (must have been the upgrades) and went after the other Kensai who he killed quickly. He then charged the enemy Taisho's SA unit and sliced it to ribbons. The AI tried to bring guns to bear on him, so I sent in my NC. I won the game easily.
For fun, I set up a 1K game buying on and upgraded Kensai. First time, with no rain, AI guns shot hime down right off. Second time, in the rain, he chased all three units around the map, slaughtering at will. However, the guns began firing even in the rain and got him after losing about 50 guys.
Next, tried to set up one of the new battle modes, only to find out that these are only available in MP! This is a serious oversight (maybe too much trouble to program the AI for these?) How can we practice these new modes off line? I see lots more friendly games on the horizon.
3. Started a few historical campaign screnarios for fun. The Mongals are very tough indeed and the victory comdiditons a varied. Maybe this is how to try the other modes in SP?
The larger maps make the battles go much longer, in part because it takes longer for the fleeing troops to get off the field, and partly because it takes much longer to seep the map looking for hidden units. (Lost one easy battle because the timer ran out while I was still sweeping the woods.)
Camera shifts are much more abrupt on the large maps as well, but the sprites really look much better with my TNT card. Troops seem to be slowed more when passing through each other. Out of ammo missile troops automatically switch to melee mode. All generals show up on radar as white dots, making it much easier (too easy?) to locate the enemy Taisho.
4. SP campaign improvements a numerous and all great! Didn't fool with the Mongals, but tried starting all the Sengoku era games as Takeda. The first era is the same as before. In the second, Mori is gone and most others have lost ground. One province clans abound in the third period which sees the beginings of missionaries. But the fourth period (1580) is radically different. Takeda (with three provinves) starts almost fully upgraded and ready to build citidels. Kai has a 1200 koku income. There are guns, NC, HC, etc. with heavy upgrades galore.
However, the Takeda are stuck with Katsuyori (H3) for their Daimyo, but are surrounded by the giants: Nobunaga (6), Tokugawa (H6 or 7) and an H7 (?) Usuegi daimyo. In the third period (1550) the Takeda get Shingen, so period choice can make a big difference in a clan's viability.
Construction times and costs have been cut in half, but income has not. It now makes sense to build that mine complex and upgrade those fields.
Rebellions seem to happen more readily. The fact that emissaries can bribe, makes them more likely to be ninja bait, although the suggested bribes have all been way beyond the amount of koku in the bank, so haven't tried that yet. Tried to break a siege with an H2 ninja, but he died.
Playing on the assumption that diplomacy matters now (haven't put it to the test) makes it a whole new game as well. I allied with Tokugawa, then Oda, but when they went to war, had to chose between them. Rejected a Hojo alliance because I intended to invade Musashi and didn't want to lose honor. In fact, I found myself spending more time urgently buying strategic troops (ninja et al) than super-dooper Takeda cav.
The "port bug" is now official, Guard your coastline. Don't know yet if the AI will do sea invasions.
5. The audio is quite different with lots more sounds and tunes which run longer but maybe not as good as some of the orginal music. The Mongal voice acting is a bit silly -- I going back to Japanese language setting. Did a medium install and only seem to be missing the throne room which is no big loss compared to the 800+ megs saved. Otherwise the game seems stable, looks better and runs faster than before. However, registration sucks, but will have to be mastered so you can play the new battle modes.
See you online,
Yoritomo
HATAMOTOKILL
08-10-2001, 23:02
Quote Originally posted by DarthGuru:
will someone please shoot that bird down[/QUOTE]Darth tweety pie come in peace! http://www.totalwar.org/ubb/wink.gif
stop picking on him or i'll get him to shit on ur head http://www.totalwar.org/ubb/tongue.gif
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Hato!!!
Knight Owltwwooo!!!
http://hatamotokill.homestead.com/files/anim035.gif
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