View Full Version : MagyarKhans first impreesion on add on
Magyar Khan
08-11-2001, 17:41
ok guys my cham did nice work and so i received a copy of the add on, my first impressions..........
speed is to fast
not many players are able to handle the speed of the horsearchers to get the full benefit when chaos started
in TWshogun the speed in SP was ok and in multi a little to fast. in the add on it is in Ssp already to fast, why dont we have an option to lower it? u just miss al; the sprites of the running mongol horse
routbug still excist
yep it does, sigh
ai so and so
playing online is still king
mapeditor
looks ok, it does what it has to do
kensai is an titan
a kensai is a titan and can be compared with the women in Crouching tiger hidden dragon movie. He is devastating
mongol horses super
but can be defeated after all
ninjas
nice pyjama's
short range micromanaging
by adding ninjas, spearmen bombers the micromanaging of troops increases since these shortrange units are only fully effective when they use the ranged weapons but when the enemy is close to use them it also means u must fight with units to hold him of. that will attact your attention as well so your bmbers will also kill many friendly troops
overal glance
a nice add on. nothing special for some of us but i like it (ofcourse). it will keep many of us bbusy since all variuos armies will appear and many testing will be done to get insight in the full strength of the units.
sadly the campaign game omits and i hope the developers are willingly to make "modding" possible like using broken down units in the online game.
the routbug will cause many frustration since a running expensive mongol horsearchers unit wont be appreciated )
and for me the gamespeed is to high, this isnt a turnbased game but also not an arcade game.
PS EradoSan can u call me? paszli culemborg
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http://home-4.worldonline.nl/%7Et543201/web-shogun/shogun-images/armystamp.jpg Quote All land from sunrise to sunset is given to us.[/QUOTE] www.mongols.club.tip.nl (http://www.mongols.club.tip.nl) www.totalwar.club.tip.nl (http://www.totalwar.club.tip.nl) www.campaign.club.tip.nl (http://www.campaign.club.tip.nl)
I want it ! Damn E mail sayin my prize is delayed. They lost my address so any 1 else who won a pack in a tourney start to panic.
Magyar Khan,
Oh yes, they are defeatable, but don't try to chase them down. It is odd for me, but when the MLC routs, I reform and wait. When I run out of arrows, I go in the woods and wait for them to run out of arrows, then fight them in the woods.
As for the speed, huzza! I may never be the best in my reactions, but these are very forgiving units. I haven't really checked the Japanese units, but the Mongols are serious about hurting people around them, especially in pursuit situations.
Gregoshi
08-12-2001, 01:07
Magyar, I'm glad you mentioned the speed of the units. The early reports just talked about how fast the Mongol horse are. I was quite started watching the Japanese army approach me with such speed. First few times I thought it was cav but it was good old foot soldiers and then I'd check the speed setting to make sure I didn't accidently bump it up - no the game was on its slowest setting. It seems to be just a tad too fast to look realistic, but not enough to get worked up about.
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Gregoshi
A Member of Clan Doragon
Magyar Khan
08-12-2001, 03:18
i am certain the speed is just a bit too fast to keep a group players satisfied for a longer time.
today i tried the mongol campaign. it was too easy and playing against teh ai is boring.
Magyar Khan
08-12-2001, 08:31
hmmm i dislike the restriction on where u cant play mongol vs mongol
and hcav are way too strong
BakaGaijin
08-13-2001, 07:25
I agree that combat is way too fast now. It's really silly.
And the power of Mongol Cavalry is by no means exaggerated in any of these accounts! I used a unit of only 17 Mongol Light Cav to rush a 40-man unit of Yari Ashigaru head-on and slaughtered them all with only 3 losses! Granted, this was downhill, but I never imagined that a cavalry unit could take on Yari so easily!
I'm playing the Mongol Campaign just to familiarise myself with the Mongol units before checking out online play. I must say that playing the Mongol Campaign as the Mongols is ridiculously simple on Normal difficulty. I'd have to really struggle to lose... Perhaps Expert will be more difficult, but that is yet to be seen.
I actually look forward a great deal to playing the old Sengoku campaign with all the engine improvements, not to mention the new starting positions. The new start positions for the Sengoku campaign are an unexpected, but welcome, inclusion.
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Disappear into the Darkness!!
Koga No Goshi
08-13-2001, 09:52
My very initial impressions:
These tiny but devastating units are frustrating, because there's fewer of them because they're so good in close combat (ninja, kensai) yet having so few means they're harder to hit with ranged weapons. Overall I could see a ninja or kensai rush being a huge fixture in new MP play.
The Thunder Bombers kick ass... maybe too much even. I've had two thunder bombers targetting one unit take out up to 40 men in one shot. Even for their ultra weaknesses, if they even get one shot in they may have completely made themselves worthwhile. I love them, they're awesome, but I have to dread the effect they'll have when used by good players in MP games.
Mongol Heavy Cavalry: It seems that when pitted against yari sam they obliterate each other pretty evenly, though if the heavy cav have any edge they win. That's what I've seen so far, anyway. And more than a match for *any* of the Japanese cavalry. Which brings me to...
Naginata Heavy Cav: Total joke, from what I can tell. Gets slaughtered by Mongol Heavy cav, slow, seems to fight about the same as ground naginatas, which wasn't that good to begin with. But I haven't tried them against monks yet, maybe they are a good counter for monks. Have to look into that.
Mongol Lite Cav: Damn that's fast! Pretty good, I haven't taken them up against Japanese Cav Archers so I'm wondering how well they stack against each other.
Korean Skirmishers: Wow. I was expecting a lot less accuracy. The volleys of spears take out almost as many men as thunder bombers can. A LOT better than Ashigaru crossbowmen and even samurai archers, though shorter range and fewer missles.
I have to be honest, I haven't done much with the Korean spearmen or Guardsmen yet, so I won't hazard any opinions there.
Kensai: Kills rather slowly, but nevertheless seems invincible... Kensai rushes will suck. At least they're expensive, though I can't say yet whether their cost-to-effect is balanced yet.
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Koga no Goshi
"Nandai"
Since time began
the dead alone know peace.
Life is but melting snow.
DragonCat
08-13-2001, 20:48
Ninjas eat Kensai for breakfast. . . .
I used Ninjas the first time last night in several online games. . . They are soooo much fun if used correctly. Hint: You don't use them in the front lines! And those little buggers can RUN!
Routing is MUCH less painful online now. Units fight on far longer. Haven't seen my entire army or even any unit with more than 10 men vanish into the hills yet- you can usually rally them or they don't break until under 10 men. Of course, I do try not to get flanked too much. Your mileage may vary.
Thunderbombers are a lot of fun. I want to do a king of the hill game where everyone takes only thunderbombers. That will be hilarious.
Korean Skirmishers are nice. But since they have to be so close to be used, you have to know how to use them effectively.
All cavalry all the time. Maggy already knows that next to him I am one of the fondest admirers of cavalry. I really want to be able to play mongol vs mongol with Maggy on a large map. That would be the best. Here is a tip: don't neglect hold formation for your cav. This way they won't get stuck on any tar babies. And yes, I am loving multiple cavaly charges all over the field. As a mongol, I make my chieftan (taisho) a MHC and let him sit back on a hillock surveying the battle, finding just the right place to wheel in. It feels soooo right to save your elite troops for the glory moments. And this game really lets you do it up right.
I agree with Maggy, that in online play there is more micromanaging, but since this has always been my play style, I see that as an advantage ;-)
I can't wait till everyone posting here has the game. We miss you on line and are keeping some games warm for you.
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DragonCat
"On the prowl . . . ."
KumaRatta Yamamoto
08-14-2001, 04:13
Yep at 18 for running the Battlefield Ninja's are the quickest "feet" on the battlefield compare:
Kensai 16, Wm/ND and a lot of others 12, hey they are nearly as quick as the JAP Cav (Cav Arch, HC, NAGICAV) most of them are 20 at running!!!!
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