View Full Version : While watching the programme 'Empire'
I can't help but think that a total war game centred round India would be very good, the scope is obviously there for lots of provinces and plenty for religious civil unrest. Though perhaps there might be a problem with the number of factions..
Anyway I suppose that seeing as the TW franchise seems to be leaning more towards the ancients than colonisation that this won't be possible, I'm not sure how the amount of guns used in India would fit into the TW engine either.
Still, the idea appeals to me..
Brother Derfel
01-10-2003, 00:23
yeah, i just watched that too, it was very good.
I agree, that period would be great for a TW game, starting in perhaps the 17th cenury and moving into the 18th and maybe even early 19th.
However I can also see the scope for doing that period over the whole world, not just india. After all the 7 years war was in essence the first 'World War' as it was fought in America, Europe and Asia. Perhaps they could do India like they are the British Isles in Viking invasion as an add on.
I would certainly like to see the world wide game before one that focused solely on India.
Great sugestion though.
Theodoret
01-10-2003, 00:34
'Imperialism Total War - 1492 to 1942'. It would be brilliant The only problems would be the size of the map, and the number of factions and unit types. CA would really need to get the AI right for it as well. If the AI behaved like it does in Medieval then we would get the strange phenomenon of a British Empire which never trades or a French Empire with its entire fleet concentrated in the Baltic. Still, there would be massive rewards for the factions that invest in new technology (steel and carbine versus bows and tomahawks, galleons versus ironclads) and technological inequalities would have a degree of historical accuracy attached to them. Plenty of scope for GAs as well.
How would the actual combat work though? I'm hardly a historian but I assume combat was centred around guns or at least far more so than in Medieval warfare. The dullest part of combat in MTW for me is ranged combat, I'm not sure the battles could be done in anything like a TW engine..
The map wouldnt be to hard, could choose a region, that would zoom in so you could then choose a province or area. Might even get some Kali cultist action going on, thatd be cool.
Naagi http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Theodoret
01-10-2003, 01:09
Guns sure, but also cavalry, infantry close combat, as well as naval battles (and if you extended it into the 20th century) armour and aircraft. As for ranged combat being boring, this is only because the designers chose to put the emphasis on melee. Play one of the Cossack games to see how interesting a game based on 17th and 18th century battles can be. A Total War style game would be more my cup of tea because it is less frantic and more strategic than the Cossack games.
kaasbris
01-13-2003, 10:18
SP Campaign is just same as Imperialism.
I doubt CA would make Imperialsm TW as it is already too similar oh, but tactical battle was turn-based in Imperialsm, well then CA should consider to make
Theodoret
01-13-2003, 20:02
Quote[/b] (kaasbris @ Jan. 13 2003,03:18)]SP Campaign is just same as Imperialism.
I doubt CA would make Imperialsm TW as it is already too similar oh, but tactical battle was turn-based in Imperialsm, well then CA should consider to make
Shogun Total War bears some similarity to 'Shogun' the board game. MTW is reminiscient of 'Risk'. Drawing from periods of history which have been dealt with before has never stopped CA. Just because the Imperialism games have been made doesn't mean that no-one else can touch the post 1492 period of European expansion. Besides the Imperialism game I have only deals with the nineteenth century and doesn't even take place in a real world setting. Frankly I though the Imperialism games were lacking, but that is just my opinion.
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