View Full Version : PIPERS
ICantSpellDawg
01-14-2003, 07:49
we need bag pipers in this game
A.Saturnus
01-14-2003, 15:36
yes, I demanded it before,
and drummers, flutes and who knows what other interesting things other cultures have
Edit: spelling, as always with this topic http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
rasoforos
01-14-2003, 16:07
and crews with big barrels of beer wher tired units can go , drink , and rejuvenate :P
and another thing....
01-14-2003, 16:12
You could even go the whole way and have a company of whores http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Imagine this - decoy the enemy army by having a line of hookers walking away from your army and then charging into them and slaughtering them whilst they`re waiting to get their legs over
Or the unit that kills the most enemy gets to spend some time with them. That would certainly bump up the morale.
rasoforos
01-14-2003, 16:18
you have a point here. brothel buildings should increase morale http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
SmokWawelski
01-14-2003, 19:42
This bonus can be added I think, by modding the building info...
Gregoshi
01-15-2003, 06:42
How about adding a new strategic agent: Madame. We can lift some pictures from the Babe threads for the agent portaits. They can add bad V&Vs to selected generals/royalty and get paid in florin from that faction's treasury for doing so http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
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