Log in

View Full Version : huge battles



mattep74
01-16-2003, 09:39
instead of having a lot of your amy as reinforcments outside the map, why not have them in the same way as allies. But you can deside what strategy they should use before the battles. Or would that take to much computer power?

Swoosh So
01-16-2003, 10:01
I asked for this a while back and giljay said hed pop it in his ideas book? hehe probably just to get me to shut up http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Geoffrey_FiztRogers
01-16-2003, 15:08
I understand the expansion will have a prebattle mod that will effect how you set up your army to include re enforcements

MonkeyMan
01-16-2003, 15:13
I think this would work well on more powerful machines. So far as the MTW min specs are concerned though, it would push them way up. Giving this as an option would mean some people gained advantages otheres didn't. Also where do you draw the line, If I bring 40,000 troops to a battle, they simply wouldn't fit on the battle map.

I think it's a good idea in theory, a number of people have suggested it before, but it needs work into how it could be implemented properly.

Brutal DLX
01-17-2003, 13:23
This is only a good idea if you, as the player, are the only one allowed to field your additional troops as an AI-controlled army. For example, I would prefer to defend a province with 1000 out of my 2000 men army against 4000 attackers who arrive on the field in 4 waves, rather than to field my 2000 man as a whole while the attacker will bring all of his 4000. I wouldn't like those odds, perhaps the pro's will.

Xicote
01-17-2003, 13:38
Like Brutal said, maybe you would have to one control one half of the army and the AI the other. If you were to command all the troops, it would require LOTS of micromanagement, but I would enjoy it all the more. Generally I think it would be a good idea. Bring it on http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

SmokWawelski
01-17-2003, 14:57
Quote[/b] ]Bring it on
Matter of personal choice. I do not like big battles of more than 16 formations, as the whole reinforcement thing throws me off. Your unit have to arrive in exchange for the old ones, so you might have 1 unit of archers walking across the map, just to get pounded by enemy cav.......

Knight_Yellow
01-17-2003, 21:28
do u actualy want sutch an incompetent ally?

Jeroen Hill
01-17-2003, 22:29
I hardly ever see an enemy arrive with a large army. So you can perhaps have 20.000 men at hand, but if you're enemy only attacks you with an army of 1000, what's the use?

Gregoshi
01-18-2003, 07:20
The downside of MTW is our total control of our army. How many generals down through the centuries wish they had as much control over the battle as we do? AI controlling part of my army? It is no worse than the AI controlling the enemy. I'd not mind it at all. As has been pointed out, what is the advantage of a 10,000 man army if only 10% of your army can be fielded at a time.

Knight_Yellow
01-18-2003, 07:27
well guys theres 2 reasons

1. ur comp would get 1 frame a week if 10000 ppl where fighting

2. u wouldnt be able to manouvre ur troops properly and it would be a mess wat if ur grand army was doing well then the ai sent a 5 strong group of spears head on with knights and it causes a massed rout at witch point the enemy cav have a field day and u loose ur 10000 strong army plus the eneym gen gets so mutch virtues hell be impossible to beat...

Gregoshi
01-18-2003, 09:02
History is filled with incompetent generals who cost an army victory. I wish at times the units were more autonomous if a situation presents itself rather than standing around waiting for me to tell them what to do. I suffer from severe battlefield tunnel-vision. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Rob The Bastard
01-18-2003, 09:34
That idea could have drawbacks though...your men start doing ther own thing...ruining your strategy.

HopAlongBunny
01-18-2003, 11:09
From a simulation point-of-view I think Gregoshi is right. Once a medieval army got into motion it was very hard to communicate new orders or do anything but let it go.

If you want initiative use more Ghazi's I've had them charge from the third line back w/o orders http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

David
01-18-2003, 18:47
Perhaps in large battle u should be able to control armies instead of units. Like grouping a lot of units.

Brutal DLX
01-18-2003, 21:53
Well, I recently played a 4vs4 custom battle with medium unit sizes (one step above default setting), so there were about 8,000 men on the field. If the unit size is maxed, we get to about 10,000, and I think this is what the developers set as the limit of the engine. So if the feature of the AI controlling your additional troops were to be implemeted, you still wouldn't be able to control
10,000 on your side, because there must be space left for the enemy units. Maybe after all it's a good idea, but it makes defending a province with considerably less troops so much harder...

Lord of the morning
01-18-2003, 23:25
I definitley think that number should be more of an advantage, as is it is incredibly easy to defend a province with a 1000 elite tropps against an invading armie of uncountable poorer troops, this effect would be minimized if all of the say 10000 lower class troops would be allowed to attack at the same time, the number limitation gives an unfair advantage to quality troops, an adva´ntage that we players use, hence the complaint of poor AI would lessen a little bit if the Ai could use all of its armie (since its usualy tha AI that has nubers and the player quality) Maibie in larger battles you could group togehter units, so yo would controll groups of 300 pikemen or 60 royalknights ánd maybie increase the number of maximum units to like 20-24 this would not be to muck micromanagment if you ask me.

LordKevinV
01-19-2003, 05:06
i have a question did medieval kings even have reinforcements? or did they field their army all at the same time? it seems like it would take wayy to much time to bring up reinforcements back then.