View Full Version : Morale Question
Hi everyone,
I'm looking to see if there is a complete list of morale modifiers in one thread. I haven't been able to find one yet, if someone knows of one could you please drop a link for me?
Thanks so much
What do you mean when you say a morale modder??
a modder that mods the game while still being moral??
KukriKhan
12-14-2002, 14:57
I'm not aware of such a list Ueriah, but if you have the time, try the search button (top of this page) to see if the.Org's database gives any hits for the terms 'morale modifiers' or 'morale influences' or somesuch other combo of terms (and remember, lots of guys forget the e in morale, so maybe also try 'moral modifiers', etc).
oh, your looking for a modder than can modifie the morale???
Well sorry, I cant help you http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
No, no, Alex... I'm looking for a list of all the little things that modify morale during the course of a normal battle, such as Hill Advantage: +2 Morale Under Fire: -2 Morale. I've seen people post sniplets of them here and there, and I've started altering my tactical approach a little bit. Being able to keep my troops' spirits bolstered in combat is the edge that has allowed me to route much larger armies, and I'm sure once I see the full list I'll be a little more crafty in my gameplay.
If I come across such a list, or end up compiling it myself, I'll be sure to post it.
Thanks though
I wish I could help. But so far, I am trying to play with the sense of smell. So far, Sarecens when tired smells vaguely like rotten eggs, even at initial +6 morale.
Annie
Hello All
Welcome to the org Ueriah
I had a thread book marked with all the modifiers, but apparently it no longer exists. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif Anyway, I complied the following from the .org and .com http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hope this will help.
Morale States
Impetuous: 10 or more
Steady: 2 to 14
Uncertain: -5 to 5
Wavering: -14 to -5
Routing: Less then -6
Morale Penalties
Unit is Very tired: -3
Unit is Exhausted: -6
Unit is Completely Exhausted: -8
10% of unit is KIA (killed in action): -2
50% of unit is KIA: -8
80% of the unit is KIA: -12
Disordered or loose formation: -2
One Flank threatened: -2
Two flanks threatened: -6
One flank and rear threatened: -6
Charged by previously concealed enemy: -8
Infantry charged, by cavalry, in the flank or when in loose/disordered: -6
Taking Enemy Fire (Missile): -2
Taking Enemy Fire (Artillery/Gunpowder/weapons that cause fear): -6
Losing the fight(depending on how bad): upto –8
Infantry losing the fight to cavalry: upto -14
Out of ammo while Skirmishing: -6
Pursued by enemy of equal speed, when skirmishing: -6
Outnumbered/Outclassed 2 to 1: -4
Outnumbered/Outclassed more than 3 to 1: upto –12 depending on enemy numbers and enemy units class (Elite etc.)
Routing Friendlies: upto –12 when 2 or more friendlies routing, depending on the relative quality/class of routers.
General’s Death (first few seconds): -8
General’s Death (for the rest of the battle): -2
Morale Bonuses
No enemy nearby: +4
Rally: +8
No Retreat Possible: +8
Both flanks/one flank & rear protected: +4
2 enemy units are routing: +8
2 enemy units routing, friendlies outnumber enemy 2 to 1: +12
Winning the fight (depends on how good): upto +6
Impetuous Charge(e.g Chivalric Knights “auto” charge): +4
Outnumber enemy 3 to 1 or more than 3 to 1: +4
Valor: +2 morale for every valor point
General in unit: +2
Proximity to General (approx 1.3 map tiles?): +1 for every star
Proximity to General (further than 1.3 map tiles): +1 per 2 stars
Uphill Position (unit is higher than enemy): +2
also see:
UnOfficial FAQ (http://pub24.ezboard.com/fshoguntotalwarfrm5.showMessage?topicID=2651.topic)
Please note that this list is NOT exhaustive.
Please add/correct if needed.
Have great games
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Thats great Sinan thx for going to the trouble to find out.
My pleasure. That's what forums are for. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Thank you Thank you And a third time, thank you
This helps me so much. Thank you for taking the time to compile that. It's very appreciated.
KukriKhan
12-15-2002, 06:50
Outstanding piece of work SeljukSinan. Thanks.
Thanks SeljukSinan that list is a great help. Some of those items I can use to my advantage I think, like the concealed opponents and intial morale loss after the general dies modifiers. Seems like I might want to coordinate mass attacks around those two events when possible.
Lion King
12-16-2002, 15:24
where did you find this morale info? is it possible to change it?
thanks in advance
A.Saturnus
12-16-2002, 16:59
Great, however it`s missing destruction of army.
Hello
Sorry I have not been following this thread recently, here are some answers.
As i mention earlier this is a compilation of information from the .org and .com forums.
Certainly there must be a way to modify this info but I don't know how to myself.
Also I did not find any morale modifier info on dismayed by destruction of army anywhere on these forums. I have seen this condition before. For those who have not here is a replay. Look out for the remnants of the red army towards the end, specially the last unit as it is cut down, you will see this morale state displayed:
Failed Loyalist Revolt Replay showing DDA morale state (http://webplaza.pt.lu/shahid/scotland.mrp)
Related thread:
Dismayed by Destruction of Army Thread (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST&f=7&t=3023&st=0&&#entry36157)
Saturnus please feel free to let us know what morale impact this has. Thx.
Happy Holidays Everyone
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there are one more modifier: worried by constant retreat or smth like this...
Yes that's another one anyone know what morale impact that has, please enlighten us http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
hahha nice pic selijik http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif try again
Quote[/b] (Stormer @ Jan. 12 2003,19:19)]hahha nice pic selijik http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif try again
http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
A.Saturnus
01-13-2003, 13:43
Quote[/b] ]
Saturnus please feel free to let us know what morale impact this has. Thx.
I don`t have the slightest idea, though I think I would be negative http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I hoped you would know more... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Quote[/b] (SeljukSinan @ Dec. 14 2002,22:25)]Valor: +2 morale for every valor point
Only in some cases.
The Valours your general gives does not grant any Morale. Remember that or else you might suffer from some bad situations.
Every 2 ranks (stars) of the general grant 1 Valour.
YOu didn't mention the building morale modifiers:
church/mosque +2
monestary +2
cathedral +4 (I think it's +4 can't check here at work).
Muslim buildings the same. The only way to see these modifiers is to go into battle and hit F1. Then you see the cumulative morale effects.
While Kraxsis is, of course, correct that valor stars don't confer morale bonuses, remember that your generals' sometimes have virtues/vices that affect morale and that it's important to check these(questionable courage is the worst I've seen although vacilator is pretty bad - this occurs when an army attacks a province and then abandons the attack). (This feature was installed to prevent soaking off attacks as a tactic by the player). In my last campaign, an AI crusade got caught in a loop and did this 6 turns in a row. The result was -8 morale modifier for their general http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
YOu didn't mention the building morale modifiers:
church/mosque +2
monestary +2
cathedral +4 (I think it's +4 can't check here at work).
Muslim buildings the same. The only way to see these modifiers is to go into battle and hit F1. Then you see the cumulative morale effects.
While Kraxsis is, of course, correct that valor stars don't confer morale bonuses, remember that your generals' sometimes have virtues/vices that affect morale and that it's important to check these(questionable courage is the worst I've seen although vacilator is pretty bad - this occurs when an army attacks a province and then abandons the attack). (This feature was installed to prevent soaking off attacks as a tactic by the player). In my last campaign, an AI crusade got caught in a loop and did this 6 turns in a row. The result was -8 morale modifier for their general http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Oh, I forgot: Reliquary is also +2
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