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Old Templar
02-04-2003, 20:07
I just have one question - when can I put a question to WesW in the Dungeon? This was the reason why I joint here.
I do not like your class system and do not see the reason for it (other forums like MTW.com do not have such complex and complicated system). Frankly, the system does not serve any a better or cleaner organisation.
Anyway, when can I pose my question?

Hosakawa Tito
02-04-2003, 20:25
Welcome Old Templar, I'm sorry you do not agree with the way this board is run. I decided to cut and paste a reply by my esteemed colleague,Gregoshi, to another patron that asked the very same question. He said it better than I ever could. If you would state your question here, I would be happy to send it on to the Dungeon for you.
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Gregoshi says:
I'm sorry if our registration policy isn't to your liking. You shouldn't feel childish or falsely accused. That is not the intent. If the Ultima Online forums are as hectic as you say they are, then I'd hope you would understand our desire to avoid such a situation. I'm sure you are correct that our registration policy has turned away some people. Just take a look at the number of Junior Patrons with zero posts. However, I also wonder how many people would not even have bothered to register if our forums were not as friendly as they are.

You are, of course, free to make of this situation what you will. You can follow through with your intent to not post here anymore. That would be a loss for both of us. Or you can choose to play our silly game. You needn't spend hours a day here posting and wasting your time. Post what you want when you want. This is not a suck up to the moderators deal. Or a post count contest. Until such a time that you are able to post in the other forums, post what you will here in the Entrance Hall. There are a wide variety of topics and many of the regulars in those Hallowed forums do come here and interact with the new patrons as King David so kindly demonstated.

Enough preaching.
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Post what you want to ask, I'll send it on. Our policy is in place to ensure that our members can play well and get along with others. Most patrons gain full access after 4-5 posts. I hope you decide to stay, if you like modding, there are many great ideas here, and friendly people to answer your questions. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Old Templar
02-04-2003, 20:48
Thank you, for your prompt reply.
As you well know, WesW has published an outstanding Mod (1.5) that adds to CA's program; except he gave Norway to the Danes in Early, hence made them extremely strong. They evolve almost every time now as a strong European force which is historically incorrect and makes the game more difficult to play. My question to Wes is - how can I convert back the changes he made for the Danes?
Thanks for help in getting an answer.

Hosakawa Tito
02-04-2003, 21:07
I pasted your question in the thread by WesW on the (1.5) Mod. in the Dungeon. Hopefully someone will answer it soon. You should be able to go to the Dungeon and read it. If you have any other questions on that, or anything else, post them here and either Gregoshi or I will be glad to assist you. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Brutal DLX
02-05-2003, 10:55
All you need to do is editing the startpos txt. file for the respective era. Load it into a text editor and read the comments by the programmers, it's not hard to do, you have to give Norway or Sweden back to the Rebels, or unassign it from the Danes, (then it becomes arebel province anyway, as far as can remember), then make sure the troops in Norway belong to the rebels too, not the Danish, or they will end up conquering it on the first turn.

MonkeyMan
02-05-2003, 14:17
Quote[/b] (Old Templar @ Feb. 04 2003,18:48)]Thank you, for your prompt reply.
As you well know, WesW has published an outstanding Mod (1.5) that adds to CA's program; except he gave Norway to the Danes in Early, hence made them extremely strong. They evolve almost every time now as a strong European force which is historically incorrect and makes the game more difficult to play. My question to Wes is - how can I convert back the changes he made for the Danes?
Thanks for help in getting an answer.
Go to

C:\program files\total war\Medieval - Total War\campmap\startpos\

assuming this is your installation path

in this folder you will find four or more txt files. I am unfamiliar with WesW's mod, the standard files are early/high/late/tutorial.txt

If there is another one that appears to refer to wesW's mod then use this, otherwise open up early.txt

don't be intimidated by the size or make up of the file, it all makes sense after a bit of viewing.

Just over half way into the file you will find a section that starts

//========================================
//Region Owners
//How the regions are divided up. Specify
//an owner, or control is given over to
//rebels by default
//NOTE: Sea regions shouldn't be owned.
//========================================

//major faction lands
//===================

and contains comments such as

SetRegionOwner:: ID_ALGERIA FN_ALMOHAD
SetRegionOwner:: ID_CORDOBA FN_ALMOHAD
SetRegionOwner:: ID_GRANADA FN_ALMOHAD
SetRegionOwner:: ID_LIBYA FN_ALMOHAD

scrolling down you should find one that says

SetRegionOwner:: ID_NORWAY FN_DANISH

change this to

//SetRegionOwner:: ID_NORWAY Norse

Specifically take note of the '//' this tells the program to ignore this line of code so you could essentially just put // before the statement, with all unassigned provinces assumed to be rebels.

Assuming no large forces are in this province, or the danish king is not set to start here, you should have no problems. Save the file, and start a new game to test the changes.

I'm sorry you feel hard done by the orgs policies, I assure you those of us who have been here for a while agree with most of them. For more information on modding the various elements in the game, visit the dungeon and particularly read the sticky posts on modding guides and basic information.

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