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View Full Version : How do I remove the patch ?



Rhysy
02-16-2003, 18:01
I just downloaded the 1.1 update (foolishly thinking it would solve more irksome bugs than it would create), and I don't like it. Is there an easy way to get rid of it ?

Pablo Sanchez
02-16-2003, 18:15
You can reinstall, but besides that, I don't think there's any way to take it off.

Shahed
02-16-2003, 18:21
reinstall. i think that would be the only way.

Gaius Julius
02-16-2003, 20:02
You'll probably have to reinstall.
I just had a look in the Add-Remove programs, didn't see the patch listed.

econ21
02-17-2003, 02:16
Don't do it Rhsys What don't you like? It takes time to get use to the period restrictions in the game, but stick with it - they make the game more challenging and are historical. I really like the rebalancing of spears vs knights; before the patch vanilla spears could hold off Royal Knights. Now, knights offer more of a threat but are not superpowerful - a delicate balance, got just right, IMHO.

Rhysy
02-17-2003, 17:50
My mistake, I won't remove it....

I was getting more than a little peeved by weird things happening - like the Byzantines forming loyalist uprisings in a province they'd never conquered, the Pope reappearing literally year after year with ever more terrifying armies - so I got the patch to see if it would fix anything. Instead it turned my rather large, poor but very stable empire into some kind of monstrous rebel factory with a massive reappearing Spanish force invading me.... gave me lots of money though. http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

But my dad tried reloading his campaign, and he hasn't got any problems, so I guess it was that utterly abysmall feature that the game makes things harder when you're close to victory (something that really, really makes me http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif ), and not the patch after all.

I'm glad knights have been upgraded, they might actally be worth paying for now http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Previously I've found steppe-cavalry to be much better value for money - they can't take on medium-heavy infantry, except flanking, but then neither could any other cavalry. Having a fast cavalry unit which is actually useful against heavy infantry will make things much more interesting


Sorry if I sound like a whinger, but the core of the game is really great, which makes the irritating features (which I will not go into... there's gaming to be done &#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif get on my wick.

Portuguese Rebel
02-22-2003, 02:17
Done the patch... did not like it at all... had to reinstall. What a waste of time... cavalary is strong enough in prepatch. Just because some crybabys wanted a kind of medieval battle tank they went on this. The only good thing is that they have tunned down the spys (wich i dont allow myself to use to anyway). And having the units only in the right time isn't that cool. It may be more historical but then again i like to invest in technology. If i was a king in the medieval era i would be one of those who could actually read... Why cant a guy beat reality in technological advance? And building upgrades before the unit is there to produce is just plain stupid. Like medieval men saying: OH yeah lets build this ultra-mega-super-structure so that perhaps some will come out of it... in the next 50 years?. Its silly and has i dont play online im just fine:). The game works fine and i love it has is. If i dislike something in the future i will mod for myself, not going in like a sheep... just cause any1 is doing it... http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

Knight_Yellow
02-22-2003, 02:24
well if u think light calv are no match for knights ur very wrong try holibars in my last mp game 3 units of these killed 3 generals on lancers,goths and merc calv as well as numerous other hvy calvary without any serious micromanagement.

1 tip though never send them near full strength inf.