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View Full Version : Destruction of Buildins. Can it be stopped?



Tim
01-17-2003, 00:34
Question. Is it possible to stop buildings from being destroyed in the game? They fixed it a bit with the last patch, but I would prefer where NO buildings were destroyed. I'd rather fight for and fight against enemies who have a will built infra-structure. I'm tired of moving through countries that have been devastated.

Is there a way we can fix this?

Gaius Julius
01-17-2003, 05:19
Tim, I don't think you can stop buildings from being destroyed.
Really, I'm glad you can't; it adds to the realism, that everyone always asks for.
Could you imagine war with no destruction? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Brutal DLX
01-17-2003, 12:55
I would say don't attack those provinces then. Or take them over, develop them and retreat when you get attacked there. Your enemies surely will make good use of the newly aquired facilities there...
Other than that, it may be possible to edit some game files, but that is an issue for all the modders here.

SmokWawelski
01-17-2003, 15:01
Quote[/b] ]I would say don't attack those provinces then. Or take them over, develop them and retreat when you get attacked there. Your enemies surely will make good use of the newly aquired facilities there...
Now that’s an idea http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Not only you have to govern your country but also build infrastructure and economy for your enemies? Why not simply put a dagger through your heart?

Reod
01-17-2003, 15:12
elo ziom Smoku
jak dobrze zobaczyc polska twarz w tym miejscu http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
grywasz w multiplaya?
jakiego masz nicka?
ktos z Polski gra regularnie?

Reod
01-17-2003, 15:13
oh, Chicago http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Brutal DLX
01-17-2003, 15:42
Well, Smok , I said that in regard to Tim's question.
It appeared as if he wanted a more challenging game with enemies fielding better armies.
Of course my personal interest would be to avoid that at all cost. It saves a lot of time and trouble.

keet
01-17-2003, 22:14
At first I hated it but now I love the realism.

Something that happens which is very disturbing is when you launch an amphibious invasion and take the province but the port was destroyed.

Now your army is isolated while the enemy converges on you and you have no retreat untill you build a new port.

I made that mistake with my only heir one time, boy did I sweat that one out.

Jeroen Hill
01-17-2003, 22:20
Actually, when I know that a pronvince is about to be invaded, and I can not stop it in time, I destroy all the important buildings as well. That is, farming, mining and harbors.

SmokWawelski
01-18-2003, 03:13
Please excuse our secret language of traitors here:

Reod, czasami gram, ale roznice czasowe sa zabojcze. Na MP zawsze jestem SmokWawelski, juz od czasow Age of Empires 2.
Moze sie spotkamy kiedys i klan zalozymy http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Innych Polakow jeszcze nie spotkalem, ale pewnie gdzies sa...

Well, thank you http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

barocca
01-18-2003, 03:21
hmmmmm..

i can't find the topic that covered this ages ago,
but if i remember rightly it has something to do with different cultrures and income,

culture specific buildings will always be destroyed when province taken by different culture,
and non income producing buildings destroyed before income producers are destroyed,

You'll have to test this yourselves and let me know if it works,
try adding a ONE in the income column of the buildings you want to save in the build_prod file,

Tim
01-18-2003, 05:15
Quote[/b] (Gaius Julius @ Jan. 16 2003,22:19)]Tim, I don't think you can stop buildings from being destroyed.
Really, I'm glad you can't; it adds to the realism, that everyone always asks for.
Could you imagine war with no destruction? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Oh, don't get me wrong, I like/want more realism. But, I'd much rather have an enemy on par with my economy/infrastructure. We all know the limitations of the AI. I want them to have the muscle to put up a good fight. It's not about making the game easier, but making it harder.

Not that I'm uber-player, but its got to the point where the game just isn't that challenging.

Gaius Julius
01-18-2003, 05:44
Quote[/b] (Tim @ Jan. 17 2003,22:15)]Not that I'm uber-player, but its got to the point where the game just isn't that challenging.
I don't know about that Tim.
I've been playing the Biz.,early, and I'm sufficiently challenged.
Civil wars, Papal problems ( I'm Orthodox ), lousey hiers, just to name a few.

Xicote
01-18-2003, 05:53
Quote[/b] ]lousey hiers

I always thought that the Byzantines got the best heirs? One time I was playing them and I didnt get one heir with under 5 command, dread, acumen.. all of them.

Gaius Julius
01-18-2003, 05:58
Quote[/b] (Xicote @ Jan. 17 2003,22:53)]I always thought that the Byzantines got the best heirs? One time I was playing them and I didnt get one heir with under 5 command, dread, acumen.. all of them.
They do produce some good hiers, but they also have their share of hiers with some bad vices.
Remember, it depends on the people who produce them. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Portuguese Rebel
02-24-2003, 22:26
The destruction of buildings was made to emulate the looting that always followed battles... Even the best commanders had trouble stoping this once the battle was won.

If they manage to stop it, was because their dread was high enough to scare the living pants out of their own soldiers.

In the game, if you had a way to disable building loss, you would have end up losing the realism in the association:
War=>destruction=>lower tech
Peace=>Money money money=>construction=>higher tech http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Bhruic
02-24-2003, 22:52
Quote[/b] (barocca @ Jan. 17 2003,20:21)]hmmmmm..

i can't find the topic that covered this ages ago,
but if i remember rightly it has something to do with different cultrures and income,

culture specific buildings will always be destroyed when province taken by different culture,
and non income producing buildings destroyed before income producers are destroyed,

You'll have to test this yourselves and let me know if it works,
try adding a ONE in the income column of the buildings you want to save in the build_prod file,
Well, I find that when playing a Catholic faction, if I take over a Muslim province, the Mosque magically converts to a Temple (and doesn't get destroyed). Well, sometimes it does, but not always. Same thing on the reverse. I've never really paid much attention to any other culture specific buildings, so not sure whether they can stick around or not.

Bh