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Longshanks
03-28-2003, 14:37
Probably as true as they ever were...

Murphy's Laws of Combat

If you are short of everything except enemy, you're in combat.

The problem with taking the easy way out, is that the enemy has already mined it.

When you have secured an area, don't forget to tell the enemy.

The buddy system is essential to your survival. It gives the enemy somebody else to shoot at.

Don't look conspicuous. It draws fire.

Never draw fire, it irritates everyone else around you.

A sucking chest wound is Nature's way of telling you to slow down.

Fortify your front and you'll get your rear shot up.

Cavalry doesn't always come to the rescue.

There's always a way.

It's not the one with your name on it, it's the round addressed to whom it may concern ya gotta think about.

If you can keep your head while those around you are losing theirs, you may have misjudged the situation.

If two things are required to make something work, they will never be shipped together.

Anything you do can get you shot, including nothing.

Whenever you lose contact with the enemy, look behind you.

The most dangerous thing in the combat zone is a 2nd LT. with a map.

The quartermaster has only two sizes, too large and too small.

If you really need an officer in a hurry, take a nap.

If your sergeant can see you, so can the enemy.

When you have secured an area, don't forget to tell the enemy.

You are not Superman.

Recoilless rifles aren't.

Final protective fire doesn't.

Suppressive fire won't.

Friendly fire isn't.

Interchangeable parts aren't.

If it's stupid, but works, it's not stupid.

When in doubt, empty the magazine.

Never share a foxhole with anyone braver than you.

Always keep in mind that your weapon was made by the lowest bidder.

If your attack is going well, it's an ambush.

Try to look unimportant. The enemy may be low on ammo.

If you are forward of your position the artillery will be short.

The enemy diversion you're ignoring is the main attack.

The important things are always simple.

The simple things are always hard.

Incoming fire has the right of way.

If the enemy is in range, so are you.

Tracers work both ways.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Radios will fail as soon as you need something desperately.

When both sides are convinced they are about to lose . . . they are both right.

Professionals are predictable, but the world is full of amateurs.

The only terrain that is truly controlled is the terrain upon which you're standing.

The law of the bayonet says the man with the bullet wins.

The best tank killer is another tank. Therefore tanks are always fighting each other . . . and have no time to help the infantry.

Perfect plans aren't.

The easy way generally gets you killed.

Ammo is cheap; your life isn't.

No plan survives the first few seconds of combat.

It's easier to expend material in combat than to fill out the forms for Graves Registration.

The enemy invariably attacks on two occasions:
-when you're ready for them.
-when you're not ready for them.

Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep

There is no such thing as an atheist in a foxhole.

Remember, a retreating enemy is probably just falling back and regrouping.

No matter which way you have to march, its always uphill.

The one item you need is always in short supply.

The worse the weather, the more you are required to be out in it.

Field experience is something you don't get until just after you need it.

A Purple Heart proves you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

Murphy's Law: anything that can go wrong will

Murphy was a Grunt.

Brutal DLX
03-28-2003, 15:22
War is hell.

Gregoshi
03-28-2003, 16:53
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif Good stuff Longshanks. I hadn't seen that list in a while. There are many gems in there. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Sir Black Raven
03-28-2003, 17:01
So true what u stated above longshanks ans so pertinent in the days we live. Hail http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

KukriKhan
03-29-2003, 14:24
Quote[/b] (Brutal DLX @ Mar. 28 2003,05:22)]War is hell.
Hell is better organized. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

whiskeyjack
03-29-2003, 20:43
Funny list but sadly true

Al Shama'ar
04-04-2003, 17:10
Lots of laughs http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

and some deep thinking too http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

May i had one too?

those who most desire war, are always behind you

Al Shama'ar

Swordsman
04-04-2003, 22:46
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif A couple I hadn't heard before

Here's some variations:

- The easy way is always mined.

- Once the pin is pulled, Mr. Grenade is not our friend.

- Five-second fuses only last three seconds.

Rob The Bastard
04-05-2003, 05:15
Always throw Mr grenade away... before throwing the retaining clip and pin away

lonewolf371
04-05-2003, 21:54
Quote[/b] (Longshanks @ Mar. 28 2003,07:37)]Murphy's Law: anything that can go wrong will
This should be rephrased to...

Anything that can go wrong will and at the worse possible time.

smakkz
04-09-2003, 23:12
hehe... good to see murphys laws of combat again.. when in the army, we used to qoute the laws to our commanders.. sure got them pissed off http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Jeff
04-10-2003, 01:21
That is a great list. Some of my favorites:


Quote[/b] ]The one item you need is always in short supply.
- Boy isn't the the truth with everything


Quote[/b] ]The worse the weather, the more you are required to be out in it.
- This fits my job to a tee


Quote[/b] ]No plan survives the first few seconds of combat. - Some General analyst just said this on CNN the other night when asked about the attack on Baghdad.


Quote[/b] ]Incoming fire has the right of way. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif Now that one is funny

Lord Godfrey
04-10-2003, 02:15
Ten Rules for an Infantryman

1. Never ask for volunteers. If you are in charge, asking for volunteers is a waste of precious time. Soldiers will debate with and among themselves about whether to volunteer, and the moment for action will have passed.

2. Never volunteer.

3. Cash the check. If the Army wants the money back, you will be told. I once tried to return a $32 overpayment. The paperwork took more than a year.

4. Always conduct reconnaissance. Always, always, always. Even if you don’t think reconnaissance is necessary, do it anyway. Especially if you don’t think it is necessary.

5. Camouflage everything. That’s everything. Dirt, rocks, trees if necessary –anything that might cause the enemy to spot your position.

6. Always know how many rounds are in your magazine. Few things are more frustrating than having a bolt unexpectedly lock back when you thought you knew how many rounds you had remaining.

7. Never miss an opportunity to eat or sleep. You don’t know when the next chance will occur.

8. When you wake up in the morning or in the middle of the night, touch your rifle. Before you shake possible scorpions out of your boots, before you even think about that first cup of coffee, touch your rifle. Before you go to sleep, touch your rifle. It’s there; you can see it, but touch it anyway.

9. Always carry spare batteries. In the increasingly technological, battery-driven Army, even a grunt needs batteries. And more batteries.

10. There is no such thing as overkill. If you have a valid target, fire on it, call for fire, and then call for more fire.

KukriKhan
04-10-2003, 02:40
That was beautimus Lord Godfrey. I especially liked:

4. Always conduct reconnaissance. Always, always, always. Even if you don’t think reconnaissance is necessary, do it anyway. Especially if you don’t think it is necessary.

5. Camouflage everything. That’s everything. Dirt, rocks, trees if necessary –anything that might cause the enemy to spot your position

I would add:

11: When you think you've recon'd and camo'd everything: go out where you think the enemy will be and look. Then fix it. Look again. Fix it again.

And:
7. Never miss an opportunity to eat or sleep. You don’t know when the next chance will occur

Of all the skills the Army taught me, power naps was probably the most important, both at the time and later in zzzzzzzzz uh? life. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Nowake
04-10-2003, 10:25
I remember that when I read them for the first time, I took it to my history class ... Have you ever seen a madly in-love of military teacher very mad? I did, and had a great time http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif