efstratios
02-13-2003, 09:29
Hello guys, here are a few thoughts on possible Templar mods that would make the game more historically accurate. Ideally, I would like to see these incorporated in one of the existing mod patches.
1. Addition of Templar Promentory building, enabling creation of units. Its break up value should be set high in order to reflect the tremendous wealth they ammased.
2. Templar foot soldiers, the secondary - less known component of the terrific fighting force.
3. Addition of an event reflecting their persecution on early 14th century and declaration of their heressy. Could this be done by making them a separate faction in war with the pope?
Finally, just a word on my desire to be able to modify and design leaders/generals with traits theat suit me better. Has anybody tried this already?
Eager to receive your thoughts.
E
1. Addition of Templar Promentory building, enabling creation of units. Its break up value should be set high in order to reflect the tremendous wealth they ammased.
2. Templar foot soldiers, the secondary - less known component of the terrific fighting force.
3. Addition of an event reflecting their persecution on early 14th century and declaration of their heressy. Could this be done by making them a separate faction in war with the pope?
Finally, just a word on my desire to be able to modify and design leaders/generals with traits theat suit me better. Has anybody tried this already?
Eager to receive your thoughts.
E