misplacedag
04-24-2003, 11:45
I figured the drop off was somewhere between 01 and 20, just didn't feel like running the countless tests to determine exactly where.
The biggest factor in attracting mercs to a given Inn is war and conflict in nearby provinces.
Do you have inside knowledge about the code to verify this. For testing, I created an Inn at the start for all factions, and then would start a new game for each region. No wars had broken out yet, and I only tested Venice and Wessex, but 2 - 5 units would appear in year 2, then anywhere from 6 - 15 in years 3 and 4. Those numbers stayed consistent at 20, 40 and 90. The reduction to 01, clearly reduced the numbers to 0 in year 2 and 3 - 5 in subsequent years. Plus, it seems that in the games I've played, certain regions were always Merc havens, whether there were wars in the region or not. Khazar, Arabia, Lithuania, Flanders come to mind. Inns in adjacent regions would have none. Of course Flanders always has a war around it, but the first two (especially Arabia) didn't.
Yea, I noticed the negative values for castles and a couple of other buildings (Constable and Marshal if I remember right). That's the main reason I tested at 90. I wanted a number much greater than 40 that should never be reduced to zero or less. (Note: I had noticed that other factors appear to be a triggering threshold level, rather than an actual amount level, and it looks to me like the Merc Mag field is as well. My guess is that its a 3 prong branch: Sub1>trigger, Sub20, None
The biggest factor in attracting mercs to a given Inn is war and conflict in nearby provinces.
Do you have inside knowledge about the code to verify this. For testing, I created an Inn at the start for all factions, and then would start a new game for each region. No wars had broken out yet, and I only tested Venice and Wessex, but 2 - 5 units would appear in year 2, then anywhere from 6 - 15 in years 3 and 4. Those numbers stayed consistent at 20, 40 and 90. The reduction to 01, clearly reduced the numbers to 0 in year 2 and 3 - 5 in subsequent years. Plus, it seems that in the games I've played, certain regions were always Merc havens, whether there were wars in the region or not. Khazar, Arabia, Lithuania, Flanders come to mind. Inns in adjacent regions would have none. Of course Flanders always has a war around it, but the first two (especially Arabia) didn't.
Yea, I noticed the negative values for castles and a couple of other buildings (Constable and Marshal if I remember right). That's the main reason I tested at 90. I wanted a number much greater than 40 that should never be reduced to zero or less. (Note: I had noticed that other factors appear to be a triggering threshold level, rather than an actual amount level, and it looks to me like the Merc Mag field is as well. My guess is that its a 3 prong branch: Sub1>trigger, Sub20, None