misplacedag
04-23-2003, 13:52
Wes is correct, I misinterpreted what Unit Capacity means in the field descriptors at the top of the unitprod file. I was assuming it would work for every building in the same manner it works for castle types. However, after testing, it does not appear to, so I must assume Wes is correct in saying that castle types are the only building to which the field applies.
The Lord of Storms is also correct in interpreting what I was trying to accomplish. Even with field 25, Mercenary Magnetism set to 20, the Inn can still attract a whole hoard of Mercs, (at least a stack and a half worth in the first 3 or 4 years). However, it has never made in logical sense to me that some Inns can attract 1500+ mercs, (does any castle ability go this high?) while the vast majority of Inns have none. What I really wanted to accomplish was having all Inns attract a few units, but none being able to attract almost 2 stacks worth.
I have tested field 25 with values of 01, 20, 40, and 90. I could see no statistical difference between 20, 40 and 90. Only significant dropoff came with 01, and then VERY few inns seemed to attract any at all, but I really don't have enough tests to make that a definite conclusion.
The Lord of Storms is also correct in interpreting what I was trying to accomplish. Even with field 25, Mercenary Magnetism set to 20, the Inn can still attract a whole hoard of Mercs, (at least a stack and a half worth in the first 3 or 4 years). However, it has never made in logical sense to me that some Inns can attract 1500+ mercs, (does any castle ability go this high?) while the vast majority of Inns have none. What I really wanted to accomplish was having all Inns attract a few units, but none being able to attract almost 2 stacks worth.
I have tested field 25 with values of 01, 20, 40, and 90. I could see no statistical difference between 20, 40 and 90. Only significant dropoff came with 01, and then VERY few inns seemed to attract any at all, but I really don't have enough tests to make that a definite conclusion.