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View Full Version : STW IS FULLY MODIFIABLE! LEARN HOW TO MAKE IT INTO ANYTHING YOU WANT



Khan7
08-23-2001, 08:35
Alright, here's the deal: I'm realllllly worn out from about 12 nearly uninterrupted hours in front of a computer screen doing mad research and compiling information. So I shall not talk much now.

And I know this is technically something that should be in the Mods/Patches forum, but what I've come up with is so great I felt I should post it too where the majority of STW fans will see it. So I would be very grateful if the Admins would let me by-- just this once.

I have just completed a comprehensive research of all of the modification possibilities for STW. You can make your own campaigns, twist around the units any way you want to, twist around the projectile stats any way you want to, and a whole load of fun stuff like that. In my research I think I have found the cause of the much vaunted "morale issue", in the form of a unit attribute-- "unroutable", that all of the non-Ashigaru Japanese units have. If I'm right, this could be turned off and people who like the old way could play that way, maybe even online!

This also opens the floodgate to anyone who would want to create great mods for this great game. I plan on working on an American Civil War mod, which I could hopefully release a preliminary version of within a week, complete with a Campaign and everything. If my feelings and hopes are correct, it would be possible for such mods to be played online, also.

Anyway, if you would like to have the research I have done, essentially a guide to Modding this game, I can e-mail it to you, contact me at gengiskan0@cs.com . Believe me, I have no knowledge of or desire to use viruses, so you can trust me. I would hope that in some time totalwar.org would consider offering my archive for download, but until then I'll happily mail it off to anyone who asks.

So, hear ye hear ye! Khan7's Archive on STW Modification 1.0 is hereby released!

I hope to do expand and refine it quite a bit, as I and the resourceful members of the online community learn more. But in its current form the archive can be considererd a VERY useful tool designed to teach you how to make the modifications and make those modifications easier.

Modification though, even with this archive, though not particularly difficult or tedious, is still SOMEWHAT tedious. In the future I would hope that some STW fan with a basic knowledge of programming could make a program to make this all easier.

I realize that the buzz on this has been going around for quite some time, but I am 99% sure that this is the first comprehensive analysis, database, and guide on STW Modding.

So anyway, I've rambled on enough, I must now go crash. Will be waiting for your e-mails so you can get my archive. OOOOoooh so tiiired and wwaaaaaaastedfeeling...

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Khan7

Catiline
08-23-2001, 08:44
Khan at the moment htis can best be dealt with in Editing and Mods where it belongs and where people who are really interested in it can discuss your findings. So I am going to move it. As I've posted elsewhere today at the moment i'm making a real effort to keep stuff in the right forums.

I hope you're right though, well done for putting in all that effort, 12hrs is a LONG time

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Oderint dum metuant

[This message has been edited by Catiline (edited 08-23-2001).]

Dunhill
08-23-2001, 08:45
If you can get into the thunderbomber progectile info, you've got cannons and mortars, you'll just have to adjust the movement and images as required. Everything else is probably ready to go, just needs some adjustments to sprites to represent cavalry, and infantry, as there isn't much else.

Keep up the good work.