View Full Version : anybody else annoyed by......
shinewbie
09-08-2001, 05:36
some of the changes to the game in the Warlord edition? My vote for worst change in the new version is the randomization the reinforcements. In the old game, reinforcements came from offscreen in roughly the same area as your starting position. In the WE, they can come from any direction whatsoever. This is especially ridiculous when you're storming a bridge and not making any progress...then magically your replacement troops appear.......ON THE OTHER SIDE OF THE BRIDGE. I'm hoping that there's a patch in the offing to fix this...it's annoying.
Catiline
09-08-2001, 05:39
The simple answer is yes. check further down this page there are many threads. most of the moaning seems to be out of peoples systems now htough and there's even, god forbid, some sensible discussion that might lead to future patches addressing hte issues.
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Oderint dum metuant
theforce
09-08-2001, 06:10
If you think it is very wise. Most of the times there is a battle and one of them runs. The other follows with everything he has. Units are gone and fresh ones appear in the direction where friendly units are running away and the enemy is advancing. Also the enemy can line up a projectile line and cut to pieces any thing that appears from there.
Units coming from different directions give you the chance to gather units away from the enemy and strike his tired units in force.
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Don't use only honour, use theforce, too.
http://lod.fateback.com
but not sooo! random. . .!!!
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Watch out for that. . . . . Dam too late!. . . the story of my life!
WarlordWarrior
ELITEofGAZOZ
09-08-2001, 09:15
THEFORCE I MUST REPLY
if this is the problem
Why not routin the units in every direction instead of reinforcements coming from every direction???
It is just stupid if units run from enemy by running THROUGH ????? the enemy
solypsist
09-08-2001, 09:52
that is a point. in most tabletop wargames, fleeing units leg it towards the nearest "board edge" as a clean, quick, and efficient way to get them out of the battle.
since STW comes rather close to most tabletop gaming systems, right down to the battle factors, fleeing units should also run towards the nearest map edge. This makes more sense than running all way towards the back of the map, which usually results in the fleeing unit getting mowed down almost entirely if it's from an Attacking banner that has had to cross most of the field to reach a camping Defender.
[This message has been edited by solypsist (edited 09-08-2001).]
celtiberoijontychi
09-08-2001, 11:18
it's even worse, routing units run to their deployment zone. Never seen that in MP, when someone gets routed and his units run the whole map frome east to west and dissapear through a corner? Well THAT is annoying
theforce
09-08-2001, 16:20
The point is that the multiplayer game it's tweaked like the one player game. The routing army tries to get back to their province not in the enemies one.
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Don't use only honour, use theforce, too.
http://lod.fateback.com
Major_Dump Asai
09-09-2001, 01:58
i like it when the enemy reinforces his troops by popping out on my side of the bridge
http://www.totalwar.org/ubb/mad.gifi dont!!!
solypsist
09-09-2001, 04:20
i fell for something similar to that my first few games with bridge battles.
usually i send off spent archers and then automatically run my reinforcements to the bridge "front" by clicking on the unit icon (rather than the actual unit). imagine my surprise when i bring my fresh musket units to my side of the bridge without realizing they had appeared on the enemy's side. i knew something was amiss when i saw the little white flags appear on units that, in my mind, were nowhere near the enemy. the sad reality, of course, is that i had inadvertantly ordered them to run through the enemy units in order to line up on my side of the bridge.
Divine Wind
09-10-2001, 02:59
It is far 2 randomly placed.
If this game was based on accurate fighting strategy this would not happen.
Armies would stay as *Armies* meaning the troops would stay together and deployed together. Generals have been known in famous battle 2 split there forces etc etc however several units would be together and not just placed on there own where they could not be organised or briefed on enemy location.
I think it would be more intresting if this random placing would still be random but....the units came on as small armies...e.g. 300 troops.
This could make it seem more real as if the enemy commanders made a feint 2 flank your army etc.
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The Wind is with you
Divinewind
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"The World is a fine place and well worth fighting for"
Reinforcements always appear on the attacking end of the map (at least everytime I've known it) because as far as the computer's concerned, new units come from one end and the units that are already present are at the other so when new units come on, they come onto the attacking end. I asume it's something like this anyway.
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Fight first, ask questions later.
TakeshidaSo
09-10-2001, 03:50
REINFORCEMENTS
A lot of people are annoyed by the new reinforcements approach. You cant detach units, to act as reinforcements, and reinforcements wont arrive where you want them to anyway.
It's a SP issue, related to the strategy of attrition, and a MP one, as far as KOTH games. It would be good for both SP and MP, if you could tell reinforcements where to arrive. It would help both, SP and MP games, if you could detach forces. It would help MP games, if you could buy more than 16 units, and detach forces.
ROUTERS
If routing units moved toward the nearest mapedge, they would still move thru enemy units, if the enemy were between them and the edge. If they behaved like a skirmisher, while they remain routed, then they could rout more safely. They obviously dont rout logically now, and they do have to rout in some direction.
The question you must answer first, is how should routers behave, while they are routing. If your satisfied that they are acting like they want to survive, then I will disagree. If you think that CA\DT should not be asked to allow routers to behave like skirmishers already do, then I would also strongly disagree.
[This message has been edited by TakeshidaSo (edited 09-09-2001).]
solypsist
09-10-2001, 04:36
reinforcements only always appear from the attcking end of the map if you're playing the original STW and not STW:WE
Divine Wind
09-10-2001, 06:43
I was talking about MI http://www.totalwar.org/ubb/tongue.gif
Koga No Goshi
09-10-2001, 09:34
I wish they would at least FULLY randomize the units. I believe someone posted, and my experiences agree with this, that it seems the most valuable 16 units go in first, and the cheaper units come in as reinforcements. There's nothing more frustrating than chasing an army of monks, dachi, and cavalry off the map and then have 16 units of archers come from every direction, skirmish-moding to stay just out of reach of your tired troops, and having to send your 2 or 4 cavalry units in circles around the map to clean all the archers out.
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Koga no Goshi
"Hokusai"
Now as a spirit
I shall roam
the summer fields.
solypsist
09-10-2001, 10:25
Hmmm, depends on what you set for your own reinforcements (and if they bother to show up).
Yeah, I'm a bit tired of archer cav enemy reinforcements, but what really is getting to me is this:
The clans all now seem to have a prenchant for archer-based armies. Earlier, the only clan notorious for this was Uesugi, but now I'm facing all-archer armies from Takeda and everyone else on the island. Needless to say, this gets boring quickly, especially if my one ot two horse dojos are cranking out at max capacity already (and archers are cheaper than horses). Anyone else experienced this change from the original game to this one?
Otokomi Innue
09-10-2001, 10:36
I had a doozy last night. I was vastly out numbered on Etchu. I was Takeda defending with about 900 troops to Uesigi's 2000. I played the bridge perfectly and routed his entire army. Careful not to persue him, I found myself facing nearly 500 fresh troops. 100 YS crossing the bridge and 300 YC + SA from BEHIND!!!! A great victory turned into defeat and took the fun factor daown a few notches.
KumaRatta Yamamoto
09-11-2001, 00:27
Soly, i had a game like that but with different unit types: cavalry. For a reson i don't understand nearly all opposing AI clan's in this particular game i was playing in we're heavy in cav.
So i went heavy in yari....
Peacewager
09-11-2001, 01:34
Do reserve units appear in STW:WE? I have played several battles, with more than 16 units, where I order spent archers to withdraw and no reserve units appear from the edge of the map after the archers withdraw.
I just bought WE a couple weeks ago and am still on the learning curve.
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