View Full Version : New Guy speaks....
A first post here...I know newbie posts sometimes annoy veterans, but having flicked through the posts for the last few days, I definetly feel I need some kind of toe-hold into the forum..
If anyone has the time/patience, feel free to shout something at me that I can talk about...
Blade
theforce
09-25-2001, 21:31
Hi mate. Welcome to the forum. Well l don't think that veterans are anoyed by newbies because of their fightign abilities or about asking questions but mainly because of doing inmature things in the servers like spamming and this like that. I once more welcome you and wish you great AS(Ass Chopping) :P
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Don't use only honour, use theforce, too.
http://lod.fateback.com
solypsist
09-25-2001, 21:51
look around a bit more and you'll see a user named Kurando.
stay away from him. trust me.
good luck and thanks for posting!
Soly
Quote Originally posted by solypsist:
look around a bit more and you'll see a user named Kurando.
stay away from him. trust me.
good luck and thanks for posting!
Soly[/QUOTE]Heh hold on!!!K-Man a great guy http://www.totalwar.org/ubb/smile.gif
Welcome.....
Welcome to the Dojo! http://www.totalwar.org/ubb/smile.gif
Nah, nobody is a monster here hehe, you will find lotsa ppl to help ya out.
Tera
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Visit my resource centre here! (http://terazawa.totalwar.org)
Evil is within us... http://terazawa.totalwar.org/emo.gif
MagyarKhans Cham
09-26-2001, 00:09
be aware of teh wolves, we are out of prey lately and the numbers of wolves are big
"A fattened wolf is an easy kill, for they will become lethargic and lazy in light of their recent feast."
"A starving wolf is an easy kill, for its moves and motivation are easily predictable."
"Wolves without prey will soon turn on each other for nourishment."
-- A Wise Man Eating Ramen Noodles
Not that this has anything to do with the STW clan bearing the 'Wolf' name... and has nothing to do with 'Wolf Blitzer', the noted Shogun: Total War afficionado that plays the game in full Mongol outfit with Mongol music playing in the background...
[This message has been edited by Vanya (edited 09-25-2001).]
[This message has been edited by Vanya (edited 09-25-2001).]
theforce
09-26-2001, 01:16
Haha. But yer again vanya these wolves are able to handle weapons and have ashis to grow crops!!!
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Don't use only honour, use theforce, too.
http://lod.fateback.com
Chiyonofuji
09-26-2001, 13:54
Konnichiwa Blade-san!
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I wouldn't join any club that would have ME as a member!.
hey Blade,
feel free to ask me anything u want to know.
...if u see me, or here if i can give u an answer...
koc
Thanks guys...
I'll come up with an interesting conversation as soon as the powers that be visit me with inspiration...
Blade
TakeshidaSo
09-27-2001, 00:19
This is intended as begining source of referrance, for those who may not be entirely familliar with the games features.
Battle logs tell you about units honor and performance.
Custom battles lets you test, and design armies.
The smaller flags on units tells you their honor.
The zen coins on unit icons shows their fatigue status.
Your general is the first unit you buy.
General gives nearby units morale bonus, unless routing.
General dying subtracts morale, so more from nearby units.
Archers can cause freindly fire, guns dont.
Archers in 3rd or more ranks take an accuracy penalty.
Guns in 3 ranks rotate and fire one rank at a time.
Guns in 2 ranks fire both ranks at once.
Hold Position keeps missile units from being lured forward.
Hold fire lets you conserve ammo, and target your archers.
Hold Alt then clik target to make missile units melee attack.
Missiles start in skirmish formation, so wont stand ground.
Hold Formation raises Ashi's morale, improves them vs. cavalry.
Units in Loose Formation lose morale and effectiveness.
Units in Wedge Formation get melee attack bonus.
Units fighting against a Wedge get the same attack bonus.
Yari armed units get attack bonus against cavalry.
All units get attack bonus against cavalry in woods.
Units attacking an enemys flank get an attack bonus.
Units attacking an enemys rear get a larger attack bonus.
Units with friends on either flank gain a morale bonus.
Units with enemy in their rear lose morale.
Units with nearby routing enemy gains morale.
Units with nearby routing friends loses morale with each unit.
Hold Alt then clik ground to keep units facing unchanged.
Select unit, hold Ctrl, then select another unit to select both.
Hold Ctrl-Shift-(1 thru 9) to hotkey selected units.
Recall hotkeyed 'Division' with Ctrl-(1 thru 9).
'Stacked' movement orders when withdrawing from the enemy is one of the main causes of the 'Rout-Bug'.
Grouped units will run "very quickly", and may tire faster. When moving a group without using Alt-Left clik, or reversing the groups direction, or using Clik-and-drag to reform the group; the groups units may march quickly to maintain its formation or switch positions by marching thru each other at a quick rate. So you may want to group and ungroup to perform some of these manuevers or use the Alt features to move the group. The Alt-Right clik feature will still require a group to switch places before it begins to move in its new direction, if you attempt to reverse direction in that manner, whereas the Alt-Left clik feature would keep your same facing and would not require a switch before the group moves. If the enemy is behind you and you want to about face, you might want to ungroup in that circumstance.
OTHER PEOPLES COMMENTS
One thing to add: Ctrl-W makes your troops make an orderly withdrawl from the field. They march quickly. Unlike Rout, this command can be canceled at will, having nothing to do with the general proximity to the withdrawing unit.
ctrl+left mouse creates a dragbox ala Command and Conquer allowing you to select units by geographical location on the battlefield rather than unit types or slecting them individually.
And using the group button (or 'G' on the keyboard) allows you to wheel groups of units without losing formation.
If you have multiple units selected then use alt rgt click to change their facings they will all puvot around their individual centres to face the selected point. This can break up or change the shape of the formatiton. once the units are grouped together using alt rgt click will change the facing of the group as a whole, wheeling on it's centre rather than units individual centres
Is this also true when the archers are in loose formation? I always put them in two rows but read somewhere that in loose formation only rank 4 and more take a penalty.
Actually, archers in more than a row of 2 men deep, make more friendly fire kills.
And...muskets should be kept on close formation. There are some other tips like Wedge formation troops move faster etc.
TakeshidaSo
09-27-2001, 00:25
Unit.Chrge.Melee.Defns.Armor.Honor
---------------------------------------------
SA.......2.......0......-1.......1.......0
AC.......0......-6......-3.......1.....-5
ND.......8.......6......-2.......1.......8
WM......4.......5.......2.......1.......8
NG.......4.......0.......6.......5.......4
YS.......0.......0.......2.......2.......2
YA.......0......-1.....-1.......2......-4
CA.......3.......1.......2.......3.......0
YC.......8.......2.......3.......3.......2
HC.......5.......2.......6.......5.......4
NC.......4.......5.......2.......4.......8
MHC.....6.......4.......4.......5.......8
MLC.....4.......2.......2.......4.......4
KG.......4.......2.......4.......4.......0
KSP.....0.......0.......1.......2......-1
KSK.....0.......0.......0.......5.......0
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theforce
09-27-2001, 00:27
Takeshida So plz post shorter posts in the future since l am bored reading all those lines of text mate :P
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Don't use only honour, use theforce, too.
http://lod.fateback.com
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