BSM_Skkzarg
10-08-2001, 05:57
Man - I am LOVING the patch - the reinforcements are fixed with some sense!
I have found the way to hold a bridge without a problem against a huge horde...
6 muskets - 3 archers - and the balance as reserves.
Set 4 of your muskets up in a 20x3 line facing the bridge - back to where they can fire at units crossing - but the archers on the far side can't hit them. Behind them string your archers - in a 30x2 formation.
They can now hit the bridge crossers as well.
Take the last two muskets - in 20x3 formation - and "cap" the ends of the "box" with them. Set all your men to hold position - archers to fire at will - muskets grouped and holding fire - allowing you to maximize the fire of your muskets. A couple of salvo's as the units mass on the bridge footing (the AI always mills around a bit there) - and even extreme honor no-dachi and monks run away. The archers really help with the monks and no-dachi - and against yari cav and cav archers. They don't help as much against the more armored units - but its enough when u need it.
This formation - with judicial use of archer fire - can hold 3-5 fresh waves - meaning you can decimate 50+ units - not counting your own reinforcements. A few attempts by the AI to take the province - and your troops honor will soar - meaning better accuracy, rate of fire and more shots.
Qapla!
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BSM_Skkzarg
"A mind is a terrible thing to taste."
I have found the way to hold a bridge without a problem against a huge horde...
6 muskets - 3 archers - and the balance as reserves.
Set 4 of your muskets up in a 20x3 line facing the bridge - back to where they can fire at units crossing - but the archers on the far side can't hit them. Behind them string your archers - in a 30x2 formation.
They can now hit the bridge crossers as well.
Take the last two muskets - in 20x3 formation - and "cap" the ends of the "box" with them. Set all your men to hold position - archers to fire at will - muskets grouped and holding fire - allowing you to maximize the fire of your muskets. A couple of salvo's as the units mass on the bridge footing (the AI always mills around a bit there) - and even extreme honor no-dachi and monks run away. The archers really help with the monks and no-dachi - and against yari cav and cav archers. They don't help as much against the more armored units - but its enough when u need it.
This formation - with judicial use of archer fire - can hold 3-5 fresh waves - meaning you can decimate 50+ units - not counting your own reinforcements. A few attempts by the AI to take the province - and your troops honor will soar - meaning better accuracy, rate of fire and more shots.
Qapla!
------------------
BSM_Skkzarg
"A mind is a terrible thing to taste."