kingofterror
10-13-2001, 18:29
I have a few suggestions as to improving multiplayer games and making a more challenging experience for all.First i`d like to suggest allowing more than 16 units in a game,you could then have massive battles involving up to 5000 men on each side lasting up to an hour or more.Secondly i would allow 20% more koku for attacking armies armies,as they have a substantial disadvantage at the moment.
My final point involves objectives and pricing for units,as both these issues should be addressed for better multiplay.the issue of objectives should be addressed by having specific points on the map to be held by the defender for the duration of the battle.unlike kingofthehill this would involve the defending army holding a set point and repelling his foe and the attacker would have to assault it to win.this would make battles more authentic and involve the withdrawal of a beaten army just like real battles.
Finally i`d like to suggest a higher price for muskets,around 400 koku,and archers to be more effective at killing enemy troops.cavalry must be more effective at beating monks and no-dachi too,as a man on a horse has a significant advantage over a foot soldier.
thank you.
king
My final point involves objectives and pricing for units,as both these issues should be addressed for better multiplay.the issue of objectives should be addressed by having specific points on the map to be held by the defender for the duration of the battle.unlike kingofthehill this would involve the defending army holding a set point and repelling his foe and the attacker would have to assault it to win.this would make battles more authentic and involve the withdrawal of a beaten army just like real battles.
Finally i`d like to suggest a higher price for muskets,around 400 koku,and archers to be more effective at killing enemy troops.cavalry must be more effective at beating monks and no-dachi too,as a man on a horse has a significant advantage over a foot soldier.
thank you.
king