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eeL ylleK
12-13-2002, 20:21
I started playing the game about three weeks ago, I'm still on my first campaign. I've been trying to keep my provinces loyalty at 200%, is this a waste of effort?

I do it by keeping a large enough garrison to have very high taxes at 200% loyalty. I've never had a rebellion, if I let my loyalties go down to around 110% will It make a difference?

Kraellin
12-13-2002, 21:04
there are essentially 3 types of rebellions, religious, political and military. your 'loyalty' rating shown in the province window is only the political loyalty and the threshhold for that is around 120$. above that and you shldnt get a rebellion for the province itself. however, you can also get military rebellions, civil wars, which is based on the accumulative loyalty of your armies and religous uprisings based on zeal and percent of your province having your religion. this last one is fairly rare, but you do see it, particularly if a faction has been excommunicated.

K.

LadyAnn
12-13-2002, 22:55
Loyalty percentage should change. 100% must mean exactly that: no unrest for a near future due to your tax policy. I found the 200% loyal is a bit ridiculous. It's like more loyal than the king, or more catholics than the Pope. Or the usual give 110% of yourself speech.

Annie

king Halla III
12-13-2002, 22:59
dont stick ur tax up high aswel otherwise the loyal goes down and a rebel come http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Edratman
12-13-2002, 23:43
If you are working at maintaining loyalty you are wasting a lot of time, and the game is time consuming enough. I always use autotax, it will automatically adjust taxes to keep loyalty above 120%. But tax rate is not the only factor, especially in newly conquered provinces where you will have to keep a large enough army to offset the change in ownership. Also several provinces are more prone to rebellion than others, you will learn which they are when you conquer them.
To increase the loyalty in a province build both watch towers, a town guard (upgrades do not add to happiness), churches and monestaries. Always keep your king in a province so that he can maintain a direct line through either land or sea trade routes to all your provinces, and the shorter the better. Do this and the all your province loyalties will increase with time to 200% as you build up your infrastructure and trade.
Always ransom your troops after a losing battle, it maintains the loyalty of generals.
Don't initiate breaking treaties, it reduces happiness and loyalty. Don't worry about wanting to take some province, the AI loves to attack you when you get powerful.
Marry about every third princess to a general of yours to raise all the generals loyaties.
Don't use agents to strip titles from your own governers. Disband the unit first.
Do not conquer too many provinces in too short of time, the new provinces will want to revolt with very strong armies.
Try not to eliminate factions, leave them with one province, otherwise they like to find a lost heir and come back strong. Keep an emissaary, bishop and spy in each of your home provinces. Do this and you can reduce the tropps in the safe provinces to 1 unit and still effortlessly achieve 200% loyalty.

_Martyr_
12-14-2002, 01:20
First post

Well I like to keep loyalty up so that I dont have to keep on worrying about uprisings, however in times of war when I need both $ and armies, I play a delicate game of keeping the population happy, and pumping money out of them as well Well I supose thats very realistic and it is a very important part of the game. Build buildings such as churches that improve your loyalty without needing a large number of troops. And agents are useful too. Avoid being excommunicated.

On anohter note, how long does it take 'till I can post in the other forums? Geez this system is very elitist http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Gregoshi
12-14-2002, 07:09
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Greeting _Martyr_. Welcome to the Org.

Perhaps in a day or two we'll set you free in the other forums - it takes time to make the engraved key rings for the forums. Classes on the secret, elite handshake start every Monday and are mandatory. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Just kidding. The classes start every Tuesday. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif There I go again. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif I'm kidding about classes, the ring and, alas, even the secret handshake. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Kraellin
12-14-2002, 07:27
i thought someone told you about the secret decoder ring, gregoshi.

K.

Gregoshi
12-14-2002, 07:45
I knew there had to be such a thing. They haven't even given me the key the bathroom. And that is all I'm gonna say on that subject. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

SmokWawelski
12-16-2002, 15:08
Very good info Edratman You might just have covered everything there was to the loyalty issue.

JoeBax
12-16-2002, 17:15
Yeah he pretty much sums it up. To keep it simple though, if you have 100% loyalty you will not get a revolt from the people. If you have a general with less than complete loyalty keep him in an army with a general who has outstanding loyalty or with your king. If the general has outstanding command and you want him to command his own army then give him a title to a province and his loyalty should go up to unwavering. After a succession, check your generals loyalties to make sure they like your heir.

I find it helpful when taking a new province to give governership to a general with a high dread rating so you will not need to keep as many troops in the province.

Keep a spy in every province if you can. Even the loyal ones, as they can catch assasins trying to kill your generals.

Damianos_sophotatos
01-29-2004, 17:54
Hi folks

I like to keep some of my provinces as disloyal as possible. That way you get rebellions and can confiscate land ($$$$) and build valour for the troops. http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif

The biggest I ever got in confiscated land was 1890. That was in serbia when (on huge unit size) I fought against arebels uprising 5 units of 200 slav warriors, 2 units of 120 urban militia and 2 units of 120 javelin men.

tremendous fun http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif

The Tuffen
01-30-2004, 12:28
Quote[/b] ]religous uprisings based on zeal and percent of your province having your religion. this last one is fairly rare, but you do see it, particularly if a faction has been excommunicated.

Yesterday I was shocked to see the POPE have catholic Bandits appear in the province he was in.

Doug-Thompson
01-30-2004, 19:39
I keep provinces very loyal.

First, garrison requirements are kept to a minimum. I have a few militia in garrisons. The rest of the army consists of decent troops that are not tied to any province.

Second, any invader has to keep a very large garrison. That ties armies down. The poor old AI, for instance, invades a province with a huge army. It automatically keeps the taxes very high -- which means it has to leave that huge army there to maintain loyalty.

ichi
01-31-2004, 05:16
I posted this before but when Smok said that Ed had posted everything there was about the subject, well, . . .

1) Build lots of happiness: spies, religious agents, taverns, Town Militias, churches, and upgraded farms all help happiness. The more buildings the happier the province it seems.

2) Do not auto-tax. I keep taxes at Normal or High usually, but each turn I hit the Shift Key, this allows me to check my provinces at a glance. Always keep your province happiness at above 100, above 120 if possible.

3) Keep at least 100 peasants or spearmen, 60 archers, and a 60-man infantry unit in each province. Keep more in Portugal, Scotland, Ireland, Arabia, Leon (and a few others that are trouble spots). I use the theory that keeps a big wall of troops along my borders, but in the interior I keep old, beat up, cheap units. Keep extra troops on islands or in distant provinces.

4) Check your Generals from time to time, especially after your king dies. Do not let a General with less than 4 loyalty command a stack. Keep disloyal heirs and powerful Gens in a stack with the King.

OK you say, I do all of that already.

5) Keep your King connected to the rest of your army. Never take your King to an island. If the King gets cut off from the rest of the army they lose loyalty - big time. Keep your King in a province with a port. Never let your King get trapped inside a castle siege. Always have control of the seas - keep connected by navy.

6) When you have heirs then fight with your King in situations where you have a good chance of not getting slaughtered. This increases your King's valor and other virtues. The best is a 7-star King. Above that and they have low valor children. Try to marry your Kings to other factions daughters. Do not stop conquering for too long; it seems like when I stop expanding my armies become restless.

7) Assassinate or otherwise remove royalty with bad vices. Same goes for Generals with vices that reduce their loyalty or happiness (Envy, Blackmailer, etc.)

8) When your King dies the new King appears in one of your most highly developed provinces - make sure this is not on an island. This is a critical time, as he does not have the loyalty of all of his men yet. Not a good time to fight, but check everyone. Everytime my King dies, that's when I go through my stacks and inspect my Generals and Governors.

9) Marry your daughters to your own Generals, not to other factions. This improves their loyalty.

10) Ransom back captured troops. When you fail to ransom back your guys that have been captured it sends a message to your other Generals (not sure about this one, but sure seems true).

11) The computer is programmed to trip you up. As you get bigger, it slows you down by giving vices to your Governors and Generals that decrease happiness and loyalty. Just before you get ot the 60% of Europe conquered level, and again just as you approach total victory, the level of revolt rises. In these times boost your level of troops garrisioned in each province. At the end of the game I try to have as a minimum: 2 100-man unit, 1 60-man infantry, 1 60 man missile, 2 40-man cav, and a few odd units in each province, along with a spy, bishop, emissary, and assassin.

12) Repeat, check every province at the end of each turn. Before hitting End Year, hit Shift Key and look at map. Greens are OK, Yellows and Reds need attention.

13) Don't get excommed

Hope that helps

ichi

PseRamesses
01-31-2004, 10:17
Isn´t it a bit ridiculous with the 0-200% loyalty? Wouldn´t it be more logical to use the traditional scale of 0-100% where you have to keep the majority, +50%, happy? Just a thought. http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif

Gregoshi
01-31-2004, 17:48
Quote[/b] (PseRamesses @ Jan. 31 2004,03:17)]Isn´t it a bit ridiculous with the 0-200% loyalty? Wouldn´t it be more logical to use the traditional scale of 0-100% where you have to keep the majority, +50%, happy? Just a thought. http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif
What's wrong with that? The volume on my audio equipement goes up to 11. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Doug-Thompson
02-01-2004, 23:58
Click on the gold coins icon, which brings up the display of province income.

Click on the word loyalty over the column on the far right.

Now all your provinces are shown from most loyal to least loyal. If any are below 120%, a famine or other problem will make revolt possible.