View Full Version : Valor for Artillery
Brighdaasa
01-16-2003, 13:41
Well, as it said in the title and subtitle, does it?
I've been told in MP that it doesn't, but that seems illogic, archers aim better with higher valor, so why should this be different for artillery?
I did some tests on custom battle, and my valor 2 serpentine did 80-ish casualties, while the valor 0 did only about 40-60.
But that guy sounded pretty sure of himself.
Thanks in advance
Coldstream
01-16-2003, 13:48
This is true, higher valour arty does have greater accuracy. I was playing with 1 piece of 0 valour arty, and 1 piece of 3 valour arty (Both Serpentines) and the 3 valour had nearly twice as many casualties inflicted.
Perhaps that other guy who swears it doesn't help is just trying to dupe you into not upgrading your arty for multiplayer games.
Very dubious and intelligent if I do say so myself. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Knight_Yellow
01-16-2003, 16:26
whoever told u a 0 val cannon will hit as many times as a 4 val cannon is a fool.
4 val cannons r commonly refered to as sniper guns.
Brighdaasa
01-16-2003, 16:27
hmm, stupid dude then, he was my ally http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I always suggest my opponents to bring as many canons as he could and always upgrade them to val4. That means less money for him to spend on troops that defends his canons. And he also will have the good tendency to call his canons precious and will camp, leaving allies fending off 3 armies.
My generals die 8/10 of the time, so it wouldn't change the game a bit if he dies by canonball or by charging into spears.
The above is only my NOOBle opinion, and I have an annual newbie license.
Annie http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Lord Xeen
01-16-2003, 22:38
Hmm, this is good to know, since I always wondered. Here's another question, will upgrading the weapons on artillery make it do more damage, or simply make it's crew do more damage (which is basically pointless)?
I think the higher the valour the straighter they shoot. Ive did a few observations on custom battle and see valour 0 arty fly off and hit to the left and to the right. Whereas valour 4 arty would more times than not hit the specific point I targeted. The range of both were similar.
However usually people would have a stretched out line so a volour 0 arty not hitting the target would still hit some other troops somewhere else.
ScubaSteveDave
04-27-2004, 21:08
Yeah, high valor artillery, especially gunpowder, are army killers in single player. Four cannon with valor of three, plus four more from the general, are really, really scary-to their targets. Four is the number I usually bring, unless they are low valor, in which case I sponsor 'target practice': find a rebel army with peasants, bring 6 to 8 cannon, and just sit there and blast away. Of course this works best with culverins, since they are almost always within range, although I usually bring along a few culverins in case the enemy gets to close. I can't give you any help on MP, as I am still working my way through SP. Oddly enough, I have never finished a campaign yet, since I usually get bored by Late and switch to a harder difficulty or larger unit size.
Artillery -
If you have the spare province armor & weapon upgrades on naptha throwers is worthwhile, and I have taken forts with a silver armor v5 mangonel crew (mercenaries, I was actually trying to get them killed so no one else could hire them).
mfberg
son of spam
04-27-2004, 21:46
yes it affects accuracy. Try it out in custom battle.
note: general induced valor doesn't affect accuracy.
in high russian campaign vs. mongols.
I had 9* defending khazar. my v1 catapult shows up as 5 and v0 shows up as 4.
v5 killed twice as many as v4 and I don't think this would be the case if the 4 valor from general counted.
summary: general valor doesn't affect morale or missile accuracy.
BTW, culverins + serpentines make for a killer combo.
throw in some arqs and you have a complete army that cna stop most.
ok, pure cav armies can take that but which AI uses pure cav?
ScubaSteveDave
04-28-2004, 04:26
Yeah, Katank is right, valor from the general does not affect accuracy. You will only notice a dramatic (and thrilling) jump in accuracy when artillery gains its own valor. Btw, in my earlier post in this thread I said
Quote[/b] ]although I usually bring along a few culverins in case the enemy gets to close, I meant I bring along a few serpentines as they can fire on targets that are closer, and have a higher trajectory, which is useful in hilly terrain. If you want your gunpowder artillery to gain some valor, do the 'target practice' thing I described somewhere with flat ground. Flat ground allows the shot to bounce more, causing even more havoc. High valor artillery is fun http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif
Quote[/b] (Brighdaasa @ Jan. 16 2003,12:41)]archers aim better with higher valor, so why should this be different for artillery?
There has been a recent thread about this, but the archer accuracy increase through valour is completely negligible, in practical terms there is no real difference
however artillery starts off with such bad accuracy that the valour increase in accuracy does help a lot, you only need to try out a custome battle with different valour artillery to see it
Well if your in a 4v4 in multiplayer upgrasing the valour for them does not seem to be a major concern due to the fact your going after fish in a barrel. I remember bringing in some low valor cannons in a 4v4 and was all the way on the right flank on a large flat map. I noticed I had quite an advantage with being on the flank as I could fire them diagnolly and was taking out men from 3 different armies with 1 cannonball that bounced all the way across. The best way to use your cannons is to look for a point where the cannonball has the potential to roll through the most units possible
WorkNeglecter
04-28-2004, 13:35
Quote[/b] (oaty @ April 28 2004,13:02)]I noticed I had quite an advantage with being on the flank as I could fire them diagnolly and was taking out men from 3 different armies with 1 cannonball that bounced all the way across.
yeah, angled crossfire from the flanks is great I used to place my arty in the centre, now I place it on the flanks.
Ellesthyan
04-29-2004, 14:45
Small note: After getting my Szekely to 1, 2 and 3 valour their accuracy increased significantly. So not only for artillery valour matters.
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